/Cuff command with failure attempts

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Snipaxxyy

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Post by Snipaxxyy » March 27, 2020, 7:42 am
Chances of breaking cuffs are enough and I don't see this idea very ideal for our server. Criminal class has overwhelming amount of features to encounter cop attacks which I find unfair, implemention of this would make it even more unfair.
Not randomly there's score requirement to access Blackmarket, it's there on purpose to encourage people to continue playing in the server to achieve the ability to access Blackmarket where a criminal's paradise is. Blackmarket items are very cheap and they've dropped a lot ever since the last economy update we had.

A point I would agree on is failure of cuffing based on player's cop rank.There are currently 9 cop ranks :
  • Officer
  • Detective
  • Sergeant
  • Lieutenant
  • Captain
  • Major
  • Inspector
  • Deputy Commissioner
  • Police Commissioner
And chances of succeding to cuff are, as follows:
  • Officer & Detective - 6/10
  • Sergeant & Lieutenant - 7/10
  • Captain & Major - 8/10
  • Inspector & Deputy Com. - 9/10
  • Police Commissioner - 10/10
We should as well increase requirements to achieve these ranks. This would definitely encourage people who actually love cop skill to play as cop and otherwise for the opposite.
Last edited by Snipaxxyy on March 30, 2020, 7:14 pm, edited 1 time in total.

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Nikola

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Post by Nikola » March 27, 2020, 10:08 am
I don't know if you've noticed but every time a new suggestion is implemented on either side cop or criminal, it only leads to further nerfing and suggestions, and in the end, either side will not be satisfied at some point.

Yesterday two criminals killed me and other three LEOs, I was in SWAT skin, the thing is I couldn't even approach them because of shocks, taze reflectors etc, I died good three times before they got finally arrested (cop arrested them, because I couldn't do a thing as a SWAT due to cuffs breaking a lot). My point is at least from my perspective as predominantly LEO player that in many instances if you take one on one encounter between criminal and LEO, the criminal is going to win. You talk about new players getting arrested, but you don't mention new players who chose to be cops, who get obliterated by a cophunting team and eventually figure out it's just not worth it being a cop.

I am hoping you guys will finally start to realize this is a cops and robbers server, the point of being a robber is that you have a chance to make much more money and score compared to a cop, but there is a price to pay for that, which is jail. You guys just dislike going to jail so you keep on suggesting numerous nerfs to underpower the cop side so you could enjoy even more money and score.

Let's not forget that same as you, cops also want that and deserve that.
-1 On the suggestion.

Abuse

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Post by Abuse » March 27, 2020, 10:12 am
RockingJohnson wrote:
Most of the criminals in the server are equipped with BM items which includes cuff kit/tazeref.
These things are enough, but if we go for reducing the /cuff chances, it would be making the cop side loose some plus perks.
-1
If you would bother reading the whole paragraph, you would have noticed that we are talking about new comers that can't reach the blackmarket, but as you didn't bother to read, I won't bother to explain to you.

Abuse

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Post by Abuse » March 27, 2020, 10:13 am
Snipaxxyy wrote:
Chances of breaking cuffs are enough and I don't see this idea very ideal for our server. Criminal class has overwhelming amount of features to encounter cop attacks which I find unfair, implemention of this would make it even more unfair.
Not randomly there's score requirement to access Blackmarket, it's there on purpose to encourage people to continue playing in the server to achieve the ability to access Blackmarket where a criminal's paradise is. Blackmarket items are very cheap and they've dropped a lot ever since the last economy update we had.

A point I would agree on is failure of cuffing based on player's cop rank.There are currently 9 cop ranks :
  • Officer
  • Detective
  • Sergeant
  • Lieutenant
  • Captain
  • Major
  • Inspector
  • Deputy Commissioner
  • Police Commissioner
And chances of successing to cuff are, as follows:
  • Officer & Detective - 6/10
  • Sergeant & Lieutenant - 7/10
  • Captain & Major - 8/10
  • Inspector & Deputy Com. - 9/10
  • Police Commissioner - 10/10
We should as well increase requirements to achieve these ranks. This would definitely encourage people who actually love cop skill to play as cop and otherwise for the opposite.
There are many ways to operate this command, I just suggested it.

Abuse

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Post by Abuse » March 27, 2020, 10:22 am
Nikola wrote:
I don't know if you've noticed but every time a new suggestion is implemented on either side cop or criminal, it only leads to further nerfing and suggestions, and in the end, either side will not be satisfied at some point.

Yesterday two criminals killed me and other three LEOs, I was in SWAT skin, the thing is I couldn't even approach them because of shocks, taze reflectors etc, I died good three times before they got finally arrested (cop arrested them, because I couldn't do a thing as a SWAT due to cuffs breaking a lot). My point is at least from my perspective as predominantly LEO player that in many instances if you take one on one encounter between criminal and LEO, the criminal is going to win. You talk about new players getting arrested, but you don't mention new players who chose to be cops, who get obliterated by a cophunting team and eventually figure out it's just not worth it being a cop.

I am hoping you guys will finally start to realize this is a cops and robbers server, the point of being a robber is that you have a chance to make much more money and score compared to a cop, but there is a price to pay for that, which is jail. You guys just dislike going to jail so you keep on suggesting numerous nerfs to underpower the cop side so you could enjoy even more money and score.

Let's not forget that same as you, cops also want that and deserve that.
-1 On the suggestion.
How could you even compare your situation to the suggestion?, you're a SWAT member and you have no limit with your abilities, how could you say that you can't face against two players?(when it has no connection to my suggestion).
I'm talking about a player who can't reach blackmarket, and he don't have any other option except regular shocking(when he can use it 6 times maximum).
You just don't look on my suggestion right, the amount of newcomers that using the criminal skin are decreased, the server is unbalanced in terms of LEO's and criminals,
and it makes the game more realistic, I don't know where is the problem to add that while the criminals already has the /uncuff failure attempt.

Nikola

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Post by Nikola » March 27, 2020, 10:33 am
You are talking about the players who can't reach the BM, those players are mostly newbies, as I mentioned them too but only on the cop side, which you ignored because it doesn't fit your narrative.

The shocking was given to criminals for a reason, to balance out the tazing/cuffing, the decrease in criminals is not to be blamed on the cops, I don't know when you joined this server, but as far as I can remember back in 2012 by today's standard cops were hella overpowering over criminals, cuff range bigger, no shocks, no BM items, and people still had so much fun nobody was complaining, because getting arrested was the part of the game, even jail time used to be longer back then. This game is not nearly realistic, and I don't know why you are trying to make it that way, if we would watch the realism part, then forget about 80% of the in game features and styles that you and I use every day.

Everything I said has a connection to the suggestion you made, you just chose to be ignorant because I am siding with the cops on this. When you are making a suggestion, try to be objective and see the pros/cons of both sides, not just the side you are in favor of.

Overdose

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Post by Overdose » March 27, 2020, 1:34 pm
Nikola wrote:
I don't know if you've noticed but every time a new suggestion is implemented on either side cop or criminal, it only leads to further nerfing and suggestions, and in the end, either side will not be satisfied at some point.

Yesterday two criminals killed me and other three LEOs, I was in SWAT skin, the thing is I couldn't even approach them because of shocks, taze reflectors etc, I died good three times before they got finally arrested (cop arrested them, because I couldn't do a thing as a SWAT due to cuffs breaking a lot). My point is at least from my perspective as predominantly LEO player that in many instances if you take one on one encounter between criminal and LEO, the criminal is going to win. You talk about new players getting arrested, but you don't mention new players who chose to be cops, who get obliterated by a cophunting team and eventually figure out it's just not worth it being a cop.

I am hoping you guys will finally start to realize this is a cops and robbers server, the point of being a robber is that you have a chance to make much more money and score compared to a cop, but there is a price to pay for that, which is jail. You guys just dislike going to jail so you keep on suggesting numerous nerfs to underpower the cop side so you could enjoy even more money and score.

Let's not forget that same as you, cops also want that and deserve that.
-1 On the suggestion.
Please note that the suggestion is made to increase criminal activity and to assure that new comers would stay longer time enjoying the gameplay in the server we're not targeting the cop class to get it nerfed, /cuff command failure is more realistic than sending a player to jail, but if cuff failure exists, it would be more a "balance" rather than calling it a "nerf".
We just want a higher criminal activity since most of time i log in i see bunch of blue colors, people who are getting wanted nowadays are mostly new players figuring out the server mechanics and they end up getting arrested easily.
We know some new cop players also have some difficulties but its nothing compared to a new player getting arrested everytime he tries to make some money (new economy's useless money/ Mountain Bikes price still $5000 /high car prices.... etc "[inceasing mobility prices by this new economy thinking it would raise criminal activity is the most banal idea btw] ").
Not to be against jailcards which is the most unroleplayich thing ever happened in this server but i see that the better solution here is to atleast reduce jailtime once again.

And as you are a swat member and you can't handle some hard situations as we also can't, you could suggest to get back the old Swat Bomb, higher surrounding criminals situations requires modern deadly force ;)

Faraon78910

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Post by Faraon78910 » March 28, 2020, 12:20 pm
Snipaxxyy wrote:
A point I would agree on is failure of cuffing based on player's cop rank.There are currently 9 cop ranks :
  • Officer
  • Detective
  • Sergeant
  • Lieutenant
  • Captain
  • Major
  • Inspector
  • Deputy Commissioner
  • Police Commissioner
And chances of successing to cuff are, as follows:
  • Officer & Detective - 6/10 9/10 because only newbies are this rank, and it's really hard at start
  • Sergeant & Lieutenant - 7/10
  • Captain & Major - 8/10 7/10
  • Inspector & Deputy Com. - 9/10 8/10
  • Police Commissioner - 10/10 8.5/10 everyone is this rank these days, it wont make any difference if it's 10/10
We should as well increase requirements to achieve these ranks. This would definitely encourage people who actually love cop skill to play as cop and otherwise for the opposite.
this

getrektdude

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Post by getrektdude » March 29, 2020, 11:27 am
Mr.Mrsos wrote:
+1
viewtopic.php?f=620&t=50556

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BoSS

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Post by BoSS » March 30, 2020, 5:43 am
LEOs are so weak already, might as well remove them if they cannot even cuff.
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