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getrektdude wrote:Well, Its more enjoyable now when you don't have any 500 pingers cbugging with sniper on rooftops making it hella difficult to land shots on them,
Its not something that's only used in close range fights but it's rather more used by rooftop snipers.
Things are better the way they are now, i personally don't want to see the old things back again.
getrektdude wrote:Well, Its more enjoyable now when you don't have any 500 pingers cbugging with sniper on rooftops making it hella difficult to land shots on themI'm assuming you've never tried sniper c-bugging, give it a shot before making such replies.



ackman wrote:Your assumption is incorrect.getrektdude wrote:Well, Its more enjoyable now when you don't have any 500 pingers cbugging with sniper on rooftops making it hella difficult to land shots on themI'm assuming you've never tried sniper c-bugging, give it a shot before making such replies.
DaniiDeleto wrote:^^getrektdude wrote:Well, Its more enjoyable now when you don't have any 500 pingers cbugging with sniper on rooftops making it hella difficult to land shots on them,
Its not something that's only used in close range fights but it's rather more used by rooftop snipers.
Things are better the way they are now, i personally don't want to see the old things back again.
getrektdude wrote:My assumption is totally correct, it's the fact you don't know that sniper c-bug doesn't work with long range, you would have to zoom in again which is equal to the time skipping the animation of a shot. Am I clear enough?ackman wrote:Your assumption is incorrect.getrektdude wrote:Well, Its more enjoyable now when you don't have any 500 pingers cbugging with sniper on rooftops making it hella difficult to land shots on themI'm assuming you've never tried sniper c-bugging, give it a shot before making such replies.



ackman wrote: My assumption is totally correctOnce again, no it's not.
ackman wrote: it's the fact you don't know that sniper c-bug doesn't work with long range, you would have to zoom in again which is equal to the time skipping the animation of a shot. Am I clear enough?
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