Hey, I am trying to help about turfs that make easier to us especially the turfs waiting
I would like to suggest this very important command
/turfinfo = to sees where the locations at and see who cap the turf , minutes to end the turfs / https://imgur.com/a/p6TzHCm
/nextturf = when we can turfs again
Add this very helpful commands that can avoid rulebreaks. When the gangs and cops inside the turfs color map
/signcheck - server number example : /signcheck 504934 / 124959 and when the signchecks hits your screen . it means you can shoot the gangs and LEOs, You only shoot the player when Inside the red map - turfmap https://imgur.com/a/WoXjB2o
hope it will be helpful about the turfs.
https://imgur.com/a/J5yv0bG / https://imgur.com/a/FJRaJrH = When the enemies are clean and the capper is safe by protected to his groupmates, it should be run to yellow checkpoint and type /capture
to cap the turfs and its winable , its up to the loseable groups. if they making RG and Rushing Back If they seeing the turf time if they can cap too by using this commands /turfinfo
I appreciate you taking the time to make suggestions so we can release turfs in the best way possible. Most of the features you mentioned are already implemented, just in a different way. I'd recommend participating in turfs first once they’re released so you can get a better feel for how the system works. After that, feel free to make suggestions based on your experience.