A way to handle cafe ban evaders

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Karu_Tepes

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Post by Karu_Tepes » June 22, 2022, 7:27 am
Your name: [Lsrcr]Karuminska
Suggestion headline: Add
Importance of suggestion: 10/10, will finally turn ban evaders into decent players
Why should it be accepted: It's no secret that the server has a problem with cafe users who rack up dozens of warnings, get banned, then evade it. Some get rather well known before being proven to be evaders or again rack up enough warnings to be banned again. I think the issue is two fold. 1: They can get too much too easy, and 2: staff are being too gentle. Here's my idea to fix it, and hopefully teach them to be good users, since we can't stop them evading.

Change one: A new rule stating you must have 3000+ score and 100+ hours of playtime in order to join ANY group or faction. This means SWAT, Army, Pagati, Blackouts, TGOLS, Los Vagos, and every other group. This means players will have to WORK to get free stuff like guns and drugs.

Change two: A new warning system. It would be like this...
Warning 1: strong verbal warning, forced to read the rules
Warning 2: Official warning, made to understand the rules
Warning 3: Official warning, 1 day ban
Warning 4: Official warning, 7 day ban
Warning 5: Permanent ban.

Exception: I'd like it noted that this format is for likely ban evading cafe accounts. Everyone makes mistakes. It's pretty common for even tagged members to break a rule every so often, and most of us do have warnings and such. And some non-tagged users are the same. This format is for "new" accounts, users with under 3000 score, who are coming from known cafes, especially ones known for ban evading.

The hopeful idea: By making it so players need to work to join groups, they can't just get free stuff with 200 score. Most cheat group tests anyways. We need to limit that. And by stricter enforcement on these accounts, they will be losing them far faster. When a cafe player gets banned, they are most likely going to make a new account. That account won't have access to much, they'll have to work for it. Since they don't care about the rules (because they can just evade if banned knowing it's difficult to catch them) most will be banned, or have 3-4 warnings by the time they reach that 3000 score/100 hour goal. This means that when banned, they have to start all over, which isn't easy. By the time they're back up to trying for groups, they're again going to be banned/close to banned. Eventually, they get so tired of losing accounts and putting so much effort into these now gone accounts, they will get tired and begin following the rules so they don't need to start over a 4th or 5th time. Basically, they'll get so fed up of putting in so much work that they will begin to follow the rules just so they don't have to start over yet again.

Yes, I know most players won't like this idea. I know some staff will probably dislike it as well. But it's become a big problem. New accounts that everyone knows are evaders and UCs doing nothing but breaking the same rules (deathmatching, nonenglish, cuff abuse, insulting, and bitching). It gets to be a huge annoyance when a cafe user has 4 banned accounts and then makes a new one without learning any lesson, and often they go after those who made the reports on them. This type of punishment is designed specifically to stop that behavior. The bitching, DMing, nonenglish that plagues us on a daily basis. It'll take a few months before they get the point, but hopefully once they do they will follow the rules if for no other reason than to keep their beloved group rights.
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Faraon78910

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Post by Faraon78910 » June 23, 2022, 2:45 pm
1. My group - my rules. I'll give rights whoever I want despite score and hours. Paid for it, always been like that and should stay like that.

2. Useless. Ban evaders ban evade. This would only effect regular players and this seems too strict.

Karu_Tepes

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Post by Karu_Tepes » June 24, 2022, 2:12 am
Faraon78910 wrote:
1. My group - my rules. I'll give rights whoever I want despite score and hours. Paid for it, always been like that and should stay like that.

2. Useless. Ban evaders ban evade. This would only effect regular players and this seems too strict.
1: Then maybe we should start banning group leaders giving rights to people they know are ban evading.

2: If you read what I said (which you never do) I said regular players were exempt. This is only for cafe accounts under 3000 score.
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Mockery

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Post by Mockery » June 25, 2022, 12:09 am
Tbh this just seems like an exaggeration. I've been actively playing lsrcr for years and cafes have never bothered me as much as you narrated. Yeah, cafe ban evading has been a big problem since ages but sadly there's no fix for it.

For the changes you listed, Faraon summed it up pretty well. You can't restrict people to not allowing new player's in their group as they paid for it and this condition was never communicated to them earlier, and the second suggestion doesn't even make sense. There are no new players and cafe players contribute to 2/3rd playerbase of this server. You ban them, the server is dead.
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Karu_Tepes

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Post by Karu_Tepes » June 25, 2022, 12:21 am
Mockery wrote:
Tbh this just seems like an exaggeration. I've been actively playing lsrcr for years and cafes have never bothered me as much as you narrated. Yeah, cafe ban evading has been a big problem since ages but sadly there's no fix for it.

For the changes you listed, Faraon summed it up pretty well. You can't restrict people to not allowing new player's in their group as they paid for it and this condition was never communicated to them earlier, and the second suggestion doesn't even make sense. There are no new players and cafe players contribute to 2/3rd playerbase of this server. You ban them, the server is dead.
There are no new players and cafe players contribute to 2/3rd playerbase of this server. You ban them, the server is dead.

See, you contradicted yourself...

cafe ban evading has been a big problem

Everyone knows there's no new users. Now answer this... how the hell is "Banning all cafe users" gonna kill the server... if these same cafe users continually ban evade? It doesn't matter if we ban every single one, because they will evade it. That's the point, and the problem.

The idea here is since they are going to evade, if we make getting all the free shit they love so much extremely hard to get, they will (eventually) follow the rules so they don't have to waste days/weeks building up their free stuff just to lose it again. They will annoyed, they will get tired of losing it all, and they will see that the only way to not lose it all is to follow the rules... which is what they will either do, or they will say fuck it and leave. And we all know none of these ls-rcr addicted kids will leave. Sure it'll be banning dozens of accounts, but the new ones made to ban evade will eventually become decent users.
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Meow

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Post by Meow » June 25, 2022, 3:22 am
I see many ucs playing as a cop, I believe restricting leo skins to 250-500+ score will do the work and remove free weapons from bounty hunter skill so they won’t be able to get free weapons on spawn.

69?

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Post by 69? » June 25, 2022, 3:41 am
I have this idea like meow
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Karu_Tepes

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Post by Karu_Tepes » June 25, 2022, 6:22 am
Meow wrote:
I see many ucs playing as a cop, I believe restricting leo skins to 250-500+ score will do the work and remove free weapons from bounty hunter skill so they won’t be able to get free weapons on spawn.
Issue there is you can get 500 score in a few hours no problem. Most of the evaders who make problems end up with 1500-2500 before staff start really making hard calls on them
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69?

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Post by 69? » June 25, 2022, 6:22 am
See karu so fastImage
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Last edited by 69? on June 25, 2022, 6:39 am, edited 1 time in total.
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Meow

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Post by Meow » June 25, 2022, 6:28 am
Karu_Tepes wrote:
Meow wrote:
I see many ucs playing as a cop, I believe restricting leo skins to 250-500+ score will do the work and remove free weapons from bounty hunter skill so they won’t be able to get free weapons on spawn.
Issue there is you can get 500 score in a few hours no problem. Most of the evaders who make problems end up with 1500-2500 before staff start really making hard calls on them
Even 1000 score will do work, it takes a while to achieve it.
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