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Moiz Nouman wrote:-1I didn't see for a while that SWAT was failing to /cuff a player in 1-2 seconds after the taze.
Criminals right now have really low chances of escaping from us. Imagine with auto cuffs criminals will have 0% of chances of escaping.

Zoroark wrote:I've given people in game moneyHis life is fulfilled now
In life, it's not the most genetic person who wins or the guy who has the most potential to win. It's the person with perseverance who wins. Always wants to get up and go at it again. That's the guy you need to be! - Greg Plitt

Kaosx234 wrote:yeah but imagine if your fighting like 5-6 criminals with your team, you just type /taze id and he gets auto-cuffed... won't that become a bit OP ? In my eyes, criminals should at-least have any chances to fight back or run away if they are a bit far from the cuffing range...Moiz Nouman wrote:-1I didn't see for a while that SWAT was failing to /cuff a player in 1-2 seconds after the taze.
Criminals right now have really low chances of escaping from us. Imagine with auto cuffs criminals will have 0% of chances of escaping.
/Bc is still an option
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