The Ultimate Balance Suggestion [ACCEPTED]
Posted: February 4, 2018, 9:53 am
Your name: [Lsrcr]Armaros
Suggestion headline: Put a timer on army special vehicles/swat bomb & make it mandatory /taze before cuff
Picture: N/A
Importance of suggestion: 10/10
Why should it be accepted: In light of the recent events and the many suggestions on this topic I've come up with this.
For Army: Make it so that after the destruction of these army vehicles - Rhino,Hydra,Sparrow,Hustler,Hunter a timer of 15 min is added before the vehicle respawns again.This would leave criminals a little time to breathe and recharge their powers in order to cophunt properly.Moreover these vehicles are found in pairs on the army ship so it wouldn't be that much of a problem.
For S.W.A.T.:Make it so that after a bomb is deployed a member cannot pick another SWAT bomb for 15 min.The reason I have chosen this time span is because it is the same as the /smh command but it can be lowered if needed.The timer starts ticking the second the bomb is blown up not when it is placed on the ground becuase the member can pick it again.In this way the criminals have time to re-organize their group and would increase the value of the bomb so as members would use it only when extremely needed.
For Police:This wouldn't affect police only but Army and S.W.A.T. also.So my idea is to make it so that the LEO must /taze the suspect before he proceeds with cuffing him.The reason behind this is because IRL the suspect has to be immobilized first before he is cuffed and taken into custody and now we just see cops jumping around who have /cuff id on CTRL+V without even typing it and they have pretyped /ar id and voila they /ar you in less than second without leaving you a chance to even open the console and type /bc.
Lately I have spent substantial amount of time playing criminal and from my observations this will balance the things best and will make it so that people would use more tactics to catch a criminal and vice versa.Please vote for each one of these suggestions and Lets Make Lsrcr Balanced Again !
Suggestion headline: Put a timer on army special vehicles/swat bomb & make it mandatory /taze before cuff
Picture: N/A
Importance of suggestion: 10/10
Why should it be accepted: In light of the recent events and the many suggestions on this topic I've come up with this.
For Army: Make it so that after the destruction of these army vehicles - Rhino,Hydra,Sparrow,Hustler,Hunter a timer of 15 min is added before the vehicle respawns again.This would leave criminals a little time to breathe and recharge their powers in order to cophunt properly.Moreover these vehicles are found in pairs on the army ship so it wouldn't be that much of a problem.
For S.W.A.T.:Make it so that after a bomb is deployed a member cannot pick another SWAT bomb for 15 min.The reason I have chosen this time span is because it is the same as the /smh command but it can be lowered if needed.The timer starts ticking the second the bomb is blown up not when it is placed on the ground becuase the member can pick it again.In this way the criminals have time to re-organize their group and would increase the value of the bomb so as members would use it only when extremely needed.
For Police:This wouldn't affect police only but Army and S.W.A.T. also.So my idea is to make it so that the LEO must /taze the suspect before he proceeds with cuffing him.The reason behind this is because IRL the suspect has to be immobilized first before he is cuffed and taken into custody and now we just see cops jumping around who have /cuff id on CTRL+V without even typing it and they have pretyped /ar id and voila they /ar you in less than second without leaving you a chance to even open the console and type /bc.
Lately I have spent substantial amount of time playing criminal and from my observations this will balance the things best and will make it so that people would use more tactics to catch a criminal and vice versa.Please vote for each one of these suggestions and Lets Make Lsrcr Balanced Again !
