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Lsrcr Forum • /healme cooldown for medics

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

/healme cooldown for medics

https://ls-rcr.com/forum/viewtopic.php?t=96688

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/healme cooldown for medics

Posted: November 7, 2018, 7:27 pm
by BeaTen.
Your name: [Lsrcr]BeatEn
Suggestion headline: To implement a cooldown for the /healme command
Importance of suggestion: 5/10
Why should it be accepted: Currently, medics are invulnerable, you can spam /healme for infinitely many times and criminals cant do anything against you (except shooting). But, as a medic, you are allowed to use water canon on the wanteds, so what you can do is get a water canon from LSPD, and use it against any wanted, wait for any LEO to come and watch the suspect get finally arrested. if he damages you, you can use /healme for hours. This just makes them invulnerable.
Spoiler: show

Re: /healme cooldown for medics

Posted: November 7, 2018, 10:57 pm
by iFanta
+1 i saw some medics doing this to avoid dying

Re: /healme cooldown for medics

Posted: November 8, 2018, 12:32 am
by Mastro
Will be discussed.

Re: /healme cooldown for medics

Posted: November 9, 2018, 2:42 pm
by Flameknight
Neutral
Medics should indeed have a cooldown for /healme
The water tank should still be allowed for medics to use them, as it is the only harmless form of self defense they have.

Re: /healme cooldown for medics

Posted: November 9, 2018, 3:27 pm
by BeaTen.
Flameknight wrote:
Neutral
Medics should indeed have a cooldown for /healme
The water tank should still be allowed for medics to use them, as it is the only harmless form of self defense they have.
My suggestion is just to implement cooldown for /healme, not to prevent them from using the water tank, that is another suggestion. I'm pretty sure medics will be invulnerable to criminals and vice versa very soon, or some alternative to fix this situation up

Re: /healme cooldown for medics

Posted: November 9, 2018, 4:02 pm
by Playa
You pretty much said what I had to.
+1

Re: /healme cooldown for medics

Posted: November 10, 2018, 8:07 am
by RockingJohnson
-1 if they got hits or someone's dming them so they will die in less then a minute

Re: /healme cooldown for medics

Posted: November 10, 2018, 9:07 am
by Hiresh
RockingJohnson wrote:
-1 if they got hits or someone's dming them so they will die in less then a minute
What if your car gets DMed, why is there a cooldown for /fixme? Your vote makes totally no sense.

OT: +1, I don’t see any point in it that there’s no cooldown.

Re: /healme cooldown for medics

Posted: November 10, 2018, 7:58 pm
by Flameknight
Hiresh wrote:
RockingJohnson wrote:
-1 if they got hits or someone's dming them so they will die in less then a minute
What if your car gets DMed, why is there a cooldown for /fixme? Your vote makes totally no sense.

OT: +1, I don’t see any point in it that there’s no cooldown.
If your car gets dmed just step out and g lmao, might aswell report it too. As a mech you're allowed to fight back so /fixme cooldown makes it fair. Medics cannot defend themselves a lot when being dmed.

Re: /healme cooldown for medics

Posted: November 11, 2018, 7:57 am
by BeaTen.
Flameknight wrote:
Hiresh wrote:
RockingJohnson wrote:
-1 if they got hits or someone's dming them so they will die in less then a minute
What if your car gets DMed, why is there a cooldown for /fixme? Your vote makes totally no sense.

OT: +1, I don’t see any point in it that there’s no cooldown.
If your car gets dmed just step out and g lmao, might aswell report it too. As a mech you're allowed to fight back so /fixme cooldown makes it fair. Medics cannot defend themselves a lot when being dmed.
While being death matched, medics and mechs are equal since both can't do anything.. If you can g inside a car as a mech then you can do the same as a medic too lol.. So there is no reason to not implement /healme cooldown

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