Disabling Shop Alarms

Moderators: Suggestions helpers, Developers

12 posts Page 1 of 2

NotAnAdmin

User avatar
Notan
Donator
Posts: 1120
Joined: October 12, 2014, 7:49 am
Location: yo mama

Post by NotAnAdmin » October 22, 2015, 3:10 am
Your name: NotAnAdmin
Suggestion headline: Disabling the alarms in the shops before robbing
Picture: Keep the picture in this
Spoiler: show
Importance of suggestion: 5/10 (Shows how much it would mean to server/players)
Why should it be accepted: It'd a kind of new factor to the game. Currently, it is getting repetitive. You rob, you get +4 levels, and the chain continues. LSRCR could add a command to disable the alarm. If successful, you would get 1 or 2 (or none) additional wanted levels, and if failed, you'd have +6 or +8 wanted levels. After disabling the alarm, the user can rob the store without the notification going to the cops.

PS: The probability of the success or the failure would depend upon the rob skill.

Thanks.
Image

OsamaAbouelhassan

Osama
Donator
Posts: 2053
Joined: June 5, 2014, 6:20 pm
Location: Egypt

Post by OsamaAbouelhassan » October 22, 2015, 9:51 pm
It's complicated but I like it, I prefer using a command to hide the robbery dispatch without adding/losing any wanted level.
Image
Image

Chichi

Chichi
Posts: 191
Joined: September 11, 2015, 3:19 am

Post by Chichi » October 23, 2015, 12:09 am
+1 Great Suggestion :D
[marquee=scroll|left|20]Top 25 Kidnapper, Proud Tagged member, Former Dom Famiglia Capo, Terrorist Goon[/marquee]
ImageImage

King_Ester

King_Ester
Posts: 1433
Joined: December 7, 2014, 11:19 pm
Location: Roca Escalante, Las Venturas

Post by King_Ester » October 23, 2015, 2:26 am
+1, but only if the shop owner has a chance to call the cops afterwards depending on your choices.
Activity:
[b][color=#00FF00]Forum[/color][/b]: [b]Very High[/b][b][color=#00FF00]SA-MP[/color][/b]: [b]High[/b]
Spoiler: show

NotAnAdmin

User avatar
Notan
Donator
Posts: 1120
Joined: October 12, 2014, 7:49 am
Location: yo mama

Post by NotAnAdmin » November 3, 2015, 1:54 pm
Bump
Image

Robin

User avatar
Robin
Donator
Posts: 12368
Joined: October 27, 2014, 11:08 am

Post by Robin » November 3, 2015, 2:16 pm
-1 huge dis advantage to the LEO's
Retired community player 2013-2020
★ Retired LSPD United Chief of Police ★
★ Retired S.A. Army General ★

Spoiler: show
Spoiler: show

NotAnAdmin

User avatar
Notan
Donator
Posts: 1120
Joined: October 12, 2014, 7:49 am
Location: yo mama

Post by NotAnAdmin » January 30, 2016, 2:55 am
Bump again.
Image

Zoroark

User avatar
Zoroark
Retired Administrator
Posts: 4039
Joined: November 4, 2015, 4:46 pm
Location: San Fierro

Post by Zoroark » January 30, 2016, 3:14 am
+1 I rob alot and sometimes go on robbing sprees for hours, after a while the alarms might get annoying so to make robbing even more fun for me I'll try to disable the alarm.
Image

Image

Image

Image

Image

Image

[Lsrcr]Jobin

Jobin
Retired Administrator
Posts: 5572
Joined: April 22, 2014, 7:27 am
Location: Kerala, India

Post by [Lsrcr]Jobin » January 30, 2016, 3:22 am
[Lsrcr]Robin wrote:
-1 huge dis advantage to the LEO's
^^
Image
Army High Command, Army Head Training Officer & Event Officer| Stunt Kings Leader

NotAnAdmin

User avatar
Notan
Donator
Posts: 1120
Joined: October 12, 2014, 7:49 am
Location: yo mama

Post by NotAnAdmin » January 30, 2016, 3:25 am
[Lsrcr]Jobin wrote:
[Lsrcr]Robin wrote:
-1 huge dis advantage to the LEO's
^^
Robbing still gives 4 stars. What I meant was, the success of disabling means 4 stars for robbing + no other star. Failure means 8 stars + 4 if robbed. They'd be criminals, either way. Plus the probability can always be reduced to keep it fair.
Image
12 posts Page 1 of 2
Return to “Database - SA:MP Server suggestions”

Who is online

Users browsing this forum: No registered users and 1 guest