A new system for hitmen

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Commander

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Commander
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Post by Commander » January 13, 2025, 12:33 am
Your name: Alessandro
Suggestion headline: Add
Picture: Keep the picture in this
Spoiler: show
Importance of suggestion: 10/10
Why should it be accepted: Okay, the new idea relates to the hitman class. Whenever they are going to carry out hit contracts placed on players, there needs to be some regulation regarding how criminal cops, SWAT, or army personnel can interact with the hitman. For example, teammates can cuff the hitman while trying to take the hit contract, and the user (the target of the hit) can either run or wait until the hitman is handcuffed, then kill him.

This doesn't seem to work correctly, as I've been cuffed for invalid reasons not even searched. It feels frustrating to be left cuffed until the hit contract moves to another location. I have plenty of proof to support my claims, and it feels more like provocation.

I know there are no specific rules for this situation, but there should be a system that prevents someone from cuffing a hitman while a hit is placed on them. This would allow the hitman to focus more on the hit placed and carry it out effectively. That's it.


I know their answers will be " they are allowed to cuff you" but not at all time cuff to defence self remove hitman class then if it is like
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Karu_Tepes

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Post by Karu_Tepes » January 13, 2025, 1:48 am
My suggestion would be more towards the rules, but it would be along the following...

1: LEOs may cuff a hitman who is wanted or being clearly hostile to them
2: LEOs may NOT cuff a hitman who is not hostile
3: LEOs may NOt cuff a hitman to help a user with a hit
4: Players with hits may defend themselves if a hitman comes to them, but is NOT allowed to target, hunt, or provoke hitmen into fighting them.
5: Players with hits may not go to unreasonable lengths to evade a hit, such as flying out over the open sea, hiding in an interior not accessible by hitmen, or purposely being arrested.
6: Players with hits may not AFK for more than 5 minutes in an inaccessible location, such as alcatraz.
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Hiresh

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Post by Hiresh » January 13, 2025, 7:22 pm
If you know the player with a hit is a LEO and can cuff you, don't go for a close range fight? Or am I being dumb?

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Karu_Tepes

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Post by Karu_Tepes » January 13, 2025, 7:28 pm
January 13, 2025, 7:22 pmHiresh wrote:
If you know the player with a hit is a LEO and can cuff you, don't go for a close range fight? Or am I being dumb?
It's not you being dumb, it's the players.

There's been a rash of jackasses who have been using cuffs and other tactics to make life hell for hitman. A few of them are...

1: chasing down hitmen to kill them despite them being non-hostile. I've literally seen players with hits waiting outside the LSPD to gun down unarmed hitmen as they get released from jail so they can rob them

2: groups of LEOs will carjack a hitman and cuff them, then leave them cuffed so a person with a hit can get ready, and open fire as soon as the 20 seconds passes.

3: some cops with hits have been cuffing hitmen then waiting for the cuffs to expire/search so they get the first 2-4 shots in before the hitman can even react, making for very unfair fights

4: some users are placing hits on each other and teaming up to hunt down hitmen. Usually these are invalid hits, but because hitman can't tell if anything was actually done, we cannot prove they are invalid to report the behavior.
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