Administrators and events.

The place to have serious & thoughtful discussions on subjects that are important in the grand scheme of things.
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Guntimer

Guntimer
Retired Administrator
Posts: 1790
Joined: January 1, 2011, 4:55 am
Location: Your Closet

Post by Guntimer » August 26, 2015, 12:49 am
BoSS wrote:
Lsrcr events take hours to create and end in minutes.
Not true and not true.
... and when the world just treats you wrong

Just come with us, and we'll take you home.


FUN.

You ant. Get crushed.

Yuvi

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Yuvi
Donator
Posts: 2583
Joined: May 3, 2013, 6:49 pm

Post by Yuvi » August 26, 2015, 4:19 am
BoSS wrote:
Lsrcr events take hours to create and end in minutes.
Why when a DM event or any cool event takes so long to finish, the admin that is hosting it don't complain? Because he just want you to fucking have fun! But when an event take so long the players start to complain and saying bullshit to the admin...

Shady

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Shady_Haru
Retired Administrator
Posts: 6139
Joined: October 7, 2012, 7:30 am
Location: Malta

Post by Shady » August 26, 2015, 8:20 am
BoSS wrote:
Lsrcr events take hours to create and end in minutes.
You know what takes hours to create and host events? I will be happy to list some of the reasons

'Shaco, open event 1 minute i want to join'
'Shaco, id # keeps punching'
'Shaco, can you give us hp and armor again'
'id # keeps ramming me'
'What's the price?! Packet? looool this event sucks'

^ You see who takes a lot of time now?

But the best one that I saw yet is:

'We're 100 players online,make an event!!'
- Plane LMS Event /event join ### -
'What?! Pls do sawn off dueling event its much better'
'No make a race instead,LMS sucks'
Image

BoSS

BoSS
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Posts: 4015
Joined: December 20, 2010, 9:48 pm

Post by BoSS » August 26, 2015, 10:53 am
I'm not blaming the admins that events take long to create, I'm blaming the community. No one listens, no one follows instructions, always fist fighting, always complaining, always doing something that just drags on the time.
Shaco wrote:
'What's the price?! Packet? looool this event sucks'
Playing for prize ruins the event to be honest, people don't play for fun. They only want the prize and when they die they complain.
Guntimer wrote:
Not true and not true.
The only events that don't end in minutes are probably deathmatch (because re-joining), and races/road trips (takes time to get to different areas of the map).

GreaTSaN

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GreaTSaN
Radio Manager
Posts: 3052
Joined: October 28, 2014, 1:40 pm
Location: Pakistan

Post by GreaTSaN » August 26, 2015, 1:16 pm
Event without prize = Love <3

11PM

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11PM
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Posts: 3521
Joined: January 26, 2011, 7:21 pm
Location: www

Post by 11PM » August 26, 2015, 3:33 pm
Shaco wrote:

'Shaco, open event 1 minute i want to join'
'Shaco, id # keeps punching'

haha, this!
Image
Image

Aleksa

Aleksa
Retired Administrator
Posts: 10637
Joined: October 7, 2012, 8:59 pm
Location: Belgrade, Serbia

Post by Aleksa » August 26, 2015, 9:32 pm
BoSS wrote:
Playing for prize ruins the event to be honest, people don't play for fun. They only want the prize and when they die they complain.
You are my man. I completely agree with this one. I really really do.

Hawk

User avatar
Hawk
Posts: 529
Joined: December 19, 2010, 2:27 pm

Post by Hawk » September 10, 2015, 3:47 pm
BoSS wrote:
Lsrcr events take hours to create and end in minutes.
Unfortunately, this is true.

However it is not always from the admin side, since most players do not listen to admin's commands (stop shooting, do not punch, etc.).
In Addition, such situations can be avoided. If players are running then freeze them, if they're shooting then disarm them!
Most events take time, because admins have to teleport players to the other team give weapons and everything. Events should have a different / better setup.

Event System Hosting could really be improved and helpful for the admin
As an example let's say:
Admin creates virtual world. He then should choose how much teams he wants, weapons, where teams are spawned etc.
After he is done with the setup, he opens his virtual world, let's players join and put players into their teams.
Players would be already in their position with everything ready, and all the admin needs to do then is to just explain the rules, gameplay and so on...

TL;DR : Events could be created beforehand teleporting players, it surely reduces the admin's pressure / frustration, and player's patience. Also perhaps a better Event System Hosting as stated above.
Image

Marvel_avengers

NeraBleVul
Posts: 11
Joined: July 16, 2015, 3:36 pm

Post by Marvel_avengers » September 11, 2015, 10:33 am
Unfortunately, this is true.

However it is not always from the admin side, since most players do not listen to admin's commands (stop shooting, do not punch, etc.).
In Addition, such situations can be avoided. If players are running then freeze them, if they're shooting then disarm them!
Most events take time, because admins have to teleport players to the other team give weapons and everything. Events should have a different / better setup.

Event System Hosting could really be improved and helpful for the admin
As an example let's say:
Admin creates virtual world. He then should choose how much teams he wants, weapons, where teams are spawned etc.
After he is done with the setup, he opens his virtual world, let's players join and put players into their teams.
Players would be already in their position with everything ready, and all the admin needs to do then is to just explain the rules, gameplay and so on...

TL;DR : Events could be created beforehand teleporting players, it surely reduces the admin's pressure / frustration, and player's patience. Also perhaps a better Event System Hosting as stated above.


Sutepi jajahhahaha nie

Marvel_avengers

NeraBleVul
Posts: 11
Joined: July 16, 2015, 3:36 pm

Post by Marvel_avengers » September 11, 2015, 10:35 am
fuvk
fuck
fuck aleksa and greatsan and energ and guntimer and fucking veran and mostly fuking noob mother die hunter1
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