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Lsrcr Forum • Kidnap Improvement

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

Kidnap Improvement

https://ls-rcr.com/forum/viewtopic.php?t=87103

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Kidnap Improvement

Posted: September 9, 2017, 4:52 pm
by Karthik
Your name: [Lsrcr]Karthik
Suggestion headline: Money limit to hit the kidnapper while kidnapped
Picture: Keep the picture in this
Spoiler: show
Importance of suggestion: 3/10
Why should it be accepted: These days many players are doing /hit and /cancelhit to avoid money loss . If kidnapped they will hit the player with more than 90 % of cash in their hand and then they'll do /ransom and once they're released, they do /cancelhit to get their money back..It's just like an abuse of command..I'd like to suggest that, if you're kidnapped and you want to hit the kidnapper, you can only hit him for a maximum amount of 10k or 20k. I hope it's clear for all and would like to see your improvements (if you got some) below...

Edit in suggestion : a idea could be to replace it with one more ''are you sure you wanna place this hit'' screen before the hit will actually be placed. Then people cant withdraw their hit afterwards to get their cash back, but the kidnapped one is still able to hit big if he likes.

Credits - Pipo

Re: Kidnap Improvement

Posted: September 9, 2017, 5:30 pm
by Indognito
Unfortunately this won't prevent the situation from happening but if you make it to where they cannot use /cancelhit after a certain length of time then it will allow a somewhat fair way for the hitman to carry out a hit and the player won't use the hit system as a sort of money storage thing.

Re: Kidnap Improvement

Posted: September 9, 2017, 6:25 pm
by Mr.Nightmare
-1 That's one of the only few ways to avoid losing money + there's a 30seconds limit to cancel the hit so yeah..

Re: Kidnap Improvement

Posted: September 9, 2017, 7:57 pm
by Rally3
Mr.Nightmare wrote:
-1 That's one of the only few ways to avoid losing money + there's a 30seconds limit to cancel the hit so yeah..
@uncean nightmare actually stating that he's abusing a command, nice !

OT: suggestion is not smart in the way that it limits how much the hit is for, i.e if i want to hit a kidnapper for 1m i should be able to do it. A timer from when you are kidnapped can be started and once that is gone, then you can /cancelhit, like Indognito said

Re: Kidnap Improvement

Posted: September 9, 2017, 8:55 pm
by [Lsrcr]PiPo
I'm actually kinda doing this myself from time to time, but without canceling the hit. So limiting it would be a -1 from me.

However, instead of being able to cancel a hit, a idea could be to replace it with one more ''are you sure you wanna place this hit'' screen before the hit will actually be placed. Then people cant withdraw their hit afterwards to get their cash back, but the kidnapped one is still able to hit big if he likes.

Re: Kidnap Improvement

Posted: September 10, 2017, 2:35 am
by Karthik
[Lsrcr]PiPo wrote:
I'm actually kinda doing this myself from time to time, but without canceling the hit. So limiting it would be a -1 from me.

However, instead of being able to cancel a hit, a idea could be to replace it with one more ''are you sure you wanna place this hit'' screen before the hit will actually be placed. Then people cant withdraw their hit afterwards to get their cash back, but the kidnapped one is still able to hit big if he likes.

Seems better than mine, will update the suggestion..

Re: Kidnap Improvement

Posted: September 10, 2017, 9:58 am
by Demon.
Rally3 wrote:
Mr.Nightmare wrote:
-1 That's one of the only few ways to avoid losing money + there's a 30seconds limit to cancel the hit so yeah..
@uncean nightmare actually stating that he's abusing a command, nice !
lol

just make it so you can't /cancelhit when you've recently ransomed. (more than 30 secs) and it should be all good.

Re: Kidnap Improvement

Posted: September 17, 2017, 6:58 am
by [Lsrcr]Oggy
Just disallow the player from using /cancelhit only on the kidnapper after being released.

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