/shock nerf

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Wizzy

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Post by Wizzy » January 3, 2026, 11:20 pm
January 3, 2026, 9:41 pmKaru_Tepes wrote:
Jesus Christ are we just gonna start a fucking "Well cops but criminals but cops" war on features now?

Swat bomb shouldn't have been nerfed, I agree on that.

BUT THAT DOESN'T MEAN LETS DISMANTLE THE ENTIRE SERVER!

I'm so sick of everyone complaining about everyone elses 'advantage' and getting shit nerfed. How about this, let's remove everything down to guns so no one can cuff or anything else and just make it TDM?

grow up
Can you refrain from commenting if you have nothing meaningful to say? Nerfing and buffing is part of the game to suggest, it's called balancing, Yes SSB got nerfed but it also got buffed, and this has nothing to do with that.
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Bombshell

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Post by Bombshell » January 3, 2026, 11:23 pm
January 3, 2026, 10:54 pmCrimson wrote:
January 3, 2026, 10:37 pmBombshell wrote:
I've always wondered why I can't /shock a cop while handcuffed, but I can do it against SWAT.

Any explanation from the developers?
Maybe because when you get cuffed by a cop you can move around and try to escape so you dont have to shock him, unlike swat you get freeze but you can shock and wait for your teammates to help you. That's what my logic says.
Playing as a SWAT is completely different from playing as a cop.

You have the opportunity to move around while handcuffed because a cop will simply arrest you in a few seconds using /ar. On the other hand, SWAT officer has to drag and deliver you to the nearest PD, giving you real opportunities to escape during the transfer. This is in addition to the battles and difficulties SWAT faces along the way, with criminals helping suspects to escape.
Last edited by Bombshell on January 3, 2026, 11:25 pm, edited 1 time in total.

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Wizzy

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Post by Wizzy » January 3, 2026, 11:25 pm
January 3, 2026, 10:59 pmThorax wrote:
this happens very often to SWAT members, once a wanted suspect is already handcuffed and clearly failed the escape, they start spamming /sh instead of accepting the outcome.

by the logic, being cuffed means that ur hands are restrained behind your back, u are already suspended and controlled, so abusing /sh command in that situation makes no sense.

if a criminal wants to escape, he uses /sh whenever he wants but that should be done only BEFORE getting cuffed, not after losing the situation. once cuffed, the only fair and reasonable command that should remain available is /bc. since breaking the cuffs is intended and realistic escape method.

abusing /sh while being cuffed is clearly unfair for the SWAT, especially when the suspect cannot be tazed or damaged during that state. while it affects only SWAT members, not regular cops, do u really see that realistic or fair?
Agreed, you can shock as much as you want, but once you are cuffed it's practically game over. You shouldn't be able to spam shock, the only command that should be appropriate is /bc, S.W.A.T. cuffs freeze you in place because it's a special feature we get so how come if they can't move, they can still shock? and if they're cuffed by any normal LEO it's the opposite, it's not balanced because I reckon that spam shocking is easier than just running away while you're cuffed at a slower speed, so they should buff S.W.A.T. cuffs so they are unable to shock when cuffed.
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Wizzy

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Post by Wizzy » January 3, 2026, 11:34 pm
January 3, 2026, 11:23 pmBombshell wrote:

Playing as a SWAT is completely different from playing as a cop.

You have the opportunity to move around while handcuffed because a cop will simply arrest you in a few seconds using /ar. On the other hand, SWAT officer has to drag and deliver you to the nearest PD, giving you real opportunities to escape during the transfer. This is in addition to the battles and difficulties SWAT faces along the way, with criminals helping suspects to escape.
Well said, both situations are bad for criminals because they got cuffed, it's hard to get cuffed since you can use shock a lot, especially if it's a 1v1, but once you are cuffed it is very unlikely to escape, but it's more likely to escape during the transfer when a S.W.A.T. member drags you since it takes a while and there are other criminals that can help you escape or distract so you can slip out. On the other hand there's not much you can do against an instant /ar.
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Bombshell

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Post by Bombshell » January 3, 2026, 11:37 pm
January 3, 2026, 11:25 pmTheNinjaWizzard wrote:
January 3, 2026, 10:59 pmThorax wrote:
this happens very often to SWAT members, once a wanted suspect is already handcuffed and clearly failed the escape, they start spamming /sh instead of accepting the outcome.

by the logic, being cuffed means that ur hands are restrained behind your back, u are already suspended and controlled, so abusing /sh command in that situation makes no sense.

if a criminal wants to escape, he uses /sh whenever he wants but that should be done only BEFORE getting cuffed, not after losing the situation. once cuffed, the only fair and reasonable command that should remain available is /bc. since breaking the cuffs is intended and realistic escape method.

abusing /sh while being cuffed is clearly unfair for the SWAT, especially when the suspect cannot be tazed or damaged during that state. while it affects only SWAT members, not regular cops, do u really see that realistic or fair?
Agreed, you can shock as much as you want, but once you are cuffed it's practically game over. You shouldn't be able to spam shock, the only command that should be appropriate is /bc, S.W.A.T. cuffs freeze you in place because it's a special feature we get so how come if they can't move, they can still shock? and if they're cuffed by any normal LEO it's the opposite, it's not balanced because I reckon that spam shocking is easier than just running away while you're cuffed at a slower speed, so they should buff S.W.A.T. cuffs so they are unable to shock when cuffed.
To those who ask why we don't move when we're handcuffed by SWAT, you should know that this isn't an advantage, but rather the bare minimum our cuffs can offer in the face of our difficult mission.
Playing as a SWAT is completely different from playing as a cop.

You have the opportunity to move around while handcuffed because a cop will simply arrest you in a few seconds using /ar. On the other hand, SWAT officer has to drag and deliver you to the nearest PD, giving you real opportunities to escape during the transfer. This is in addition to the battles and difficulties SWAT faces along the way, with criminals helping suspects to escape.

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ThoraX

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Post by ThoraX » January 3, 2026, 11:41 pm
January 3, 2026, 11:37 pmBombshell wrote:
January 3, 2026, 11:25 pmTheNinjaWizzard wrote:
January 3, 2026, 10:59 pmThorax wrote:
this happens very often to SWAT members, once a wanted suspect is already handcuffed and clearly failed the escape, they start spamming /sh instead of accepting the outcome.

by the logic, being cuffed means that ur hands are restrained behind your back, u are already suspended and controlled, so abusing /sh command in that situation makes no sense.

if a criminal wants to escape, he uses /sh whenever he wants but that should be done only BEFORE getting cuffed, not after losing the situation. once cuffed, the only fair and reasonable command that should remain available is /bc. since breaking the cuffs is intended and realistic escape method.

abusing /sh while being cuffed is clearly unfair for the SWAT, especially when the suspect cannot be tazed or damaged during that state. while it affects only SWAT members, not regular cops, do u really see that realistic or fair?
Agreed, you can shock as much as you want, but once you are cuffed it's practically game over. You shouldn't be able to spam shock, the only command that should be appropriate is /bc, S.W.A.T. cuffs freeze you in place because it's a special feature we get so how come if they can't move, they can still shock? and if they're cuffed by any normal LEO it's the opposite, it's not balanced because I reckon that spam shocking is easier than just running away while you're cuffed at a slower speed, so they should buff S.W.A.T. cuffs so they are unable to shock when cuffed.
To those who ask why we don't move when we're handcuffed by SWAT, you should know that this isn't an advantage, but rather the bare minimum our cuffs can offer in the face of our difficult mission.
Playing as a SWAT is completely different from playing as a cop.

You have the opportunity to move around while handcuffed because a cop will simply arrest you in a few seconds using /ar. On the other hand, SWAT officer has to drag and deliver you to the nearest PD, giving you real opportunities to escape during the transfer. This is in addition to the battles and difficulties SWAT faces along the way, with criminals helping suspects to escape.
yee they didn't even wonder why is it "SPECIAL WEAPONS AND TACTICS" lol
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Karu_Tepes

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Post by Karu_Tepes » January 3, 2026, 11:47 pm
January 3, 2026, 11:20 pmTheNinjaWizzard wrote:
January 3, 2026, 9:41 pmKaru_Tepes wrote:
Jesus Christ are we just gonna start a fucking "Well cops but criminals but cops" war on features now?

Swat bomb shouldn't have been nerfed, I agree on that.

BUT THAT DOESN'T MEAN LETS DISMANTLE THE ENTIRE SERVER!

I'm so sick of everyone complaining about everyone elses 'advantage' and getting shit nerfed. How about this, let's remove everything down to guns so no one can cuff or anything else and just make it TDM?

grow up
Can you refrain from commenting if you have nothing meaningful to say? Nerfing and buffing is part of the game to suggest, it's called balancing, Yes SSB got nerfed but it also got buffed, and this has nothing to do with that.
I said something meaningful... stop suggesting nerfs for everything as retaliation for something else being nerfed. I see this happen all the time. One thing gets nerfed for the cops, then the cops suggest nerfing criminals, then criminals try to nerf cops, and it becomes a long drawn out pissing contest with no winner.

The only time this shit happens is when something gets a nerf, and it always become a war. I'm tired of seeing close friends fighting like lifelong enemies over this shit.
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Cover

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Post by Cover » January 3, 2026, 11:55 pm
Back then, we were unable to shock while being cuffed because we had the ability to move. If you’re wondering why cops are immune to shocking when they cuff someone, it's because you have the chance to move or run while cuffed by them, unlike SWAT cuffs, which freeze you in place with no ability to move.

If you want immunity to shocking, then you're essentially asking to remove the freezing/stun animation while cuffed.

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Bombshell

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Post by Bombshell » January 4, 2026, 12:13 am
Playing as a SWAT is completely different from playing as a cop.

You have the opportunity to move around while handcuffed because a cop will simply arrest you in a few seconds using /ar. On the other hand, SWAT officer has to drag and deliver you to the nearest PD, giving you real opportunities to escape during the transfer. This is in addition to the battles and difficulties SWAT faces along the way, with criminals helping suspects to escape.

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Wizzy

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Post by Wizzy » January 4, 2026, 2:55 am
January 3, 2026, 11:47 pmKaru_Tepes wrote:
I said something meaningful... stop suggesting nerfs for everything as retaliation for something else being nerfed. I see this happen all the time. One thing gets nerfed for the cops, then the cops suggest nerfing criminals, then criminals try to nerf cops, and it becomes a long drawn out pissing contest with no winner.

The only time this shit happens is when something gets a nerf, and it always become a war. I'm tired of seeing close friends fighting like lifelong enemies over this shit.
Like I said, our previous nerf has nothing to do with this, I haven't played in a while until today and I just happen to start suggesting for certain tweaks, because I can do that. I don't care if you are tired or not it's my right. I'm gonna keep suggesting for other things that I think the community would like, mainly S.W.A.T. related.
But if you have nothing else say except "Stop fighting!!" then please stop commenting.
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