About turfs

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Highnasty

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HighNasty
Duel Master
Posts: 250
Joined: June 15, 2019, 7:09 am
Location: yo home

Post by Highnasty » May 16, 2026, 10:29 am
Hey, I am trying to help about turfs that make easier to us especially the turfs waiting

I would like to suggest this very important command

/turfinfo = to sees where the locations at and see who cap the turf , minutes to end the turfs / https://imgur.com/a/p6TzHCm

/nextturf = when we can turfs again

Add this very helpful commands that can avoid rulebreaks. When the gangs and cops inside the turfs color map

/signcheck - server number example : /signcheck 504934 / 124959 and when the signchecks hits your screen . it means you can shoot the gangs and LEOs, You only shoot the player when Inside the red map - turfmap https://imgur.com/a/WoXjB2o

hope it will be helpful about the turfs.

https://imgur.com/a/J5yv0bG / https://imgur.com/a/FJRaJrH = When the enemies are clean and the capper is safe by protected to his groupmates, it should be run to yellow checkpoint and type /capture
to cap the turfs and its winable , its up to the loseable groups. if they making RG and Rushing Back If they seeing the turf time if they can cap too by using this commands /turfinfo
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Highnasty

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HighNasty
Duel Master
Posts: 250
Joined: June 15, 2019, 7:09 am
Location: yo home

Post by Highnasty » May 16, 2026, 11:41 am
BUMP
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Hiresh

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[Lsrcr]Hiresh
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Posts: 1031
Joined: July 20, 2017, 1:04 pm
Location: Netherlands

Post by Hiresh » May 16, 2026, 3:55 pm
Hi,

I appreciate you taking the time to make suggestions so we can release turfs in the best way possible. Most of the features you mentioned are already implemented, just in a different way. I'd recommend participating in turfs first once they’re released so you can get a better feel for how the system works. After that, feel free to make suggestions based on your experience.

I’ll close this for now.

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