Remove the dispatch message for (/bc)

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Remove the dispatch message for breaking handcuffs

91%
+1, I agree
10
9%
-1, I disagree (please reply and tell why)
1

Total votes: 11

Commander

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Post by Commander » January 23, 2025, 11:43 pm
Almost! So whenever we break the cuffs, we get cuffed again so fast that breaking the handcuffs feels pointless. It would be better if the message was removed whenever we break the handcuffs so
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Hiresh

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Post by Hiresh » January 23, 2025, 11:47 pm
I've added a poll to avoid the useless +1 replies.

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Hiresh

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Post by Hiresh » January 24, 2025, 1:09 am
I'm positive on this suggestion. I don't think this will be a big change for cops, but for SWATs it would be a big one. SWATs are always teamed up and most of the times when they drive to the checkpoint the player on top has pretyped cuff or taze with ID of the dragged criminal. When the criminal breaks their cuff, the player(s) on top immediately tazes or cuffs the criminal, the more amount of people on the car the more chance of him getting cuffed/tazed.

This change would give the criminal a better chance of escaping when dragged and would make SWAT have to be more alert. And I agree, it also is more realistic.

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VIPmr.Masek

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Post by VIPmr.Masek » January 24, 2025, 1:26 am
It's really nice and everything, but it takes a little time to do it I honestly liked the owner of this idea I also have an idea, but I still have a little time to publish it :)
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CresP

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Post by CresP » October 10, 2025, 11:54 am
Hi,

Law enforcement will no longer receive a message when a suspect attempts or succeeds in breaking cuffs (SWAT excluded).

Thanks for your suggestion!
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