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Lsrcr Forum • Adding a fine when dying as a criminal

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

Adding a fine when dying as a criminal

https://ls-rcr.com/forum/viewtopic.php?t=86805

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Adding a fine when dying as a criminal

Posted: August 28, 2017, 10:44 pm
by Diggs
Your name: [Lsrcr]Diggs
Suggestion headline: Adding a "hospital fine" when dying as a criminal depending on the wanted's level for example (orange=10, red 20k, most wanted 30k), in that way some people would stop avoiding the LEO's by doing unfair stuff which ruins gameplay, for example a wanted criminal is being chased by LEO's and the car sets on fire so the player simply stays in the car till it explodes to avoid arrest, or the player somehow commits suicide while wanted for example crashing into the gas station to avoid the LEOs, this type of thing is in-realistic and not fun at all
Importance of suggestion: 10/10
Why should it be accepted: If this suggestion gets accepted, people will take more seriously when being chased by the police and some would prefer getting arrested instead of committing suicide and ruining the gameplay for the LEO's like cops and SWAT specifically

Re: Adding a fine when dying as a criminal

Posted: August 28, 2017, 11:44 pm
by Fady
-1

people can just /q

Re: Adding a fine when dying as a criminal

Posted: August 29, 2017, 4:48 am
by Indognito
Yes let's add one more disadvantage to being a criminal while not giving the same disadvantage to cops, you know, it's not like the criminal actually has to risk everything he's doing just to get that money and then evade the cops while going to the next store to hopefully get a successful robbery.



Obvious sarcasm above





Okay this suggestion is bad in all kinds of ways but let me give you a few reasons as to why this suggestion isn't going to be implemented


1 this will only cause people to /q while the cop is in the area so that he can evade this



2 this suggestion is one sided which means if implemented will cause people to not want to play as criminal, as if it wasn't low to begin with.


3: if things towards criminals weren't unbalanced enough this will insure it's that much more unbalanced for the criminals


4 robbery are not always successful so inturn there are a lot of times where you get nothing for robbing anywhere from 3-5 stores, doesn't happen everytime but enough to become annoying when it does, so inturn it wouldn't be right to make one party to have to pay that much more since there's no guarantee that he will even get any amount so it will probably put him in debt.




5 a lot of the times criminals have to buy supplies for certain robberies, if this suggestion was implemented not many people would want to even do these types because now there's a fee just for being in criminal skin and dying.





All in all this will do no good for the community and would be that much more unfair for the criminals as a whole if this was implemented.

Re: Adding a fine when dying as a criminal

Posted: August 29, 2017, 8:12 am
by Mr.Nightmare
I got a better idea, Let's remove the: female, civilian, mechanic classes and that'll make everything balanced!

Re: Adding a fine when dying as a criminal

Posted: August 29, 2017, 8:13 am
by Robin
This goes a bit too far, -1.

Re: Adding a fine when dying as a criminal

Posted: August 29, 2017, 11:03 am
by Diggs
So basically criminals crashing into gas stations, staying in the car till it explodes, throwing themselves of buildings to avoid LEO's is realistic?, its just dumb.
If its not possible to add a fine at least make when the wanted person dies he goes to prison too.

Re: Adding a fine when dying as a criminal

Posted: August 29, 2017, 11:56 am
by Mr.Nightmare
Diggs wrote:
So basically criminals crashing into gas stations, staying in the car till it explodes, throwing themselves of buildings to avoid LEO's is realistic?, its just dumb.
If its not possible to add a fine at least make when the wanted person dies he goes to prison too.
If we'll implement this then no one will dare and become wanted and then we'll have to rename the server to: Los Santos roleplay, cops and innoncents.

Re: Adding a fine when dying as a criminal

Posted: August 29, 2017, 12:03 pm
by uncover
Mr.Nightmare wrote:
I got a better idea, Let's remove the: female, civilian, mechanic classes and that'll make everything balanced!
remove mb , remove drugs, remove dkidnap, remove vortex, remove /flycheckpoint, remove black market too

Re: Adding a fine when dying as a criminal

Posted: August 29, 2017, 2:49 pm
by Indognito
Diggs wrote:
So basically criminals crashing into gas stations, staying in the car till it explodes, throwing themselves of buildings to avoid LEO's is realistic?, its just dumb.
If its not possible to add a fine at least make when the wanted person dies he goes to prison too.

it may not be realistic but nether is teleporting criminals to jail, cuffing and arresting them in the same second, stunning and cuffing the criminals while the cop is jumping in the air, tazing the suspect 12376 times with a stun gun, and so on. If we were to look at this in both aspects then you'll see why they just do that. Plus no they shouldn't go to prison for dying because then again no one would want to play as criminal and the cops will just while that there's nothing for cops to do.

Re: Adding a fine when dying as a criminal

Posted: August 29, 2017, 3:20 pm
by Zoroark
Diggs wrote:
So basically criminals crashing into gas stations, staying in the car till it explodes, throwing themselves of buildings to avoid LEO's is realistic?, its just dumb.
If its not possible to add a fine at least make when the wanted person dies he goes to prison too.
This suggestion is dumb. Lets fine LEOs 450 million just to use /kill. Also if they kill a suspect they cuffed they should get fined, even better use 2 shot? Fined


This suggested won't be accepted

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