A few minor fixes for v9

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Karu_Tepes

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Post by Karu_Tepes » January 2, 2020, 8:44 pm
Your name: Lost_Soul
Suggestion headline: Change: Make /smuggle 100% effective
Importance of suggestion: 10/10
Why should it be accepted: I've been struggling with this one a for a LONG time. Most users don't even know /smuggle exists. People kidnap others, rob them, then let them go. Finding a kidnapper willing to let you smuggle is nearly impossible. Even if I find someone willing to kidnap for me, it takes a while to find someone to grab, and there's a good chance they will just /cutrope and run. But sometimes, on the rare occasion when we have a blue moon in February and the planets align with a solar eclipse, someone will be kidnapped, not have a razor, and I'm there to use /smuggle, only to HAVE IT FAIL! Seriously, it takes HOURS to find a good victim, and that message is a giant middle finger to that effort. Plus now my kidnapper has to run because he's wanted, and it becomes a huge problem to reset everything again. And you can fail several times over! It's like a 75% chance or something! Seriously, for as much work as goes into it and the amount of cash we get, it's just not worth it. Either make it always work, or hugely increase the cash gained.

Suggestion headline: Stop robbing after death
Importance of suggestion: 10/10
Why should it be accepted: This is one that frustrates the living hell out of users. Trying to play while having a wallet to keep your money safe, except it DOESN'T. Last cophunt I went on I noticed a user with a white name. Didn't think much of it. Then I and two others died, and that white user ran up, robbed all three of us because wallets vanish when you die, then the cops arrested him only to go back and parole him immediately so he could team up with them again to rob more. What kind of bullshit is that? Let's not forget a person can rob you, you shoot, they shoot, you die, then they ROB YOU AGAIN! Why even bother having a damn wallet if it doesn't do anything productive? If this was a small secret circle of users who knew this trick that'd be fine, but it seems every score zero egy knows this shit.

Suggestion headline: Add a global character chat
Importance of suggestion: 7/10
Why should it be accepted: So the other day I said the term "Vampire Queen" in global chat and someone hopped off with "shut the fuck up emo kid, go fuck yourself" Apparently, they didn't understand that I and my character Karu (The Vampire Queen) are NOT the same. And I completely understand it. When we're close to each other we have /b (Out of Character) and /w (whisper in character), but for global we don't have an in character/OOC chat. If this is really a role play server, can we plus add like /IC (message) so people know when someone is talking real, or playing a part? I think Roleplay needs an entire overhaul to be honest, but I don't think anyone will support my ideas on that, so I'm only suggesting this tiny fix.

Suggestion headline: Add Characters
Importance of suggestion: 3/10
Why should it be accepted: I brought this up before (no one replied) and even in the above suggestion, but can we PLEASE get a place to build a character? Some of us DO roleplay. I know it's mostly a CnR server, but it's also got enough roleplay elements to host a whole roleplay, but we need just a touch more character development things, like the ability to set an in-game name and have a character profile on the forums, or just linked to our UCP. Come on, give us something. ;-;
Last edited by Karu_Tepes on September 16, 2020, 1:28 am, edited 1 time in total.
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AK33L

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Post by AK33L » January 2, 2020, 9:12 pm
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Milyn

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Post by Milyn » January 3, 2020, 7:59 am
Robbing someone after the victim dies is very logical its good the way it is and for the smuggle part i guess the chances should be increased its kinda hard to smuggle as the scenario to smuggle is very low

getrektdude

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Post by getrektdude » January 3, 2020, 12:07 pm
Smuggle chances are really low and it needs to be buffed, it's really rare when you manage to smuggle successfully,
But 100% is way too much.

Positive on this one.
Robbery after death seems logical to me, wallets don't have any defense on dead bodies.

There is cooldown on /Rob, someone can't just rob 3 people at a time, they get exhausted for a while.
You can get your rp name set if you're member of rp groups or faction, it replaces your name with your character name in /w(hisper) messages, but character name in main chat, meh.
You may try joining rp groups they do require having character background and shit, and you can also get rp name (works only when you're in rp zone).

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Snipaxxyy

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Post by Snipaxxyy » January 3, 2020, 2:37 pm
Increasing the chances of smuggling succesfully seems right to me therefore I support implemention of this suggestion.

Robbery after death is common sense, nobody would miss the chance of stealing money if he already has commit murdery and I don't think changes should be made.

Server is CnR based and roleplay by choice, things already work properly and mixing these two wouldn't bring a pleasing outcome therefore let it stay as it is.

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Mastro

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Post by Mastro » January 17, 2020, 8:49 pm
Lost_Soul wrote:
Your name: Lost_Soul
Suggestion headline: Change: Make /smuggle 100% effective
Importance of suggestion: 10/10
Why should it be accepted: I've been struggling with this one a for a LONG time. Most users don't even know /smuggle exists. People kidnap others, rob them, then let them go. Finding a kidnapper willing to let you smuggle is nearly impossible. Even if I find someone willing to kidnap for me, it takes a while to find someone to grab, and there's a good chance they will just /cutrope and run. But sometimes, on the rare occasion when we have a blue moon in February and the planets align with a solar eclipse, someone will be kidnapped, not have a razor, and I'm there to use /smuggle, only to HAVE IT FAIL! Seriously, it takes HOURS to find a good victim, and that message is a giant middle finger to that effort. Plus now my kidnapper has to run because he's wanted, and it becomes a huge problem to reset everything again. And you can fail several times over! It's like a 75% chance or something! Seriously, for as much work as goes into it and the amount of cash we get, it's just not worth it. Either make it always work, or hugely increase the cash gained.

Suggestion headline: Stop robbing after death
Importance of suggestion: 10/10
Why should it be accepted: This is one that frustrates the living hell out of users. Trying to play while having a wallet to keep your money safe, except it DOESN'T. Last cophunt I went on I noticed a user with a white name. Didn't think much of it. Then I and two others died, and that white user ran up, robbed all three of us because wallets vanish when you die, then the cops arrested him only to go back and parole him immediately so he could team up with them again to rob more. What kind of bullshit is that? Let's not forget a person can rob you, you shoot, they shoot, you die, then they ROB YOU AGAIN! Why even bother having a damn wallet if it doesn't do anything productive? If this was a small secret circle of users who knew this trick that'd be fine, but it seems every score zero egy knows this shit.

Suggestion headline: Add a global character chat
Importance of suggestion: 7/10
Why should it be accepted: So the other day I said the term "Vampire Queen" in global chat and someone hopped off with "shut the fuck up emo kid, go fuck yourself" Apparently, they didn't understand that I and my character Karu (The Vampire Queen) are NOT the same. And I completely understand it. When we're close to each other we have /b (Out of Character) and /w (whisper in character), but for global we don't have an in character/OOC chat. If this is really a role play server, can we plus add like /IC (message) so people know when someone is talking real, or playing a part? I think Roleplay needs an entire overhaul to be honest, but I don't think anyone will support my ideas on that, so I'm only suggesting this tiny fix.

Suggestion headline: Add Characters
Importance of suggestion: 3/10
Why should it be accepted: I brought this up before (no one replied) and even in the above suggestion, but can we PLEASE get a place to build a character? Some of us DO roleplay. I know it's mostly a CnR server, but it's also got enough roleplay elements to host a whole roleplay, but we need just a touch more character development things, like the ability to set an in-game name and have a character profile on the forums, or just linked to our UCP. Come on, give us something. ;-;
1. We will take a look at it and see if we can increase the chances a bit. Most likely will since currently it looks like it is rarely being used/fails way too often. Nice suggestion.

2. I believe it's fine the way it is now. As other people mentioned, that's also the only way to successfully rob someone who has purchased a wallet. Ways to counter this is by trying not to die as often, which is a skill too. Dead players are vulnerable for 2-3 seconds only anyway. We don't want a wallet to be able to fully protect you at all times.

As for 3 and 4, I am not quite sure. It looks like devs will have to put much work on something that is rarely - if ever - going to be used (especially for the #4). What we want is many community members to be interested in something like that, which I believe is not the case, considering this is a very light RP server and most do not RP at all. Need opinions and feedback if possible.
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Mastro

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Post by Mastro » January 31, 2020, 2:14 pm
Giving a bit more information regarding #1

Currently there is 50% chance for /smuggle to fail,

If you succeed then there is:
30% to smuggle one kidney
25% both kidneys
25% heart
20% eye

We have now increased it from 50% to 75% and will be pushed soon. Thanks for bring it up.
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getrektdude

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Post by getrektdude » January 31, 2020, 3:14 pm
Mastro wrote:
Giving a bit more information regarding #1

Currently there is 50% chance for /smuggle to fail,

If you succeed then there is:
30% to smuggle one kidney
25% both kidneys
25% heart
20% eye

We have now increased it from 50% to 75% and will be pushed soon. Thanks for bringing it up.
What do you think about reducing chances of successfully cutting the rope with razor, since almost everyone above 200 score who gets drag kidnapped ends up escaping with the help of razor which results in rarely getting opportunity of smuggling.

Glad to hear that you guys increased smuggle chances, really appreciated.

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Karu_Tepes

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Post by Karu_Tepes » January 31, 2020, 3:16 pm
getrektdude wrote:
Mastro wrote:
Giving a bit more information regarding #1

Currently there is 50% chance for /smuggle to fail,

If you succeed then there is:
30% to smuggle one kidney
25% both kidneys
25% heart
20% eye

We have now increased it from 50% to 75% and will be pushed soon. Thanks for bring it up.
What do you think about reducing chances of successfully cutting the rope with razor, since almost everyone above 200 score who gets drag kidnapped ends up escaping with the help of razor which results in rarely getting opportunity of smuggling.

Glad to hear that you guys increased smuggle chances, really appreciated.
Good point. It means relying ALOT on going after inexperienced users which is rather unfair to them. This is basically a form of trolling new players.
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Mastro

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Post by Mastro » January 31, 2020, 6:25 pm
getrektdude wrote:
Mastro wrote:
Giving a bit more information regarding #1

Currently there is 50% chance for /smuggle to fail,

If you succeed then there is:
30% to smuggle one kidney
25% both kidneys
25% heart
20% eye

We have now increased it from 50% to 75% for it to succeed and will be pushed soon. Thanks for bringing it up.
What do you think about reducing chances of successfully cutting the rope with razor, since almost everyone above 200 score who gets drag kidnapped ends up escaping with the help of razor which results in rarely getting opportunity of smuggling.

Glad to hear that you guys increased smuggle chances, really appreciated.
We will look into the /cutrope chances when having a razor and update you guys here. I am not quite sure about it but it should be very high, if not 100%. Thanks for bringing this up too, more opinions would be appreciate it too.

However I definitely agree myself that /cutrope should have some fair chances to fail instead of succeeding pretty much always.
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