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Los Santos Roleplay Cops and Robbers
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Lsrcr Forum • [Rejected] Spawn Improvements

Lsrcr Forum

Los Santos Roleplay Cops and Robbers
https://ls-rcr.com/forum/

[Rejected] Spawn Improvements

https://ls-rcr.com/forum/viewtopic.php?t=99949

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[Rejected] Spawn Improvements

Posted: May 4, 2019, 11:29 am
by Friday
Name:[Lsrcr]Friday
Suggestion(s): 1. Army members should get more injects at spawn, currently they get 10 but I guess 50 would be good.
2. More weapons (sawn-offs,tec-9) at army spawn.
Why would it be useful:1. It will be useful since 10 injections don't really do much when it comes to dealing with multiple guys and in many other situations.
2. It will save the time consumed when army members go to weapon rack and then come back at the top of carrier to get into their vehicles.
Additional comments:not really.

Re: Spawn Improvements

Posted: May 4, 2019, 5:33 pm
by VenoM
Agree on both things. 10 injects are too less because most of the times Army members have to deal with multiple suspects at one time where they all keep taking drugs again and again and we have only 10 injects and once our inject effect worn off , we
have 0 chance left to survive and kill/arrest them.
2nd suggestion would save our time. Sometimes we Army members are in too hurry that we forget to take sawn-offs and tech9/uzi/mp5 and when we fight with someone we have no weapons to fight them.

Re: Spawn Improvements

Posted: May 4, 2019, 6:15 pm
by Klevon
1+ i am agree with friday good idea

Re: Spawn Improvements

Posted: May 4, 2019, 6:21 pm
by Sinner
I disagree with both of these suggestions.

Reason for No: 1 - 10 injections are pretty enough for you to drive to the Regular Players Lounge and get more injections for free OR to go to a hospital and buy. Those injections are just starting bonus, nothing else. If you're provided everything at spawn, everyone will request for it and it'll cause chaos.
Reason for No: 2 - The last sentence of the above says it. It doesn't take much time to go down and get weapons, or just buy VIP Packet and /dweap. That's just my opinion and therefore it makes me disagree as it is not needed. You just need to move your ass and stop being lazy, no offense. :)

Re: Spawn Improvements

Posted: May 5, 2019, 5:47 pm
by Coolguy
1. Negative on this. Go to the hospital/RPL and get injects.
2. Positive on this one. Sometimes There are suspects camping on the Army ship, spawn killing us. It is very rare but it happens. Maybe give us Sawnoffs but not Tec-9. Only Sawnoff is needed.

Re: Spawn Improvements

Posted: May 5, 2019, 7:07 pm
by Ducati.
1. 20 will be enough.
2. Dude don't be lazy. If you can't even go the rack to use weapons then avoid using those weapons. You get weapons at spawn and you need to specify which suits you or not nah
-1
Edit:
Sinner wrote:
You just need to move your ass and stop being lazy, no offense. :)
^

Re: Spawn Improvements

Posted: May 5, 2019, 10:13 pm
by Faraon78910
NO
Army gameplay is too easy after shock update, if u add this.. op with new shock update

Re: Spawn Improvements

Posted: May 5, 2019, 10:21 pm
by Jostafa
Yes I'm agree Friday

Re: Spawn Improvements

Posted: May 6, 2019, 3:21 pm
by Robin
10 Injections are, in my eyes, sufficient to fight a quick battle with, and enough to reach RPL, a hospital or a salesman.

As for the weapons, why? Just go downstairs and get weapons.
If suspects are camping on the Ship, get a Rhino, Hunter or any of the extremely powerful vehicles that can be used without any limits on suspects because they're on the ship. If you can't manage that and are killed too soon, call in an Admin or report them on the forums as spawn-camping and killing is not allowed (bitching/community annoyance).

The suggestion has been dismissed.


Cheers,
General Robin

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