Make the server balanced

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Veen

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Post by Veen » September 18, 2021, 3:06 pm
I do support moose's idea, pretty good to naturally balance things as some players said.

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Amin

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Post by Amin » September 18, 2021, 7:34 pm
actually i agree with this idea due to the recent terrible server balance , its like 21 players 17 cops and 4 citizens ? like whats fun in being like that , its like 10 ppl trying to eat 1 cookie , no one is satisfied if there is 17 cops , that also makes cits not do crimes so you just sit there and watch each other , there should be a limit which is related to the amount of players playing , they do have the right but there is no point in playing a leo while there are no crimes ?
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Criminal

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Post by Criminal » November 8, 2021, 3:53 pm
Fantastic wrote:
Moose wrote:
i cba to read the whole thread but ive heard that people dont want skin limits, and idk if this has been sugggested or not (refer to me not being arsed to read the whole thread) but maybe incentives should be given to crims/leos when the server is imbalanced to force a balance

i.e if the server has ratio of 5 leos to 1 crim (for example) or more, robberies/rapes/etc give double score, maybe shop robs give a bonus amount of cash, etc, to motivate more people to go crim

same if there are no leos and lots of crims, cop paychecks double, arrests give double score, etc

supply and demand babies
I actually really like this. It should naturally create a balance without imposing any harsh restrictions on game-play. Incentives can be a very effective way of encouraging players to do something :D
We really need this already!

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apapaoemama

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Post by apapaoemama » November 24, 2021, 12:02 am
Criminal wrote:
Fantastic wrote:
Moose wrote:
i cba to read the whole thread but ive heard that people dont want skin limits, and idk if this has been sugggested or not (refer to me not being arsed to read the whole thread) but maybe incentives should be given to crims/leos when the server is imbalanced to force a balance

i.e if the server has ratio of 5 leos to 1 crim (for example) or more, robberies/rapes/etc give double score, maybe shop robs give a bonus amount of cash, etc, to motivate more people to go crim

same if there are no leos and lots of crims, cop paychecks double, arrests give double score, etc

supply and demand babies
I actually really like this. It should naturally create a balance without imposing any harsh restrictions on game-play. Incentives can be a very effective way of encouraging players to do something :D
We really need this already!
Epic suggestion.

Also what meow wrote is a good one thought about it aswell tbh. better use a taze gun instead of /taze makes the cop role more challenging and fun and determines skill

Andrew

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Post by Andrew » November 28, 2021, 10:40 am
This would be interesting... never heard a suggestion like this before, and I think it'd be a cool change. Maybe, at first, allow admins to turn it on or off or something?

I do think it would improve those dead times when the entire server has 20 people on with 8 cops and 12 whites...
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Thursday

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Post by Thursday » November 29, 2021, 2:01 pm
Andrew wrote:
This would be interesting... never heard a suggestion like this before, and I think it'd be a cool change. Maybe, at first, allow admins to turn it on or off or something?

I do think it would improve those dead times when the entire server has 20 people on with 8 cops and 12 whites...
Based on what you said and above, I have come with an idea,

"Server is currently less crime, doing a crime now will double your score and reward"

"Server is currently less LEO, arrest a wanted will double your score and reward"

It should be on/off and done by an admin.

Just an example tho.
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Aleksa

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Post by Aleksa » November 29, 2021, 10:14 pm
I'd rather suggest removal of sawnoff and a taze weapon for LEOs using silencer weapon. Well that will make an interesting story.

-1

Karu_Tepes

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Post by Karu_Tepes » November 30, 2021, 1:08 am
Aleksa wrote:
I'd rather suggest removal of sawnoff and a taze weapon for LEOs using silencer weapon. Well that will make an interesting story.

-1
Just make the sawnoff a VIP packet/VIP club weapon, and remove taze and shocking. problem fixed.
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Meow

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Post by Meow » November 30, 2021, 8:57 am
Aleksa wrote:
I'd rather suggest removal of sawnoff and a taze weapon for LEOs using silencer weapon. Well that will make an interesting story.

-1
I’d highly support this suggestion

Robin

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Post by Robin » December 2, 2021, 12:46 pm
apapaoemama wrote:
better use a taze gun instead of /taze makes the cop role more challenging and fun and determines skill
I'd say -1 on this on the sole reason that the average player has 200+ ping
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