Regarding the Medic class
Posted: July 18, 2018, 8:39 am
Your name: [Lsrcr]DeadlyKiller
Suggestion headline: A fix to the medic class.
Picture: Keep the picture in this
Importance of suggestion: 4/10
Why should it be accepted:
A medic can:
Use his commands (/heal (id), /cure (id), /healme, and /cureme)
Heal players with full hp (basically scoreboosting)
A medic cannot:
Kill wanted suspects (gets disarmed if he does)
If a medic does kill a suspect, he gets wanted, which ruins the whole purpose of the medic being a LEO.
1. Medics shouldn't be able to heal a player if his HP is 75 or above
2. I suggest changing the things a medic can't do to things he can do, as medics are considered LEOs, they get damaged by criminals, and you can spawn as medic in LEO groups. Basically, a medic is defenseless against criminals and that's something that should change for the medic class to be better/noticeable.
Would love to hear opinions!
Props to Cezplayer for helping me out in this suggestion
Suggestion headline: A fix to the medic class.
Picture: Keep the picture in this
Spoiler: show
Why should it be accepted:
A medic can:
Use his commands (/heal (id), /cure (id), /healme, and /cureme)
Heal players with full hp (basically scoreboosting)
A medic cannot:
Kill wanted suspects (gets disarmed if he does)
If a medic does kill a suspect, he gets wanted, which ruins the whole purpose of the medic being a LEO.
1. Medics shouldn't be able to heal a player if his HP is 75 or above
2. I suggest changing the things a medic can't do to things he can do, as medics are considered LEOs, they get damaged by criminals, and you can spawn as medic in LEO groups. Basically, a medic is defenseless against criminals and that's something that should change for the medic class to be better/noticeable.
Would love to hear opinions!
Props to Cezplayer for helping me out in this suggestion
