Suggestion about Dragging - Not approved

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Naruk

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Post by Naruk » May 19, 2015, 6:41 am
Ingame Name: Naruk
Suggestion: What if there was some command to check the place of your last entered vehicle. The first thing that came to my mind was giving a specific limit of distance on draggin, but if then the 2/3 rule will become ineffective since the game works that way ( so i thought you guys would disagree with the first that came into my mind, because The swat should be really careful and responsible.
Reason:Due to certain situations, and to avoid future complication, it is best to have something that aids you in locating ur last entered vehicle. I know you guys would say, not needed because we should train our selves to be present in mind, but still this will greatly help. I mean this is best solution I could think of, cuz sometimes people really commit mistake, atleast theres something that guides. Like /locv then Vehicle location narket, idlewood etc. and if the car was destroyed- None (Destroyed)...

So guys what do you think? Just please be open minded.
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Boone

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Post by Boone » May 19, 2015, 7:45 am
I know that last issue you've been through was unpleasant, but it doesn't mean that' it's a major issue. I'm also sorry for what happened to you but rules are rules and they apply for everyone.

ON TOPIC:

To be honest, dragging into the right vehicle isn't something complex. Any short memory can know what vehicle you lastly entered. If you are unsure, just re-enter the vehicle and make sure you entered it, then exit it and drag the suspect. Don't be impatient, impatience may lead to the commitment of unnecessary mistakes. That one suspect isn't worth a warning :)

It's also easy to know also if your vehicle is destroyed or not. You must make sure it isn't. If you cannot see it (it's detectable on the map, you can see a small transparent square or triangle on the map), then it's probably destroyed. It's also invulnerable if there is no driver in it, just saying.

In some words, I believe it's unnecessary ;)

I would like to ask you to be patient, I know there are some problems being new as a Private with getting along but me and Hashish are working on a creative project so please be patient.

Naruk

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Naruk
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Post by Naruk » May 19, 2015, 7:56 am
Boone wrote:
I know that last issue you've been through was unpleasant, but it doesn't mean that' it's a major issue. I'm also sorry for what happened to you but rules are rules and they apply for everyone.

ON TOPIC:

To be honest, dragging into the right vehicle isn't something complex. Any short memory can know what vehicle you lastly entered. If you are unsure, just re-enter the vehicle and make sure you entered it, then exit it and drag the suspect. Don't be impatient, impatience may lead to the commitment of unnecessary mistakes. That one suspect isn't worth a warning :)

It's also easy to know also if your vehicle is destroyed or not. You must make sure it isn't. If you cannot see it (it's detectable on the map, you can see a small transparent square or triangle on the map), then it's probably destroyed. It's also invulnerable if there is no driver in it, just saying.

In some words, I believe it's unnecessary ;)

I would like to ask you to be patient, I know there are some problems being new as a Private with getting along but me and Hashish are working on a creative project so please be patient.
Yeah, I guess you're right, I think Im just really a high - paced gaming player.
"LIfe is fair because it is unfair to everyone."

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Wajeeh

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Post by Wajeeh » May 19, 2015, 8:34 am
Not needed.
    • Reasons :
  • If you are not sure about the last vehicle you entered, donot drag or enter any car which has a spawn nearby.
  • Sometimes the vehicle just gets disappeared or teleports back to its spawning place when you drag, but there are like 1% chances of this happening.
  • There is no difficulty remembering if the vehicle you were just using to drag a suspect was destroyed or not.
So its not worth programming alot when you can just avoid these situations taking precautionary steps.

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RiseOfTheDark

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Post by RiseOfTheDark » May 19, 2015, 10:48 am
-1
Such a suggestions won't be accepted since Johnson can't add the all ideas, so CresP is "filtering" the ideas and moving on only the ones we really NEED.
Regards, RiseOfTheDark.
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OsamaAbouelhassan

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Post by OsamaAbouelhassan » May 19, 2015, 11:06 am
Well, even if this was added .. I'll tell you it's disadvantages

1) some locations on the map are really wide and spacious .. idlewood for example

2) it needs some time which would cause several issues including not securing the suspect

Maybe more ..
So following Wajeeh's and boone's advice would be better... -1
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Naruk

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Post by Naruk » May 19, 2015, 11:55 am
I would like to defend but Im really tired. But yeah Itll be ahuge scriiting and programmong to be done. #
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CXdur

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Post by CXdur » May 20, 2015, 1:06 pm
Sorry, but this will not be added.

It's your own responsibility to make sure that you are not violating any rules when dragging a suspect. It requires your full attention and there is no need to make the current system more complicated than it already is.
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