Changes concerning CnR

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Veen

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Post by Veen » June 18, 2020, 4:49 pm
Your name: [Lsrcr]Veen
Suggestion headline:

Please before reading the suggetions, i explained pretty much why and how they'll help us so please don't jump directly from reading the headlines and post your vote.

Frist suggestion: Lower all the prison sentences by 25%

Second suggestion: Bring back the score gaining from killing suspects for leos.

Third Suggestion: Completely change the Arrest system. and this is a very serious suggesiton because it's about to change what cops used to work with.

So instead of Directly arresting the suspects, Army and leos will join swat in having to drag/detain the suspects and escort them to the red checkpoints, (that doesn't mean army will be forced to drag, but if they wish to arrest , they'll have to go through this process), the suspects will be able to use /breakcuffs only between the time they get cuffed and dragged to the leo's car, they cannot use /bc while being dragged, but what will save them is that a new command will be introduced, it can called /liberate , or /free ,or /release that only the other wanteds can use to save the suspect from custody and will have a failure percentage, like 50% and a cooldown, 60sec . And of course, as a anticipated solution to people who will think of dragging a suspect and taking a ride with him to the nature, there'll be a auto uncuff system, a 160sec countdown, if the concerned leo doesn't succed in delivring the suspect in time, then he'll be auto uncuffed and free to exit the car and run away. As for the score, this is very similar to the swat drag system so i belive you the staff won't be having a problem in making it balanced.

All the changes i mentionned are concerning swat aswell, that means suspects cannot /bc while dragged, criminals can /release, 160 sec cooldown.

Importance of suggestion: Considering how the playerbase became so low, i guess that if the changes that im suggesting can be able to fix it, then they're really important.

Why should it be accepted:

First suggestion: I noticed that these days, we're regularly around 15 player and when it starts to get higher and around 30, it's about 65% of connected player are playing as leo and arrests the suspects that can be either new or just logged in to have fun , in both cases they're sent to discover how the bars look like. and they end up ragequitting and there we go , stable again at 15 if not 10 player connected... Now i know that many suggestions took place to fix this, and most of them were suggesting nerfing leos, well what im suggesting in this one isn't at all about leos, but it's a little change that can bring a little light by encouraging civilians to wait the sentence and see it less impactive on their gameplay.

Second suggestion: I know that it had also been suggested and discussed, but honestly for me, since that update, the crime rate dropped even lower and consequently the playerbase. im aware that you guys wanted to priorise the Roleplay,but this server have been here for years, i cant be sure or say that it's the truth, but i highly think that people were enjoying the cops&robbers side more than roleplaying. So yeah it did make it look real by giving penalties to cops and not gain anything from killing low wanteds, but low wanteds are like i said in the first suggestion, people that are new to the server, or just joined to start having fun, but this update pushed the cops to arrest instead of killing which partially participate in the issue we're trying to solve.

Third suggestion: Alright so this one guys is an exception as you've seen because it's about to change how the server worked for years, and it's the real solution that can make things change very quicklly and see the playerbase rising.

Escorting the suspects to the Police departments is harder than writting a simple /ar. Now criminals can complain about not having the /bc while being dragged, but guys come on, we've moved from insta AR to a lot of time where your friends can release you , or driver get rammed, car explosed or even car stolen by a friend of yours so be understanding and not greedy.

This will also favorise the teamwork between criminals from a side because they'll be interesed in having someone that will try to release them. and from another side for leos
will aswell play as team so that they deal with criminals. Without mentionning how this system can also gives players the opportunity to save the new criminals from being arrested, which leads to know each other, getting more involved in the server , and move to be a community member instead of a visitor.

Some people may say that nothing is going to make people back, the game is old, samp is dying... but from where i see it, it's not impossibe to solve this actual situation, i always notice that rise from 10 connected to 30, but there's something that stops it and make it come back to 10, we should work on fixing it instead of talking about samp history.

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ackman

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Post by ackman » June 18, 2020, 7:51 pm
I noticed that these days, we're regularly around 15 player and when it starts to get higher and around 30, it's about 65% of connected player are playing as leo and arrests the suspects that can be either new or just logged in to have fun , in both cases they're sent to discover how the bars look like.
This is the main reason we ALL are loosing interest in the server as our main goal is mostly to cop hunt. There's a bunch of cafe players acting like dicks, they'd ask you for rights and if you refuse.. then *BOOM* --> 'You've been sent to Alcatraz by officer Speak English"

1. Remove the penalty on killing orange suspect.

2. You shouldn't be allowed to use your commands if there's only one SUSPECT out of 15 players online. (Since 75% online players are trying hard to join either SWAT or Army and are constantly playing as police) OR You shouldn't be able to choose police skin if more than 50% online players are in cop skin.

3. Lower the prison time by at least 15%.

4. I agree with your third suggestion, but it shouldn't be applied to SWAT since it's supposed to work as a team to start with.

5. LEO faction applications should be closed every month or two for a short period to avoid tab filled with blue color.

Besides these, I'd write a honest feedback regarding server player base and criminal rate.

- Newly appointed developers have time to work on the suggestions but they do not have a task to work on as there's no one to take care of players suggestions. I mean the suggestions aren't being taken care off, they're neither being rejected nor being accepted.
Last suggestion topic was dealt on 25 April 2020 by one of the developers.

- Crime rate -which I believe- is dropped to below 15% in past weeks due to constantly community annoyance by cafe players and high amount of LEO factions applicants.
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About me:

Hello, I am Ackman and I am from Pakistan. I'm a part time Epic Gamer. Coming to the Criminal Career I'd like to mention that I am the founder of Blackouts group. It was founded on 19th of April, in 2017. Other than that, I am the leader of DreamTeam group. Coming to the LEO Career, I am currently serving the Army faction as a Major [MAJ].
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Kawish

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Post by Kawish » June 18, 2020, 8:03 pm
ackman wrote:
I noticed that these days, we're regularly around 15 player and when it starts to get higher and around 30, it's about 65% of connected player are playing as leo and arrests the suspects that can be either new or just logged in to have fun , in both cases they're sent to discover how the bars look like.
This is the main reason we ALL are loosing interest in the server as our main goal is mostly to cop hunt. There's a bunch of cafe players acting like dicks, they'd ask you for rights and if you refuse.. then *BOOM* --> 'You've been sent to Alcatraz by officer Speak English"

1. Remove the penalty on killing orange suspect.

2. You shouldn't be allowed to use your commands if there's only one SUSPECT out of 15 players online. (Since 75% online players are trying hard to join either SWAT or Army and are constantly playing as police) OR You shouldn't be able to choose police skin if more than 50% online players are in cop skin.

3. Lower the prison time by at least 15%.

4. I agree with your third suggestion, but it shouldn't be applied to SWAT since it's supposed to work as a team to start with.

5. LEO faction applications should be closed every month or two for a short period to avoid tab filled with blue color.

Besides these, I'd write a honest feedback regarding server player base and criminal rate.

- Newly appointed developers have time to work on the suggestions but they do not have a task to work on as there's no one to take care of players suggestions. I mean the suggestions aren't being taken care off, they're neither being rejected nor being accepted.
Last suggestion topic was dealt on 25 April 2020 by one of the developers.

- Crime rate -which I believe- is dropped to below 15% in past weeks due to constantly community annoyance by cafe players and high amount of LEO factions applicants.
I completely agree with both of you, cop class should be a faction and remove /ar make it a little longer command i'd say change it to /arrest id instead of /ar and there won't be 15 cops in 20 total players, +1
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Veen

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Post by Veen » June 18, 2020, 8:22 pm
It's nice to see you agreeing with what i suggested guys, however i would like to point that my suggestions were also considerate about freedom , that's why if you've noticed, nothing from what i suggested would prevent players from playing any role. im trying to make things change in a way that even when people plays what they like , or what they logged for, they'll still not causes others to leave or the playerbase to be lower. so i'd appreciat if you focus more on exactly what i suggested.

About what ackman pointed for swat faction, we agreed him and me, that it's either the swat faction stays the way it's right now without any changes , or completely get the new suggested system. that means it's impossible to mix between the two systems.

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AK33L

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Post by AK33L » June 18, 2020, 9:02 pm
ackman wrote:
I noticed that these days, we're regularly around 15 player and when it starts to get higher and around 30, it's about 65% of connected player are playing as leo and arrests the suspects that can be either new or just logged in to have fun , in both cases they're sent to discover how the bars look like.
This is the main reason we ALL are loosing interest in the server as our main goal is mostly to cop hunt. There's a bunch of cafe players acting like dicks, they'd ask you for rights and if you refuse.. then *BOOM* --> 'You've been sent to Alcatraz by officer Speak English"

1. Remove the penalty on killing orange suspect.

2. You shouldn't be allowed to use your commands if there's only one SUSPECT out of 15 players online. (Since 75% online players are trying hard to join either SWAT or Army and are constantly playing as police) OR You shouldn't be able to choose police skin if more than 50% online players are in cop skin.

3. Lower the prison time by at least 15%.

4. I agree with your third suggestion, but it shouldn't be applied to SWAT since it's supposed to work as a team to start with.

5. LEO faction applications should be closed every month or two for a short period to avoid tab filled with blue color.

Besides these, I'd write a honest feedback regarding server player base and criminal rate.

- Newly appointed developers have time to work on the suggestions but they do not have a task to work on as there's no one to take care of players suggestions. I mean the suggestions aren't being taken care off, they're neither being rejected nor being accepted.
Last suggestion topic was dealt on 25 April 2020 by one of the developers.

- Crime rate -which I believe- is dropped to below 15% in past weeks due to constantly community annoyance by cafe players and high amount of LEO factions applicants.

nobody12

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Post by nobody12 » June 19, 2020, 4:40 am
I am agreeing on this concept to be implemented. We do need to work on these aspects for the betterment of the server.
A potential discussion in this suggestion could be that the LEO class will lose variety of gameplay. I'll just drop my views here:

So there is no doubt the main aspect of arresting a player will be same for everyone, army will not be much affected since its killing based but yeah they do arrest to sometimes. SWAT and cops will have to arrest by the same way which seems not to be good but SWAT will always has its perks like /swclimb, /swrope, /rb, /swvm, /swatdive, /smh, and the ssb, and the fact that we have huge bases in 2 cities with fast cars and free weapons. Cops will just have changes in the arrest method which is similar to swat but yeah, they are still cops and would need to add replacement for each feature like a mechanic in team for /swvm, personal transport/airport for the dive feature, own cars etc.

In a nutshell, I am with the suggestion and we do need to have some changes to add the fun back to lsrcr.

//Phone

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Mr.DollarMan

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Post by Mr.DollarMan » June 19, 2020, 9:21 am
Frist suggestion: Lower all the prison sentences by 25%
25% is a bit much, Ackman is right it should be reduced by 15%.
Second suggestion: Bring back the score gaining from killing suspects for leos.
If this gets allowed then criminal should also get score for killing a Leo and the players who think this is a TDM they are wrong. You will have to get wanted in order to kill a leo, you won't be able to kill a leo if you are civilian so it is not a TDM or DM. If one can kill another player without having a reason then it will be called as DM.
Third Suggestion: Completely change the Arrest system. and this is a very serious suggesiton because it's about to change what cops used to work with.
Swat's gameplay is the actual type of arresting and even fun. Arresting someone with just a command is so stupid and easy. That is why most of the players choose to play as a cop because it is an easy game play.
I would suggest that both SWAT and Cops should have the same game-play style but with some restrictions. The restrictions should be as follows:
COPS:
1: Can should be able to drag a suspect who has X number of wanted level(The wanted level can be decided by the developers). However SWAT will be allowed to drag any wanted level suspect.
2: Cops should be able to drag the suspects in a police vehicle only.
3: Cops should not be forced to team for dragging a suspect, however it should be allowed if anyone wishes to team.
4: Cops and SWAT should not be allowed to team.
5: Increase the HP of the Police vehicles but don't add any other advantage which SWAT already has. This will motivate the Cops to join swat for more advantages but same game play.
6: Cops should be getting more pay-check and a good Bonus for successfully arresting a player through the drag process.
7: Cops and all the other other Leos shouldn't be paying for Health Insurance because they are Government employees and the Government takes care of it.
8: Cop shouldn't be allowed to drag a suspect if it is tazed or cuffed by the SWAT members already.
9: Cops should be given unlimited amount of cuffs whereas the swat shouldn't be given unlimited amount of cuffs.
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