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Los Santos Roleplay Cops and Robbers
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Lsrcr Forum • Improvements for cop

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

Improvements for cop

https://ls-rcr.com/forum/viewtopic.php?t=91381

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Improvements for cop

Posted: March 17, 2018, 11:48 am
by Heisenberg
Your name: HeisinBERG
Suggestion headline: Equal rights for cops
Picture:
Spoiler: show
NA
Importance of suggestion: 9/10
Why should it be accepted: I pretty much think that you guys have done too much to make criminal superior to cops. They are provided with every possibility while cops are given none
Things what Criminals can do:
+ Take 20gram drugs at a time
+ Taze refelectors
+ Stun
+ Cuff kit
+ Numerous shocks
while Cops only can
+ take 10 injection at a time

Improvements:
+ Introduce a shock limit
OR
Make it like u cannot shock continuous ( delay for like 5 seconds or more )

+ Special cuffs that would make chances of cuff kit lower
+ Increase in number of injection we can take at a time

I don'r really expect that all of these will get accepted but if u accept any of these it will be highly appreciated. I hope that devs will look into this matter.

Re: Improvements for cop

Posted: March 17, 2018, 11:52 am
by Robin
How about we disallow /shock while being tazed, this always works the other way.

Re: Improvements for cop

Posted: March 17, 2018, 11:55 am
by jilla123
25 grams of drugs*
Why not to introduce a donation item ?

Re: Improvements for cop

Posted: March 17, 2018, 12:20 pm
by Karthik
Robin wrote:
How about we disallow /shock while being tazed, this always works the other way.

This is what we need actually, this can balance things to an extent. Cops cannot use any commands while they're shocked or stunned, but criminals can use shocks against them if they're shocked or cuffed moreover, criminals spam shocks not to get arrested which is quite annoying and is kinda unbalanced.

Re: Improvements for cop

Posted: March 17, 2018, 9:44 pm
by Heisenberg
jilla123 wrote:
25 grams of drugs*
Why not to introduce a donation item ?

Sorry no .. Not everyone has donation item. Why do u guys really want things to be expensive :3 why not make everything for dp .. leave the non doner stay poor.

Re: Improvements for cop

Posted: March 17, 2018, 9:44 pm
by Heisenberg
Heisenberg wrote:
jilla123 wrote:
25 grams of drugs*
Why not to introduce a donation item ?

Sorry no .. Not everyone has donation points. Why do u guys really want things to be expensive :3 why not make everything for dp .. leave the non doner stay poor.

Re: Improvements for cop

Posted: March 18, 2018, 5:30 am
by Indognito
Equal rights? You mean make cops more op, legit we can put down everything a criminal can do (which is currently commonly being circumvented a good portion of the time) and say that they’re op and act as if leos are defenseless when in fact every “advantage” a criminal has doesn’t amount to shit in the long run since

1 more cops then criminals

2 cops can /cuff and /ar within the same second a good majority of the time

3 free weapons and armor

4 free cash to buy injections or whatever they need/want

5: teams at the ready (ties into reason 1 but only by a little)

6: is the chaser which in a cat and mouse situation has advantages due to game mechanics and the fact that the criminal cannot shoot behind while driving.

7 injections work better then drugs. (By a one second ratio)

Etc if you really think it’s unfair towards cops then it’s cause you’ve not used real tactics (not bug abuses actual tactics) to your advantage. I have played as cop when I was tired as fuck and could not aim worth a damn and I succeeded multiple times while doing nothing more then using tactics to combat the obstacles that were placed in front of me. Only time it became an issue is when the criminals started bug and lag abusing much in the same way they do when they play as cop.

Re: Improvements for cop

Posted: March 18, 2018, 11:31 am
by Heisenberg
Indognito wrote:
Equal rights? You mean make cops more op, legit we can put down everything a criminal can do (which is currently commonly being circumvented a good portion of the time) and say that they’re op and act as if leos are defenseless when in fact every “advantage” a criminal has doesn’t amount to shit in the long run since

1 more cops then criminals

2 cops can /cuff and /ar within the same second a good majority of the time

3 free weapons and armor

4 free cash to buy injections or whatever they need/want

5: teams at the ready (ties into reason 1 but only by a little)

6: is the chaser which in a cat and mouse situation has advantages due to game mechanics and the fact that the criminal cannot shoot behind while driving.

7 injections work better then drugs. (By a one second ratio)

Etc if you really think it’s unfair towards cops then it’s cause you’ve not used real tactics (not bug abuses actual tactics) to your advantage. I have played as cop when I was tired as fuck and could not aim worth a damn and I succeeded multiple times while doing nothing more then using tactics to combat the obstacles that were placed in front of me. Only time it became an issue is when the criminals started bug and lag abusing much in the same way they do when they play as cop.

1. More cops than criminal... It's not always like this.
2. Cops can cuff but when u get infinite shocks at once u can't do shit
3.Free weapons and drugs are available for criminal so this point is useless ( most of the criminals spawn in their groups and those who don't are usually newbies )
4. Umm excuse me ? Free cash ? If u are talking about the pay check that aint for only to buy injections
5. I don't thinks so
6. Criminals can shoot behind if they are with a team. And yea let me add that ( Mechanics ) Whole group spawns as mechanic and gets wanted . That's more like a abuse but anyways. And not only mechanic but Items dealer and weapons dealer. No armor request it. Shock guns finished request it.
7. Nah they dont. Drugs are more powerful than injections

Tactics dont work when its one verses a dozen. Dozen multiplied by 12 shocks/each. Sorry but ur points really are meaningless/unnecessary .

Re: Improvements for cop

Posted: March 18, 2018, 12:36 pm
by Kawish
I am agreed with Heisenberg, Criminals are too op when it comes to shock or disallow to shock when you're tazed, +1

Re: Improvements for cop

Posted: March 18, 2018, 2:47 pm
by Indognito
Heisenberg wrote:
Indognito wrote:
Equal rights? You mean make cops more op, legit we can put down everything a criminal can do (which is currently commonly being circumvented a good portion of the time) and say that they’re op and act as if leos are defenseless when in fact every “advantage” a criminal has doesn’t amount to shit in the long run since

1 more cops then criminals

2 cops can /cuff and /ar within the same second a good majority of the time

3 free weapons and armor

4 free cash to buy injections or whatever they need/want

5: teams at the ready (ties into reason 1 but only by a little)

6: is the chaser which in a cat and mouse situation has advantages due to game mechanics and the fact that the criminal cannot shoot behind while driving.

7 injections work better then drugs. (By a one second ratio)

Etc if you really think it’s unfair towards cops then it’s cause you’ve not used real tactics (not bug abuses actual tactics) to your advantage. I have played as cop when I was tired as fuck and could not aim worth a damn and I succeeded multiple times while doing nothing more then using tactics to combat the obstacles that were placed in front of me. Only time it became an issue is when the criminals started bug and lag abusing much in the same way they do when they play as cop.

1. More cops than criminal... It's not always like this.
2. Cops can cuff but when u get infinite shocks at once u can't do shit
3.Free weapons and drugs are available for criminal so this point is useless ( most of the criminals spawn in their groups and those who don't are usually newbies )
4. Umm excuse me ? Free cash ? If u are talking about the pay check that aint for only to buy injections
5. I don't thinks so
6. Criminals can shoot behind if they are with a team. And yea let me add that ( Mechanics ) Whole group spawns as mechanic and gets wanted . That's more like a abuse but anyways. And not only mechanic but Items dealer and weapons dealer. No armor request it. Shock guns finished request it.
7. Nah they dont. Drugs are more powerful than injections

Tactics dont work when its one verses a dozen. Dozen multiplied by 12 shocks/each. Sorry but ur points really are meaningless/unnecessary .
1 no shit it’s not always like this I’ve played when there were only a small number of cops and still did fine considering the fact that there were 7 guys on 1 car.

2: you’re over exaggerating to the point where it is untrue, it’s not infinite shocks the max a criminal can get is 6, only 3 if you’re a new player.

3: the weapons in group racks aren’t free, it’s donated for and has to be refilled which means the owner of the group had to pay real money to get those guns.


4: with what you said here it’s obvious that you’re struggling to find footing and are just throwing random shit in hopes it sticks,


5: yes you have official factions and other cops who will assist you, maybe if you used your brain for more then a dust collection storage you would see that it is this way.

6: no shit but the driver cannot shoot unless he bails but he’s getting gunned down within seconds where as a cop can do that fine with minimal issues but it’s evident that you aren’t actually looking at both aspects just throwing poorly thought out responses hoping not to have people -1


7: yes injections do work better.


The tactics work fine but judging by the poorly thought out responses you gave it pretty explains why you are having a difficult time. Criminals shouldn’t be nerfed just cause you are faced with minor inconveniences and don’t know how to circumvent them. Cops legit brag about catching and arresting a whole team of cop hunters so it’s quite obvious that (going without saying even) cops are op they don’t need to be further buffed.

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