Removing forced /fix

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Fantastic

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Post by Fantastic » February 25, 2020, 4:54 pm
Your name: [Lsrcr]Fantastic
Suggestion headline: Removing forced /fix
Importance of suggestion: 6/10
Why should it be accepted: Currently any mechanic can /fix your vehicle without you requesting for it to be fixed. This leaves you with a negative balance when you don't have any cash on you. My suggestion is to force players to /request a mechanic before their vehicle can be fixed. This way players who request a mechanic can make sure they either have the funds to pay for the repair or are willing to go in to a negative balance to cover the costs.

TL;DR - Mechanics shouldn't be able to /fix without the driver using the /request feature first.

Faraon78910

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Post by Faraon78910 » February 25, 2020, 6:35 pm
leave it as it is and add following:
mechanic /fix id -> msg to him player(id) doesn't have enough money for fixing.

Grand

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Post by Grand » February 25, 2020, 8:32 pm
Faraon78910 wrote:
leave it as it is and add following:
mechanic /fix id -> msg to him player(id) doesn't have enough money for fixing.
I agree with faraon, if you are going to remove it then mechanic job will be useless, you will beg everyone to request mechanic for a fix. ( Same as cophunting the driver will be forced to request mechanic for a fix. ) better to keep it.
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Fantastic

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Post by Fantastic » February 25, 2020, 9:06 pm
Moral wrote:
Faraon78910 wrote:
leave it as it is and add following:
mechanic /fix id -> msg to him player(id) doesn't have enough money for fixing.
I agree with faraon, if you are going to remove it then mechanic job will be useless, you will beg everyone to request mechanic for a fix. ( Same as cophunting the driver will be forced to request mechanic for a fix. ) better to keep it.
That is a possible alternative but I still think adding the forced /request would still be slightly better when taking into consideration chases or cophunting. Wanteds will have a slightly better chance to escape from cops and cops will have a slightly greater chance of taking down cophunters as drivers will have to /request a mechanic instead of being automatically fixed at any given point. I genuinely don't see why people are not forced to buy weapons, drugs or items yet are forced to have their vehicle fixed.

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Post by Milyn » February 26, 2020, 2:19 am
Faraon78910 wrote:
leave it as it is and add following:
mechanic /fix id -> msg to him player(id) doesn't have enough money for fixing.

Mixeco

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Post by Mixeco » February 26, 2020, 4:57 am
Milyn wrote:
Faraon78910 wrote:
leave it as it is and add following:
mechanic /fix id -> msg to him player(id) doesn't have enough money for fixing.
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ackman

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Post by ackman » February 26, 2020, 5:40 am
Faraon78910 wrote:
leave it as it is and add following:
mechanic /fix id -> msg to him player(id) doesn't have enough money for fixing.
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getrektdude

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Post by getrektdude » February 26, 2020, 7:23 am
Good suggestion, however most of the cophunters rely their cophunt on forced fixing, if the driver needs to request, it will highly nerf the criminal side taking into consideration you need to wait a bit before requesting mechanic again which can make you highly vulnerable during the cooldown.
But since this is a cnr server rather than deathmatch [although it's not any different from deathmatch server due to frequent cophunting], I'm Positive on this!

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Abstract

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Post by Abstract » February 26, 2020, 10:02 am
I don't understand why some people vote based on a cophunting point of view, this is a Cops and Robbers server lol.

I vote positive on this, requesting a mechanic to fix it is way better than being able to just fix without their permission. Currently, people will stomp on your car, ram it, etc to get it to low health to fix it, that would be fixed with this suggestion.

I'd like to see it added.

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Post by JustCat » February 26, 2020, 10:28 am
It is nothing great mechanic Works fix This is hips i'm
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