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Mastro wrote:getrektdude wrote:We will look into the /cutrope chances when having a razor and update you guys here. I am not quite sure about it but it should be very high, if not 100%. Thanks for bringing this up too, more opinions would be appreciate it too.Mastro wrote:Giving a bit more information regarding #1What do you think about reducing chances of successfully cutting the rope with razor, since almost everyone above 200 score who gets drag kidnapped ends up escaping with the help of razor which results in rarely getting opportunity of smuggling.
Currently there is 50% chance for /smuggle to fail,
If you succeed then there is:
30% to smuggle one kidney
25% both kidneys
25% heart
20% eye
We have now increased it from 50% to 75% and will be pushed soon. Thanks for bringing it up.
Glad to hear that you guys increased smuggle chances, really appreciated.
However I definitely agree myself that /cutrope should have some fair chances to fail instead of succeeding pretty much always.

Mastro wrote:Group item depots have really made it easy for players to just carry around items including razor, which makes it really rare to find someone who isn't carrying a razor.Mastro wrote:getrektdude wrote:We will look into the /cutrope chances when having a razor and update you guys here. I am not quite sure about it but it should be very high, if not 100%. Thanks for bringing this up too, more opinions would be appreciate it too.
What do you think about reducing chances of successfully cutting the rope with razor, since almost everyone above 200 score who gets drag kidnapped ends up escaping with the help of razor which results in rarely getting opportunity of smuggling.
Glad to hear that you guys increased smuggle chances, really appreciated.
However I definitely agree myself that /cutrope should have some fair chances to fail instead of succeeding pretty much always.
If you don't own a razor, there is no way you can escape (only by using /ransom).
However, if you have a razor there are 80% chance to succeed, 20% chance to fail.
getrektdude wrote:Fair point, I agree with you.Mastro wrote:Group item depots have really made it easy for players to just carry around items including razor, which makes it really rare to find someone who isn't carrying a razor.Mastro wrote:
We will look into the /cutrope chances when having a razor and update you guys here. I am not quite sure about it but it should be very high, if not 100%. Thanks for bringing this up too, more opinions would be appreciate it too.
However I definitely agree myself that /cutrope should have some fair chances to fail instead of succeeding pretty much always.
If you don't own a razor, there is no way you can escape (only by using /ransom).
However, if you have a razor there are 80% chance to succeed, 20% chance to fail.
+ 80% chances are a bit too much, taking into consideration that its not really easy to kidnap players + the chances of a victim not carrying a razor are pretty small.

Mastro wrote:Rather keep it as it is because lotsa people have been kidnapping megetrektdude wrote:Fair point, I agree with you.Mastro wrote:Group item depots have really made it easy for players to just carry around items including razor, which makes it really rare to find someone who isn't carrying a razor.
If you don't own a razor, there is no way you can escape (only by using /ransom).
However, if you have a razor there are 80% chance to succeed, 20% chance to fail.
+ 80% chances are a bit too much, taking into consideration that its not really easy to kidnap players + the chances of a victim not carrying a razor are pretty small.
What do you guys think of decreasing it from 80% to around 50%?
DaniiDeleto wrote:That's only because you're popular. Same reason CXdur gets hunted when he goes LEO. Still, it does mean that most kidnapped persons are new users and that's rather unfair. Older experienced players just cutrope and then kill the kidnapper, making it stupid to even try. Leading back to the issue of it being just a way to troll new users.Mastro wrote:Rather keep it as it is because lotsa people have been kidnapping megetrektdude wrote:Fair point, I agree with you.
Group item depots have really made it easy for players to just carry around items including razor, which makes it really rare to find someone who isn't carrying a razor.
+ 80% chances are a bit too much, taking into consideration that its not really easy to kidnap players + the chances of a victim not carrying a razor are pretty small.
What do you guys think of decreasing it from 80% to around 50%?
(Sometimes ramming to do dkidnap)
Or atleast 65-70

Mastro wrote:50% should do it in my opinion.getrektdude wrote:Fair point, I agree with you.Mastro wrote:Group item depots have really made it easy for players to just carry around items including razor, which makes it really rare to find someone who isn't carrying a razor.
If you don't own a razor, there is no way you can escape (only by using /ransom).
However, if you have a razor there are 80% chance to succeed, 20% chance to fail.
+ 80% chances are a bit too much, taking into consideration that its not really easy to kidnap players + the chances of a victim not carrying a razor are pretty small.
What do you guys think of decreasing it from 80% to around 50%?
DaniiDeleto wrote: Rather keep it as it is because lotsa people have been kidnapping meI think the score that is required to unlock /dkidnap is really easy obtainable and people who are not experienced enough, ram you intentionally in order to make it easier for them to /dkidnap
(Sometimes ramming to do dkidnap)
Or atleast 65-70


Mastro wrote:The chances for /smuggle to work after successfully kidnapping someone have now been increased from 50% to 75% (it's live on main)The smuggle thing is good, thank you.
As for the /cutrope, we have decreased it slightly from 80% to 75% and also increased its 24/7 price from 10$ to 100$ (will be live soon).
As for IC global chat, how about we make it so when you have /rpmode on your in-character name is displayed when using /w and other RP cmds (/shout, /me) etc?

Lost_Soul wrote:This has been added to our TO-DO list, however it might take a while till it gets implemented due to the recent V9 release and amount of things that have to be worked on.Mastro wrote:The chances for /smuggle to work after successfully kidnapping someone have now been increased from 50% to 75% (it's live on main)The smuggle thing is good, thank you.
As for the /cutrope, we have decreased it slightly from 80% to 75% and also increased its 24/7 price from 10$ to 100$ (will be live soon).
As for IC global chat, how about we make it so when you have /rpmode on your in-character name is displayed when using /w and other RP cmds (/shout, /me) etc?
Not a huge change, but I'll take it. Thank you.
the the name showing with /rpmode mode that would be amazing! We'd need a command to change our characters name though. I know alot of the Pagati people chose their own names, so it's a bit unfair to the rest of us if we can't. (I mean the character name, not our username btw.)

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