Helicopter Gunner + Rope slide. - Approved

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[Lsrcr]Nitro.

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Post by [Lsrcr]Nitro. » August 2, 2014, 6:26 am
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Suggestion: This has already been suggested before but I'll re-suggest it. The suggestion is to make it so you can rapple down from a helicopter using a certain CMD once you're in the passenger seat of a helicopter (the CMD will be usable by SWAT).
Someone had already created a script for this as well but I won't post it unless I'm asked to, here's a demonstration video.

Reason: Why do we need it? Well we are SWAT so we should be able to do this kind of stuff just as the SWAT in the singleplayer can.

In-Game Name: [Lsrcr]Nitro
Suggestion: Add a way to shoot from the SWAT maverick as a passenger. How? Well there's also a pre-made script for this which I will post if I'm asked to. Here's a demonstration video.

Reason: Well I think this will make SWAT truly a unique and amazing faction. It will also add the ability for us to use other vehicles other than the usual Sultan. Also, if this is added I think it would only make sense to have the rope slide added as well.
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Elite

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Post by Elite » August 2, 2014, 7:41 am
swat will get to op if this will be added...

CyClon3

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Post by CyClon3 » August 2, 2014, 8:10 am
1) This can cause a few additional bugs but why not if the scripting resources in Lsrcr aren't overloaded. Well, parachutes already exist - allowing you to travel long vertical distances on Y axis: but why not, rope could drop you quickly onto suspects. I like the idea though, very cool. There should be a limitation to not make this overpowered such as taking 20dmg to HP by a fall and not being to use cop commands while on rope.
2) Yes! Adding functional surface area to helicopters is a good idea, SWAT will then use a much wider variety of tactics. However, cons include having a really good heli pilot that has gamesense + you will need a minimum of 2 SWAT members for this to be useable and around 4 SWAT members to be effective (depending on shooting skills and pilot).

Both ideas combine well so +1. SWAT will already get /pull and (maybe) /spikes so I'm not sure if additional cmds such as /rope will come soon. I'm also scared features like these won't be nicely balanced, as Elite wrote "op".
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Kaosx234

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Post by Kaosx234 » August 2, 2014, 8:26 am
I don't see any OP here. We already have a helicopter to do the "Helicopter Gunner" but it's a bit slower.

I am giving +1 to both of suggestions.
Elite wrote:
swat will get to op if this will be added...
If you're going to say something, please elaborate it.
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[Lsrcr]Nitro.

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Post by [Lsrcr]Nitro. » August 2, 2014, 8:55 am
Elite wrote:
swat will get to op if this will be added...
There's a difference between something you are required to be skilled to do (such as fly this helicopter without making die / explode) and something which is clearly OP (If using the Hunter's weapons on suspects who are on foot / in a vehicle was allowed, this would be indeed OP).

Unless you were thinking of something else.
CyClon3 wrote:
1) This can cause a few additional bugs but why not if the scripting resources in Lsrcr aren't overloaded. Well, parachutes already exist - allowing you to travel long vertical distances on Y axis: but why not, rope could drop you quickly onto suspects. I like the idea though, very cool. There should be a limitation to not make this overpowered such as taking 20dmg to HP by a fall and not being to use cop commands while on rope.
2) Yes! Adding functional surface area to helicopters is a good idea, SWAT will then use a much wider variety of tactics. However, cons include having a really good heli pilot that has gamesense + you will need a minimum of 2 SWAT members for this to be useable and around 4 SWAT members to be effective (depending on shooting skills and pilot).

Both ideas combine well so +1. SWAT will already get /pull and (maybe) /spikes so I'm not sure if additional cmds such as /rope will come soon. I'm also scared features like these won't be nicely balanced, as Elite wrote "op".
For the 1st thing, if you'd like to have a few limitations so it will indeed not be OP as you've mentioned, I thought about this:
If you use it you will have a prep time, so you will have to wait 3 seconds before using it (you won't be able to move your character) which will make you vulnerable and when you drop on the ground you have a prep time of 1 second before you can move. There will also be a certain height limit so you can't just rapple off the star tower all the way down to the ground.
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Avi007

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Post by Avi007 » August 2, 2014, 9:43 am
Great ideas nitro!

+1 for both.

Shady

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Post by Shady » August 2, 2014, 9:46 am
+1 for both
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[Lsrcr]Veran

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Post by [Lsrcr]Veran » August 2, 2014, 9:57 am
Shaco wrote:
+1 for both

Lolmomlol

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Post by Lolmomlol » August 2, 2014, 10:37 am
Very great idea's! it will be usefull for the swat team! 1+ for both, i hope i see them added.
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Wolf.

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Post by Wolf. » August 2, 2014, 10:56 am
Great suggestions i vote +1 for both of them.
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I didnt know i was so popular:


by Robberman » March 12, 2015, 9:45 am
One of my best friends around here.
You will be missed wolfy

by alberto2011 » March 19, 2015, 9:15 am
I sincerely hope and literally would die of laughter if you took a rpg middle to your anus you ungrateful cock muncher but sad to see you go although i love watching you while you leave

by killdahobo99 » April 8, 2015, 3:47 pm
as president of the evil Israel pls stop bullying Iran

If your actually leaving, take care wolf. Your a funny dude and its always fun talking to you on TS

by Kaosx234 » May 14, 2016, 9:03 pm
ure not leaving

by Carl_J » May 14, 2016, 4:41 pm
fuck off Wolfman

by Koopz » March 7, 2014, 12:02 pm
Aww wolf, didn't expect this *cries*
I hope you comeback soon and we can wolf around, eh?
Take care friendliest of the friendly friends!
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