Remove /dkidnap while kidnapping someone driving

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GreaTSaN

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Post by GreaTSaN » October 8, 2015, 4:55 pm
Backup20 wrote:
That's not accurate,San. Those who can use /dkidnap will follow a particular guy until he/she gets kidnapped by the kidnapper. So yeah, it's inevitable.
You can hit him if he's continuously following you.

CresP

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Post by CresP » October 8, 2015, 5:49 pm
Agree. I was amazed when someone took me out of bike and kidnapped.
+1
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GreaTSaN

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Post by GreaTSaN » October 8, 2015, 6:09 pm
[Lsrcr]CresP wrote:
Agree. I was amazed when someone took me out of bike and kidnapped.
+1
And it was me :P

Robin

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Post by Robin » October 8, 2015, 7:15 pm
[Lsrcr]GreaTSaN wrote:
[Lsrcr]CresP wrote:
Agree. I was amazed when someone took me out of bike and kidnapped.
+1
And it was me :P
lol, and +1 for the suggestion!
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Post by Lumix » October 8, 2015, 8:08 pm
Makes sense, +1.
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Moore_Robinson

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Post by Moore_Robinson » October 9, 2015, 6:36 am
[Lsrcr]GreaTSaN wrote:
BoSS wrote:
[Lsrcr]Kurtiso wrote:
-1
And he talks again about things being unrealistic in the server...
So you think that the only unrealistic thing is when you kidnap someone while he is driving? Lol. I think you are just pissed off of being kidnapped that way, and not because you find it unrealistic.
I'm not pissed off, I love /dkidnap but for people who are just driving casually and getting kidnapped out of their car is just so unrealistic. I don't mind it for people who are on foot, at least that gives it some use.

Also, if there are this which you find "unrealistic" post it on the forum and get the scripters to change it, if you don't like it.
Ask them to buy Razor or ransom when they get kidnapped. You can also suggest of adding Razor, default kit for law enforcers. There's no reason to add limitation in it because there's already 85% chances of getting failed.
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Post by Shady » October 10, 2015, 11:50 am
As much as i like playing as a criminal,I am totally in favor of the removal of /dkidnap and not because it's not 'realistic'

The approach of the /dkidnap was added to increase the kidnapper class's value and criminals gets another 'buff'. However I think this is getting way too out of hand. Gonna mention some cases that might happen and probably some of them already happened.

Scenario #1
A SWAT member has a suspect dragged in a vehicle
A random kidnapper comes from out of nowhere and kidnaps the SWAT

Scenario #2
I'm just minding your own business cruising and roaming around
A random kidnapper comes from out of nowhere and kidnaps me

Scenario #3 (The worst one of all)
A newbie just spawned in the streets of Los Santos
A random kidnapper comes from out of nowhere and kidnaps him. He wouldn't really know what's going on since he isn't familiar with the server and as a newbie,he doesn't have much money and would probably just quit the server.


Basically,all you're doing is forcing roleplay - powergaming. LSRCR is a cops and robbers server with elements of light roleplay like groups of Pagati,Gambino etc...

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RDX_K3LL3R

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Post by RDX_K3LL3R » October 10, 2015, 12:45 pm
-1 beacause i like /dkidnapping because its a golden chance to kidnap a player for any where like if you team m8 is red wanted and he is dragged by swats he pm-ed you and say come save me you can come save me from swat you cam /dkinap that member from your car and and take him away

And shaco also given a nice explanation, i like that
Last edited by RDX_K3LL3R on October 10, 2015, 12:52 pm, edited 1 time in total.
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Robin

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Post by Robin » October 10, 2015, 12:48 pm
RDX_K3LL3R wrote:
-1
You have to explain why you disagree
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LOUD

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Post by LOUD » October 10, 2015, 7:33 pm
Shaco wrote:
As much as i like playing as a criminal,I am totally in favor of the removal of /dkidnap and not because it's not 'realistic'

The approach of the /dkidnap was added to increase the kidnapper class's value and criminals gets another 'buff'. However I think this is getting way too out of hand. Gonna mention some cases that might happen and probably some of them already happened.

Scenario #1
A SWAT member has a suspect dragged in a vehicle
A random kidnapper comes from out of nowhere and kidnaps the SWAT

Scenario #2
I'm just minding your own business cruising and roaming around
A random kidnapper comes from out of nowhere and kidnaps me

Scenario #3 (The worst one of all)
A newbie just spawned in the streets of Los Santos
A random kidnapper comes from out of nowhere and kidnaps him. He wouldn't really know what's going on since he isn't familiar with the server and as a newbie,he doesn't have much money and would probably just quit the server.


Basically,all you're doing is forcing roleplay - powergaming. LSRCR is a cops and robbers server with elements of light roleplay like groups of Pagati,Gambino etc...

I agree with Shaco and this suggestion. Also, I've seen some people started score boosting in greed to get 500+ kidnap skill. Asking a friend to sit again and again in his car and keep on ransoming. That's just sick. Should be removed or there should be limitations for everything. /dkidnap is already so much overpowered. Also, I've something better in both ways. /dkidnap should be just like /cuff /drag. Like first you gotta go and buy a rope (If a kidnapped person have razor he can cut it), Find someone to kidnap, get out of the car and /tie him/her while ON FOOT, then simply use /(k)drag or some command.

Dear thanks to the scriptwriters since they have been working on for hours/days/months to get something exciting for us, and really thank you for trying to make it special in someway but somehow that's what i feel about kidnap command.
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