2 New Ribbons

Have you got something in mind that you'd like to suggest for S.A. Army? Post your suggestions & improvements for S.A. Army here.

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laki4006

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Post by laki4006 » November 21, 2015, 9:28 am
Name: Laki4006
Suggestion(s): Add 2 new ribbons, RPG Master and Missile Expert or make up new names... xD
Why would it be useful: Because we got RPG's now, bish!
Additional comments: You will get the RPG Master after completing 100 kills with the RPG, and Missile Expert after getting 250 or more kills with the RPG. That's all

Moiz Nouman

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Post by Moiz Nouman » November 22, 2015, 6:30 pm
100 and 250 kills are too much as we can't shoot with it at all suspects.... I guess 50 and 120 kills are enough.
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Lebot

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Post by Lebot » November 23, 2015, 1:35 pm
Moiz Nouman wrote:
100 and 250 kills are too much as we can't shoot with it at all suspects.... I guess 50 and 120 kills are enough.
Agreed. +1 with these terms.
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Monster

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Post by Monster » November 23, 2015, 8:15 pm
Moiz Nouman wrote:
100 and 250 kills are too much as we can't shoot with it at all suspects.... I guess 50 and 120 kills are enough.
+1
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Spinel

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Post by Spinel » November 24, 2015, 4:52 pm
it can't be done, i asked for that already because it doesn't show on kill list that u killed that person it only shows that dude died. otherwise it would be awesome
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StormWind

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Post by StormWind » November 24, 2015, 5:00 pm
It may show. This can be implemented with obvious screenshots, like this one. Indeed, 100/250 is a lot, but 50 is do-able with ease.
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Spinel

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Post by Spinel » November 24, 2015, 5:02 pm
StormWind wrote:
It may show. This can be implemented with obvious screenshots, like this one. Indeed, 100/250 is a lot, but 50 is do-able with ease.
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but still u could throw a nade to him and just scrolled to a rpg if you know what i mean, im up for it don't get me wrong but thats the reason they probably won't make it cuz i was suggesting this already
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Post by StormWind » November 24, 2015, 5:04 pm
That is true, people may lie about the kills as nade-killing is way easier. Maybe in the near future the RPG will be added to the kill-list.
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Robin

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Post by Robin » November 24, 2015, 5:51 pm
StormWind wrote:
That is true, people may lie about the kills as nade-killing is way easier. Maybe in the near future the RPG will be added to the kill-list.
It won't, the kill list uses this code be default (LS-RCR uses it also):
Code: Select all
SendDeathMessage(killerid, playerid, reason);
killerid is the PlayerID of the killer
playerid is the ID of the person who died
reason is the death reason, the icon. This is what you want to change, but are the available death reasons. This is not possible to script!
Now I got this post anyways, +1, even that I am not a member.
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Remorse

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Post by Remorse » November 24, 2015, 7:21 pm
+1 if there is a way to sync the rpg with the kill list
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