Server Updates and Additions 2026

If you have a suggestion related to our server & gamemode, you can share it here.

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ThoraX

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Post by ThoraX » April 25, 2026, 10:07 pm
interesting ideas... +1
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Wazuki

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Post by Wazuki » April 25, 2026, 11:08 pm
More likely roleplay actions, worth a try.

CezPlayer

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Post by CezPlayer » April 26, 2026, 7:50 am
Why not? Additions like the ones described in the suggestion will vary the gameplay, if the developers are willing to implement at least one of them it would be fun.

Kobra.

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Post by Kobra. » April 26, 2026, 8:17 am
interesting ideas
i agree with u +1
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69?

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Post by 69? » April 26, 2026, 9:32 am
Positive I support this suggestion
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Meow

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Post by Meow » April 26, 2026, 10:34 pm
Adding more robberies won’t change the fact that nobody even attempts to rob businesses anymore. The issue isn’t the amount of robbery locations it’s that the reward system makes it not worth doing. If rob skill rewards were reworked and the money was actually effective/profitable, players would start grinding robberies again instead of just cophunting because there would finally be a good reason to do it and people will start consider cnr gamemode more seriously instead of tdm.

Swaka

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Post by Swaka » April 28, 2026, 9:54 am
April 26, 2026, 10:34 pmMeow wrote:
Adding more robberies won’t change the fact that nobody even attempts to rob businesses anymore. The issue isn’t the amount of robbery locations it’s that the reward system makes it not worth doing. If rob skill rewards were reworked and the money was actually effective/profitable, players would start grinding robberies again instead of just cophunting because there would finally be a good reason to do it and people will start consider cnr gamemode more seriously instead of tdm.
This ^
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Vic

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Post by Vic » April 28, 2026, 5:18 pm
April 26, 2026, 10:34 pmMeow wrote:
Adding more robberies won’t change the fact that nobody even attempts to rob businesses anymore. The issue isn’t the amount of robbery locations it’s that the reward system makes it not worth doing. If rob skill rewards were reworked and the money was actually effective/profitable, players would start grinding robberies again instead of just cophunting because there would finally be a good reason to do it and people will start consider cnr gamemode more seriously instead of tdm.
The best suggestion I have is to add a turf system. Each group or gang would start with 1–2 turfs, marked with their color and located around their base. For example, if my base is in Glen Park, that area would be my permanent turf (purple color). I wouldn’t be able to start a turf war there, but I could start a fight for other areas against gangs like Blackouts using a command such as /captureturf. As mentioned before, the capture could last around 10 minutes, and the outcome would depend on how many members of each gang die during the fight. This system would make the server feel much more alive, especially if players can get wanted levels and the police are able to arrest or kill during these events. Rewards should be based on how many turfs a gang controls, with payouts given through paychecks over time. The turf system could reset every month to keep things fresh and competitive. I actually played on a Russian roleplay server about 10 years ago that had a similar gangs system where we captured territories, and it worked really well.

The rewards could include:

Paychecks
Crates with weapons, items, and drugs for the racks.
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JohnCarer

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Post by JohnCarer » May 3, 2026, 3:32 pm
Turf system is in progress and nearly completed for Turfs v1.q
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