Suggestion.

Have you got something in mind that you'd like to suggest for S.A. Army? Post your suggestions & improvements for S.A. Army here.

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Jed

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Post by Jed » May 6, 2015, 9:31 am
[Lsrcr]Demon. wrote:
What about adding a minigun ? And spawning with a wallet/cork. We should probably add a personal infernus that would spawn infront of every army member with a command like /op or something like that.

-1
You don't even know what OP means.

+1 for sawn off
-1 for changing spawn loc
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Demon.

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Post by Demon. » May 6, 2015, 12:54 pm
[Lsrcr]Jed wrote:
[Lsrcr]Demon. wrote:
What about adding a minigun ? And spawning with a wallet/cork. We should probably add a personal infernus that would spawn infront of every army member with a command like /op or something like that.

-1
You don't even know what OP means.

+1 for sawn off
-1 for changing spawn loc
Since a command like /overpowered would sound lame I used op as a shortcut, you have once more failed in trying to be a smartass.

OT: It literally takes 10* (typo omfg) seconds to get sawn offs from the weapons shelf thingy, we're already too overpowered, just give the criminals a chance for god sake, 10k hp tank, a fucking 60 ton vehicle with a stunning 10k hp, yet you want more ?
Last edited by Demon. on May 6, 2015, 6:42 pm, edited 3 times in total.

Jed

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Post by Jed » May 6, 2015, 4:07 pm
[Lsrcr]Demon. wrote:
[Lsrcr]Jed wrote:
[Lsrcr]Demon. wrote:
What about adding a minigun ? And spawning with a wallet/cork. We should probably add a personal infernus that would spawn infront of every army member with a command like /op or something like that.

-1
You don't even know what OP means.

+1 for sawn off
-1 for changing spawn loc
Since a command like /overpowered would sound lame I used op as a shortcut, you have once more failed in trying to be a smartass.

OT: It literally takes 20 seconds to get sawn offs from the weapons shelf thingy, we're already too overpowered, just give the criminals a chance for god sake, 10k hp tank, a fucking 60 ton vehicle with a stunning 10k hp, yet you want more ?
What's OP in making Sawnoffs default weapon?You failed to answer me.Your stupidity amazes me.
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Demon.

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Post by Demon. » May 6, 2015, 4:38 pm
[Lsrcr]Jed wrote:
What's OP in making Sawnoffs default weapon?You failed to answer me.Your stupidity amazes me.
You didn't ask me anything, since you're obviously missing some brain cells I'll put it this way.
(LSA RIOT)
A criminal kills an army member, now since you spawn few miles away you can be at the criminals location (LSA) in 40 seconds. Now if we add sawn-offs as a default weapon, we would be at the criminal's loc (LSA) in about 15seconds giving the criminal less chances of getting ammunition (assuming he's not a bounty hunter).

Now let's stop this before we get warned.

Soldier

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Post by Soldier » May 7, 2015, 8:39 am
[Lsrcr]Demon. wrote:
[Lsrcr]Jed wrote:
What's OP in making Sawnoffs default weapon?You failed to answer me.Your stupidity amazes me.
You didn't ask me anything, since you're obviously missing some brain cells I'll put it this way.
(LSA RIOT)
A criminal kills an army member, now since you spawn few miles away you can be at the criminals location (LSA) in 40 seconds. Now if we add sawn-offs as a default weapon, we would be at the criminal's loc (LSA) in about 15seconds giving the criminal less chances of getting ammunition (assuming he's not a bounty hunter).

Now let's stop this before we get warned.
Let's make it fair for the criminals, remove nades m4 and deagle, too op, let the crimes run away. now IRL , armies are prepared with all kind of guns aren't they?
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Jed

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Post by Jed » May 7, 2015, 9:52 am
[Lsrcr]Soldier wrote:
[Lsrcr]Demon. wrote:
[Lsrcr]Jed wrote:
What's OP in making Sawnoffs default weapon?You failed to answer me.Your stupidity amazes me.
You didn't ask me anything, since you're obviously missing some brain cells I'll put it this way.
(LSA RIOT)
A criminal kills an army member, now since you spawn few miles away you can be at the criminals location (LSA) in 40 seconds. Now if we add sawn-offs as a default weapon, we would be at the criminal's loc (LSA) in about 15seconds giving the criminal less chances of getting ammunition (assuming he's not a bounty hunter).

Now let's stop this before we get warned.
Let's make it fair for the criminals, remove nades m4 and deagle, too op, let the crimes run away. now IRL , armies are prepared with all kind of guns aren't they?
Exactly.Your argument is just stupid Demon,face it.
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Demon.

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Post by Demon. » May 7, 2015, 11:48 am
[Lsrcr]Soldier wrote:
[Lsrcr]Demon. wrote:
[Lsrcr]Jed wrote:
What's OP in making Sawnoffs default weapon?You failed to answer me.Your stupidity amazes me.
You didn't ask me anything, since you're obviously missing some brain cells I'll put it this way.
(LSA RIOT)
A criminal kills an army member, now since you spawn few miles away you can be at the criminals location (LSA) in 40 seconds. Now if we add sawn-offs as a default weapon, we would be at the criminal's loc (LSA) in about 15seconds giving the criminal less chances of getting ammunition (assuming he's not a bounty hunter).

Now let's stop this before we get warned.

Let's make it fair for the criminals, remove nades m4 and deagle, too op, let the crimes run away. now IRL , armies are prepared with all kind of guns aren't they?
@Jed & Soldier
No they're not, they don't carry 9 kinds of weapons on them. And they don't automatically spawn with Sawnoffs. If it is as you say it is then we should get an RPG right ? (real life armies have that) Trust me, don't confuse Real life with a damn game. Sorry my friend you argument is just not valid.

Jed

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Post by Jed » May 7, 2015, 7:46 pm
Okay then,what about removing one weapon that's rarely used like Sniper,and add Sawnoff instead?
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Lumix

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Post by Lumix » May 15, 2015, 12:53 pm
-1

We already have 1000 sniper bullets and 5000 m4 bullets, isnt it enough?
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[Lsrcr]PiPo

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Post by [Lsrcr]PiPo » May 15, 2015, 1:17 pm
Never had problems with it, we are army. Not a lazy book reading club or something.

To small a change to annoy seniors with.

Thanks for your suggestion.
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