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Mastro wrote:That in my opinion would be way too much. Civilians should have the right to team with wanted players and vice versa if they want to, especially when even LEOs (!) can. Too many restrictions is generally not a good idea, especially when it's often hard to deal with/enforce.I'm not suggesting something for army, we just want to add a new rule for the server that says "you can't team up with any innocent while being engaged by an army soldier", or as snipaxxyy said before, this should be scripted the way so if an innocent has contact with criminal(s), he'll become wanted too.Wanted players can damage LEOs even if they are teaming with Civilians but army can't shoot/damage them using army vehicles, so army vehicles will be more useless since everyone is teaming with innocent to evade army attack nowadays, and that really gives them an advantage.
Mastro wrote:We recently made it so target player receives damage when teaming up with a non-target player (e.g white driving, criminal at the top), in order to somewhat prevent players from taking advantage of it. In addition, a white player eventually becomes wanted if they hang with a criminal for too long.


Lost_Soul wrote:Seriously, stop trying to make the game super overbalanced for LEOs. This is like your 9th unfair suggestion.

We recently made it so target player receives damage when teaming up with a non-target player (e.g white driving, criminal at the top), in order to somewhat prevent players from taking advantage of it. In addition, a white player eventually becomes wanted if they hang with a criminal for too long.I believe adding such rule would increase amount of pointless reports and change the game-play as we know it. There is already a system regarding that (quote).
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