Kidnap suggestion

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Game

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Game
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Post by Game » December 17, 2014, 7:55 pm
Suggestion:

To use the /cutrope command, you must have bought a scissor(new item) from the 24/7.
If you dont carry a scissor, the only way to escape is to /ransom id.

Reason:

First of all its more roleplayish and as for the second im kinda sick of people escaping so easily, its already kinda hard to get someone in your car, let stay having the luck he wont cut the rope.

Also, maybe add a percentage of luck you have, maybe 50%, to be able to cut the rope when you have a scissor.

Thanks for reading.
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Anaas

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Post by Anaas » December 17, 2014, 8:24 pm
I definitely agree with this. +1

Auto

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Post by Auto » December 18, 2014, 12:21 am
Should be a pocket knife, or a razor/box cutter or something. Scissors sounds kind of lame, lol. But even when you have the item, there should still be a chance that you fail to cut the rope, like you lose grip of the razor/knife and you drop it by mistake. Once you drop it, your only chance of escape should be to pay ransom.

Deadly

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Post by Deadly » December 19, 2014, 9:27 am
Awesome idea.
+1
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[Lsrcr]Yakuza

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Post by [Lsrcr]Yakuza » December 19, 2014, 4:36 pm
Big idea +1
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inzanee

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Post by inzanee » December 20, 2014, 2:54 am
Good Idea +1
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Ael

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Post by Ael » December 20, 2014, 3:38 pm
Sounds cool to me and it would make the server more roleplayish as Game said

+1
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Fantastic

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Post by Fantastic » December 20, 2014, 6:14 pm
/support.

Sure, why not? Would definitely enhance the roleplay experience.

Game

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Post by Game » December 21, 2014, 8:46 pm
Auto wrote:
But even when you have the item, there should still be a chance that you fail to cut the rope, like you lose grip of the razor/knife and you drop it by mistake. Once you drop it, your only chance of escape should be to pay ransom.
Game_Over wrote:

Also, maybe add a percentage of luck you have, maybe 50%, to be able to cut the rope when you have a scissor.

Thanks for reading.
XD

And yeah scissor/knife whatever, doesnt really matter :p
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Jed

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Post by Jed » December 22, 2014, 12:50 am
+1
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