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Los Santos Roleplay Cops and Robbers
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Lsrcr Forum • Some ideas / slight changes I had on mind [DENIED]

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

Some ideas / slight changes I had on mind [DENIED]

https://ls-rcr.com/forum/viewtopic.php?t=94955

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Some ideas / slight changes I had on mind [DENIED]

Posted: August 9, 2018, 9:49 pm
by tamika
Your name: neTwoork[14
Suggestion headline: Adding "killstreak" and maybe changing lottery feature a bit?
Picture: I haven't got any picture.
Importance of suggestion: 1/10 (Shows how much it would mean to server/players): I guess it changes it up a little bit.
Why should it be accepted: I would like to propose adding "killstreak" statistic. It's very simple and it might include some rewards to players who achieve high killstreak. Whenever someone reaches high killstreak, it would announce into main chat, let's say "Player1 is on 10 kill killstreak!" where then at every certain killstreak you'd receive extra money or score until you're killed or logged out of the server - (If you're killed or relog for example, your killstreak would reset). Like, it would announce every 10 to 15 streaks only so it wouldn't get spammed. To prevent having this abused, it wouldn't count up to your streak when you would kill same player two times within, I don't know, ten minutes to be sure it's not abused in any way. It would be a statistic in our /stats where it would tell us our highest streak. You could also implement "highest killstreak" on website statistics too like for different stats.

Lottery is really nice feature. I wanted to propose slight change. How about players can choose which tickets they want to purchase, where someone would type /lottery and then window pops up with all tickets from 1-1000. A ticket goes for 50,000$ and single player can purchase as many tickets as they want (some players might purchase half the tickets(500) so it's pretty much 50 percent chance to either win or lose where in such case winner wouldn't profit too much though he'd stand half the chance to win. Some players might use different tactic, to buy few tickets for not much money where it would take some luck to actually win with few tickets.) I'm proposing this because I feel like you should let players decide how much they wish to spend on lottery since it's all about luck where everyone would use different tactics. I noticed that some percentage goes to server so it cannot be profitable if someone decides to purchase all 1000 tickets or in case two players each would buy half the amount of tickets to split money - couldn't have any profit since of the percentage that is removed which is good.) I also noticed that players said if you timeout or just leave the game when you had lottery tickets, you were refunded. I believe it could be changed where players who have bought lottery tickets and went offline would still participate in lottery and if they were offline during lottery being drawn, it would notify those players who were having tickets when they log in - in case it's a win (You have won "amount$" with ticket 7!) or in loss case ("Player that won" has won "amount$" in lottery!). When you would type /lottery to see if there's any available tickets, it would then open a window, like I previously said with all tickets:
Ticket 1
Ticket 2
and so on...
- - - - - - - - - -
If ticket is already purchased it would show the name next to a number:
Ticket 1 <Player1>

It means this ticket is already bought so you couldn't get this ticket in this lottery circle. It would display current prize on top of list so you would know how much is the current pot.

I honestly believe there's no need to have it chat announced every time someone purchase tickets because it can get quite spammed for no reason. People would see who had purchase which tickets in list. Maybe also lottery statistic for "most lottery wins" and "most money won on lottery"? That'd be nice I believe.

Re: Some ideas / slight changes I had on mind

Posted: August 9, 2018, 10:42 pm
by Accursed
First suggestion regarding kill streak I disagree with that. We are CnR server. I don’t think it’s necessary to the server also getting money and score can easily be done by robbing in LS and you can get double score.

About lottery one I do agree with that seems it’s pretty annoying getting spammed of if every second

Re: Some ideas / slight changes I had on mind

Posted: August 10, 2018, 12:56 am
by ShadowNinja
ExperimentalBeX wrote:
First suggestion regarding kill streak I disagree with that. We are CnR server. I don’t think it’s necessary to the server also getting money and score can easily be done by robbing in LS and you can get double score.

About lottery one I do agree with that seems it’s pretty annoying getting spammed of if every second
^^

Re: Some ideas / slight changes I had on mind

Posted: August 10, 2018, 3:43 am
by Swaka
Buying a lottery ticket by choosing them will be great +1
(Neutral on killstreak one)

Re: Some ideas / slight changes I had on mind

Posted: August 10, 2018, 8:02 pm
by ackman
+1 on killstreak one only if it is added for criminals side since criminals doesn't get any score on killing LEOs in a row nor money so it would be nice if we may get a lil bit attention :p

Re: Some ideas / slight changes I had on mind

Posted: August 11, 2018, 2:12 am
by Indognito
Yes let’s fully turn lsrcr into a CnR style TDM server rather then just keeping it the way it was intended to be and give room for exuses to those who intend on breaking rules (such as deathmatching) and have a lower quality server with lower quality playerbase, smart idea



On a serious note this (as well as a few other recently added ideas) is not a good idea because it will only cause more issues then what’s needed right now. so with that being said no -1

Re: Some ideas / slight changes I had on mind

Posted: August 11, 2018, 7:47 pm
by tamika
This is what lotto could look alike maybe, if you'd be interested in making it. Like, maybe adding more sections of different lotto prizes where players can choose tickets themselves. When all tickets from particular section get sold out, it'll announce winner after thirty minutes (If not all tickets have been bought and it's been thirty minutes, it won't announce any winner this round, but next or the one after, whenever tickets get bought).

Image

It would say the amount of tickets left to purchase next to every section, but all tickets have gotten bought this round.

Image

Re: Some ideas / slight changes I had on mind

Posted: October 29, 2018, 1:29 am
by jilla123
Indognito wrote:
Yes let’s fully turn lsrcr into a CnR style TDM server rather then just keeping it the way it was intended to be and give room for exuses to those who intend on breaking rules (such as deathmatching) and have a lower quality server with lower quality playerbase, smart idea



On a serious note this (as well as a few other recently added ideas) is not a good idea because it will only cause more issues then what’s needed right now. so with that being said no -1
Nailed it ^

Re: Some ideas / slight changes I had on mind

Posted: June 18, 2019, 9:27 pm
by Mastro
I agree with Indognito that if we add a kill-streak feauture we are in-directly promoting killing, and that shouldn't be our goal in a CnR server. It could be a great thing to add if this was a deathmatch/freeroam server only.

As for the lottery system, we believe it's fine the way it is now. As for the lottery spam, it really doesn't happen as often and if that becomes an issue we can always look into it.

Thanks for your suggestions!

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