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Lsrcr Forum • Checkpoint special for S.W.A.T

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

Checkpoint special for S.W.A.T

https://ls-rcr.com/forum/viewtopic.php?t=91994

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Checkpoint special for S.W.A.T

Posted: April 10, 2018, 1:28 pm
by HITMAN_CONTRACT
Your Name: [Lsrcr]Hitman
Your suggestion: Adding a new checkpoint some where in los santos where we send suspectes to jail
Reason: This suggestion is very important because i think all of the members are getting annoyed when they go to lspd to put a suspect in the checkpoint,many cops and civilians are there,they start jumping on your vehicule and raming,and your suspect can /Bc near the checkpoint with a distance of 1meter, you re cuff him and they start car jacking you and ejecting and at the end a cop comes and simply /ar your suspect which you chased for a long period.My suggestion is just to add a checkpoint special for S.W.A.T in a location where players arent many.

Re: Checkpoint special for S.W.A.T

Posted: April 10, 2018, 3:33 pm
by Nikola
+1.

Seems reasonable, perhaps put the marker inside the garage somewhere, as fewer will have the chance to enter with vehicles, or behind the police station, where there is just generally less player traffic.

Re: Checkpoint special for S.W.A.T

Posted: April 10, 2018, 4:09 pm
by Sowhat
At the alley behind LSPD, why not?. Also, I was thinking to suggest to add a checkpoint at Alcatraz Island.

Re: Checkpoint special for S.W.A.T

Posted: April 10, 2018, 4:31 pm
by Fady
This is highly needed. Our suspects tend to talk to their friends over discord/phone/ts and they go afk, then their friends ram our car, /break, and whatnot. This is highly needed and will balance our gameplay more.

You got my +1

Re: Checkpoint special for S.W.A.T

Posted: April 10, 2018, 5:14 pm
by Kawish
Sowhat wrote:
I was thinking to suggest to add a checkpoint at Alcatraz Island.
xDeadlyKiller wrote:
This is highly needed. Our suspects tend to talk to their friends over discord/phone/ts and they go afk, then their friends ram our car, /break, and whatnot. This is highly needed and will balance our gameplay more.
^ You're right, +1

Re: Checkpoint special for S.W.A.T

Posted: April 10, 2018, 6:17 pm
by Knockout
Liked the idea, and I recommend to make the check point infront of the swat base or near it.

Re: Checkpoint special for S.W.A.T

Posted: April 10, 2018, 7:34 pm
by ackman
Use Dillimore one if LSPD one is disturbing your gameplay.

-1

Re: Checkpoint special for S.W.A.T

Posted: April 10, 2018, 7:38 pm
by David
This is not very important nor it's highly needed but it's needed.

I'm for to add a S.W.A.T. Checkpoint behind Los Santos Police Department, also, I totally support to add another S.W.A.T. Checkpoint at Alcatraz Island.
This will help since we won't have to deal with annoying players who tries to hijack the S.W.A.T. Vehicle and so on.

Re: Checkpoint special for S.W.A.T

Posted: April 10, 2018, 7:39 pm
by Mr.Nightmare
ackman wrote:
Use Dillimore one if LSPD one is disturbing your gameplay.

-1
S.W.A.T. Rules wrote:
Rule #2
After dragging a suspect, take him directly to closest red checkpoint.

By doing what you said the driver would waste time and also break the S.W.A.T. Rules

Re: Checkpoint special for S.W.A.T

Posted: April 12, 2018, 7:56 pm
by Elmasry
I think the team said enough so I see that too well +1

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