Safezone vulnerability for contracts

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Boone

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Post by Boone » July 24, 2015, 3:41 am
Name: Boone

Suggestion headline: Making contracts vulnerable inside the police safezone(s)

Importance of suggestion: 9.9/10

Why should it be accepted: We are sick of this, literally. We had enough of cops camping inside the safezone and trying to avoid death while having a hit contract. It's the same as going away-from-keyboard or leaving the game. SAME. THING. Evading the vulnerability of death. We are sick of them shooting us from it, running into it while having a little bit of health and taking armor. We had enough as hit-men and we demand fairness. So simply the suggestion is to make law enforcers vulnerable while having a hit contract in ANY safezone.

CriticaL

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Post by CriticaL » July 24, 2015, 3:57 am

Boone

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Post by Boone » July 24, 2015, 5:09 am
We'll try again.

Demon.

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Post by Demon. » July 24, 2015, 5:13 am
Boone wrote:
We'll try again.
viewtopic.php?f=386&t=50372

Vinny_Chenzo

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Post by Vinny_Chenzo » July 24, 2015, 6:05 am
+1

After reading this suggestion. I give my vote. That's BS for a cop to have an unfair advantage over a Hitman whos only job is to take out their target But, How can they if you cant deal damage in a safe Zone?

Think about these things before you decide and say DENIED.


"How often is it that a cop gets a Hit?"
"How often are Hitmen Actually on to fulfill the hit"
"The safezone feature replenishes once the hit is gone"
"it will make being a Hit man a more attractive to other players"
"It won't take away every cops safezone feature only the cop who has a hit"
"Not everyone can damage the cop with a hit only HITMEN can so the safezone feature is removed only for the HITMAN so they can damage cops inside the safezone"

I mean it only make sense. A HITMEN is a guy looking to take someone out quite like an assassin. Why call it a hitman. If you cant actually HIT people 100% of the time. There should be nowhere to hide from them they are the "boogeyman" and they will come to get you lol...

my final words...

Cop or no cop. If you have a hit you lose the safezone features anyplace offers. And this feature is only if you are a HITMAN. So innocent civs can't just shoot cops in a safe zone.


Or offer a new job "Assassin" which requires like 1000 score. And they are essentially a hitman but just with that feature. But then everyone would jut be them so why not add this?

Faraon78910

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Post by Faraon78910 » July 24, 2015, 6:53 am
SAFE ZONE
SAFE ZONE
SAFE ZONE
SAFE SAFE SAFE

Demon.

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Post by Demon. » July 24, 2015, 7:21 am
Vinny_Chenzo wrote:
I mean it only make sense. A HITMEN is a guy looking to take someone out quite like an assassin.
Oh and it makes sense to take out a police officer in the middle of a police department ?

CriticaL

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Post by CriticaL » July 24, 2015, 8:28 am
[Lsrcr]Demon. wrote:
Vinny_Chenzo wrote:
I mean it only make sense. A HITMEN is a guy looking to take someone out quite like an assassin.
Oh and it makes sense to take out a police officer in the middle of a police department ?
Happens in movies mate :D

Boone

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Post by Boone » July 24, 2015, 9:09 am
Vinny nailed it and said what I want to say.

Mateej

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Post by Mateej » July 24, 2015, 9:29 am
[Lsrcr]Absynth:

We created a safe zone for Law Enforcement for a reason. It's a zone that they can enter all time to avoid being damaged by other players. There's not such a thing as 'safe zone abuse'. It's no abuse as they us it the way it's supposed to be used. Law Enforcement is free to stay in the safe zone whenever they want, even if they have a hit contract.
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