More vehicles in the shop & Car dealer

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Diplomatic.

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Post by Diplomatic. » February 13, 2023, 5:01 pm
Your name: Diplo
Suggestion headline: Add | More vehicles in the shop & New class (Car dealer)
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Importance of suggestion: 7/10
Why should it be accepted: As in the title, I suggest having more purchasable vehicles in the shop, at least in the far ones (e.g. SF & LV car shops) also based on the v10 and that in-game cash is now harder to gain so we should get something in return as a motivation to grind the money for. It's very rare if not doesn't happen at all to see any player paying 3 DPs to purchase a 30 days vehicle from the site apart from the Vortex which was recently removed.

Car dealer class/skill As for the rest of the too many vehicles we got, we surely won't add them all in the shop so basically here's how the car dealer class is supposed to be working
A player will have to contact a car dealer and ask him for a precise vehicle by giving him the name through a command (e.g. /carequest voodoo) players in car dealer class should be notified with that request and they will have to /ccall voodoo (carcall) and once they type so, the voodoo will be dropped somewhere random on the map and signed as a red flag in their mini-map and they will have to go to it in order to ''pick it up'' (Will be shaped as the BOX/DROP in Pagati airdrop call system); after they get into it, it will automatically spawn and put them into the requested vehicle and afterthen his next duty is to /givekeys to the client who requested it and they got to reach/meet each other(s) to hand them the vehicle. Once the client successfully gets in the vehicle as a driver with the given spare keys, the money they dealt on should be automatically and directly transferred to the car dealer along with 2 score.

Note: the vehicle will only remain with the client until it is exploded

Let me know your opinions and if you have better ideas please share them here
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Tenior

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Post by Tenior » February 13, 2023, 5:07 pm
My opinion that's great really
i hope to be accepted.

Nex

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Post by Nex » February 13, 2023, 5:19 pm
Tenior wrote:
My opinion that's great really
i hope to be accepted.
√√√√• +1
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Faraon78910

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Post by Faraon78910 » February 13, 2023, 8:33 pm
I think they should add all vehicles to donor shop and in game car shop too. I don't see any reason why they're not already there. It would be nice to be able to own more than 3 cars. Amount of maximum owned vehicles could maybe depend on general and mechanic score or something similar.
As for Car dealer class/skill it looks like too much work needs to be done and I don't think players would actually use this skill.

Cover

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Post by Cover » February 13, 2023, 10:07 pm
I see no reason of why not adding more vehicles to the carshops as they will encourage players to buy more vehicles that they really are interested in, some players don't like the faster vehicles but do like the classic ones, I am not sure about the job though.

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Nyut

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Post by Nyut » February 15, 2023, 7:33 am
I agree about adding the cars to the shops in SF and LV, it adds more options for the player. Albeit not all of the cars in the donation shop though, going to beat the purpose of donating for cars lol.

As for the job, i don't think its going to be that useful considering people could just go to the specified shop and buy them. Also considering that most players dont even play as mechanic nowadays, so yeah.
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Daemon

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Post by Daemon » February 16, 2023, 4:30 pm
+1 :D :)
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Richano

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Post by Richano » November 8, 2024, 1:52 pm
Hello,

I'm probably bumping this old topic right now, but I feel like cars in LS-RCR have been very stale even after the v10 update.

As for the suggestion itself, the job will probably not popular enough for it to be useful. If the job can make people depend on it then it will be useful. So please provide a different approach on the job.

I'm considering working to a solution for UCP and in-game carshops. I would focus on in-game right now, since donating for vehicles is not something every player can do. I have the following in mind:

- Adding all vehicles as donatable to UCP.
- Adding more vehicles to the in-game shop.
- Adding a new car type: special cars. These will have special bodykits made with tuning. However, it will require us to completely remove everything except from nitro and hydraulics from the tune command which technically makes it useless (/putnitro and /puthydraulics already exists).
- Increasing allowed personal vehicles (6?)

As for the special cars, this feature will then be combined with the casino's. casino's will have podiums with "special vehicles" on them, just like in GTA5. These special cars will be of very high value (ingame money, not dps) and there's one special car at a time.

As an optional feature, we can limit the amount of special cars sold (out of stock) and add rotations to them, meaning that every period of time the type of special car changes, depending on the rarity.

Please provide your feedback about what you think of each feature.
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Karu_Tepes

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Post by Karu_Tepes » November 8, 2024, 2:06 pm
- Adding all vehicles as donatable to UCP. <- NOT ALL! DO NOT GIVE THE CAFE CHILDREN A RHINO/HYDRA, IT WILL BE ABUSED!


- Adding more vehicles to the in-game shop. <- agreed. I got an update for a truck shop out in the desert approved years ago, was never added though. We could do with more emergency vehicles too


- Adding a new car type: special cars. These will have special bodykits made with tuning. However, it will require us to completely remove everything except from nitro and hydraulics from the tune command which technically makes it useless (/putnitro and /puthydraulics already exists). <- explain further? Are you talking about just tuned elegys, or like a rare custom armored truck?


- Increasing allowed personal vehicles (6?) <- i'd say go by category. 1 boat, 1 heli, 1 airplane, 3 cars, 1 truck, 2 emergency?
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Richano

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Post by Richano » November 8, 2024, 2:32 pm
November 8, 2024, 2:06 pmKaru_Tepes wrote:
- Adding all vehicles as donatable to UCP. <- NOT ALL! DO NOT GIVE THE CAFE CHILDREN A RHINO/HYDRA, IT WILL BE ABUSED!


- Adding more vehicles to the in-game shop. <- agreed. I got an update for a truck shop out in the desert approved years ago, was never added though. We could do with more emergency vehicles too


- Adding a new car type: special cars. These will have special bodykits made with tuning. However, it will require us to completely remove everything except from nitro and hydraulics from the tune command which technically makes it useless (/putnitro and /puthydraulics already exists). <- explain further? Are you talking about just tuned elegys, or like a rare custom armored truck?


- Increasing allowed personal vehicles (6?) <- i'd say go by category. 1 boat, 1 heli, 1 airplane, 3 cars, 1 truck, 2 emergency?
We will obviously not add vehicles with weapons there, just the vehicles you can drive with.

About the truck shop, I'm probably sure that it was scrapped since not many people would use it. Would rather add trucks to normal shop in LS if we were to add them.

About the special vehicles, as a starter we will only just use tunable cars (sultan, elegy, lowriders etc.) which already have full customisation in the /tune command as special vehicles. We will tune them with paintjobs/bodykits from /tune command, might even increase the health of the vehicle if people would like that to be factored in too. If people want more unique vehicles, we will add some non-tunable vehicles and combine it with some objects too.

I'm currently thinking about the following vehicle order: 1 boat, 2 helis, 2 airplanes, 6 cars. (will actually be 11 vehicles max)
Trucks and emergency vehicles are classed as cars.
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