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Keenan wrote:Lost_Soul, might as well start your own server the way you want it. You're suggesting the change everything about Lsrcr.My original idea was only a revamped black market and one for LEOs (Criminals corner and leos lounge respectively). I put this to CXdur (the owner of this server) and he liked it, and asked if a question system or levels could be put into the idea. So this is me suggeting a finalized version of when CXdur and I discussed. It's HIS server, and he supported this idea, wanting the community to give feedback. So while yes, it would be a huge change, it's one CXdur was in on. With it being his server, and 50% of the ideas being his, I think that should be considered.

CharactersLet's take the current playerbase into consideration, mostly server is 80% players who can barely understand server rules let alone understanding system where you will have to earn specific perks and grind for them, i don't really see making Ls-rcr a grindfest being a good idea, lets be honest here, no one would do such stuff.
When you log in, you have a selection of several characters to pick from. Male, Female, Police, Army, Swat, Mechanic, Trucker, Pagati, and so on. This would be the first change. Mechanic and Trucker would be removed from this list, but NOT the game as a whole. Instead you'd only have Civilian, Police, Swat, Army, Pagati. Civilian and police would see big changes, but the others would be left COMPLETELY ALONE. For Civilian and Police, we would have character scores. Not in-game scores (the ones in tab) but like the picture I showed above. Everything you do will result in points. Points accumulated allow you to do more, enjoy more, and have far more freedom with your character.
Let's say you like being a bounty hunter. Is it because you enjoy arresting users who escape jail? No, it's the free guns. Drug dealer? Free drugs. Medic? Healing. So how often to Lawyer, salesman, and so on which offer no real benefit get picked? Never. And that's the half the issue. With this system, benefits would be EARNED, not given. For example, if you want the free guns from bounty hunter, you would need a certain level in bounty hunting. For free healing, a certain level in being a medic. No longer could you just spawn and have an advantage just because you picked a class. You'd have to work for it now.Bounty hunter class is usually picked by new players who can't afford buying arms from dealers or ammunation, they see it as their only resort of getting their hands on weapons, if they will have to grind for it, they would rather spend more time earning score and end up applying for a group instead where they can get even more perks, more easily then grinding over basic needs.
But how you might ask? Well, quests and hard work. Say you want to level up your medic skill. You would go to the hospital and pick "medic/private medic" or do quests from Criminal's Corner. The more you raise your level, the more commands you get. Starting out, you only get /heal (id) and /cure (id). At certain levels you unlock /cureme, /healme, and /smuggle. Now say you want to go level up Bounty hunting? Again, go to say the LSPD and sign in to bounty hunt. You start with basics, but unlock those sweet free guns and such later on with hard work. So no longer are you locked in one class, you can change back and forth without F4. But there is another benefit.Again, as stated above, medic class won't be any near beneficial from such changes since pick rate is drastically low(i know medic class is used as an example here, i already mentioned about drug dealer and bounty hunters above)
Higher levels can mix classes! Let's say you have 1000 medic level, and completed all the Criminal's Corner quests for private medics. Well, you go in as a bounty hunter. Now unlike the medic class which can /healme anytime they want (yeah, get rid of the cooldown only when in skin/after a level) and because of that hard work, as a bounty hunter you could use /healme with a massive 15 minute cooldown. Cooldown's would have different cooldowns depending on your skill of course. So if you want that, you have to earn it. I only know a single user who plays as a Lawyer, but if you train it up extremely high, a hitman could /parole themselves (again, massive cooldown, and a chance to fail). Essentially, instead of 'classes', you have a character who trains for weeks to unlock skills to help them.Being self dependent regardless of your skill level is a kill switch to other already dead classes, it won't make anything better for the dying classes which are totally left behind in terms of everyday gameplay.
To prevent this being overpowered, levels for unlocks would need to be very high, as well as quests,
I don't see many 10k+ score users, but they have put in so much time a reward like this would be well deserved. Trucker and Mechanic would also now be normal classes, instead of being selected at start because honestly, I don't know why they are separate as it is now to begin with.I agree on your point here but only regarding mechanic class, trucker spawns in truck parking where they can just pick the truck and go on with your work, now you can make truckers a grindfest job by adding quests for them for example delivering x amount of crates to x location in specified time, but trucker spawn is fine the way it is
Now police won't see many changes in their job to begin with. While the criminals build up their skills, so are the police. You would have skills like arrests, tazes, cuffs, kills, and so on. The more you do, the more benefits you unlock. You get trusted from enough 'legitimate kills' (meaning not here you shoot orange users who surrender) that you eventually don't get fined for killing orange users. Get enough taze score, your taze last's longer, does damage, and can even bypass the taze reflector. Get enough arrests, you can tack on extra time! Take enough bribes, and your chance of being arrested for taking bribes drops significantly. The harder you work, the more you get. To counter Criminal's Corner, you get access to Leo's Lounge. Tired of being knocked out with a criminal's copbat? Buy a helmet so it doesn't affect you. Tired of taze reflectors? Reflect it right back! For every tool the criminals can unlock, you can unlock a counter!Cops are already powerful as the way they are, there's no need of making changes to leos it will only lead to further dis-balancing and the chain of further nerfs and buffs on each side will keep going on and on, making tazers last longer over character score will greatly affect the usage of shocks against tazers, it will be frustrating for criminals to counter tazers, and it will be worthless to spawn as swat since swat has greater taze effect. Bypassing tazeref is just a kill switch to the one of only bm items that comes handy during police combat and escape, and same applies for cop bat.
Criminal's CornerLet's face it, BM items are supposed to give you an advantage so the argument of specific BM item being unfair is invalid here, copbat is useful, its just the price which bringsit on the current low pick rate but otherwise the item is fairly balanced according to the advantage it gives you against leos, considering it also works against army, which is your only way to freeze the soldier and make your escape. Pipebombs have discreet and some open spots, like city hall in Idlewood, inside track at Mulholland while other locations are discreet which is totally fine, its better than finishing robbery and going out to a swat car with 10 cops sitting on roof waiting to cuff you, so no, its fine the way it is,
Let's face it, the Black Market is... old, and broken. Some of the tools are unfair (like the taze reflector). Some are absolutely pointless (like the copbat, I've yet to see it be used). Others could be put somewhere else and no one would care (pipebombs). Also, the only wall for these items is a simple 1500 score. That's not hard to get. Some of this is worth a score far lower, and others are worth a score far higher. So, Criminal's Corner is like a Black market revamp. Same logic, new execution. At zero score, you get a basic store, cheaper weapons with the chance to get wanted, and drugs with again, chance of being wanted. At 500 score, you get the cop bat and cuff kit. At 1000, drugs and weapons become cheaper and you unlock a cheaper medical unit that cures/heal cheaper than hospitals. At 1500 you unlock the pipebomb and swat jammer. 2000 you get the frequency jammer. At 3000 a few select custom cars with add-ons get added to a garage section. They would be able to be equipped with spike traps, oil slicks, smoke screens, and a few other things. For tagged members, even more is unlocked at even cheaper prices. Quests would also be available here. As I keep saying, the harder you work, the more you get. I've also been thinking of mapping a new location that's a bit easier to access and work with. I've got a few locations in mind, but where do you think it should go?
Leo's LoungeGiving such perks to cops isn't the best thing that can be done, RPL exists, cops can grab some injects from there, although the amount may be less, we can simply fix it if the community agrees with it by simply putting a suggestion only for that specific change, swat bomb exists, it can disable shocks for 30 seconds which is enough of a LEO side advantage, cops don't need such thing.
Finally, for those who play as cops and hate the black market, now you can enjoy the perks also. At zero score, just cheaper injects and such are available. But as you get higher and higher, you'll unlock your own items like shockgun disrupters, doublelock cuffs that can't be picked, custom cars, free medical, and your own quests. As far as locations, I'm thinking the exact opposite side of Los Santos from Criminal's Corner, for balancing. So if Criminal's Corner is in say, Ocean Docks, Leo's Lounge would be in Rodeo. So finally, cops have their own 'black market' to balance things out.
Mr.AdienBoB wrote:i understand it and more players but what about poor players (don't understand english) i have seen more players yet don't know where's LSPD and take more time to know places like bank and LSA they will see this idea is very bad we should think about them too as they more then us thanksIf they don’t understand English, they shouldn’t be playing at an English speaking community
it's my opinion
Robin wrote:i agree with you but we should also look to them or they will annoy us right ?Mr.AdienBoB wrote:i understand it and more players but what about poor players (don't understand english) i have seen more players yet don't know where's LSPD and take more time to know places like bank and LSA they will see this idea is very bad we should think about them too as they more then us thanksIf they don’t understand English, they shouldn’t be playing at an English speaking community
it's my opinion

Mr.AdienBoB wrote:i understand it and more players but what about poor players (don't understand english) i have seen more players yet don't know where's LSPD and take more time to know places like bank and LSA they will see this idea is very bad we should think about them too as they more then us thanksCan you please re-write this in understandable English?
it's my opinion



Faraon78910 wrote:Cool idea but this should've been implemented few years ago. Server is already running low on new players and this would even make newbies gameplay harder, waaaay harder. As I have a lot criminal score this would be extremely easy for me and this would cause unbalance. -1 after all

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