Ability to change the skill

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Nizamani.

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Post by Nizamani. » March 12, 2016, 8:41 am
it is not important we can simply /kill to change our class or skill

-1
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Mr.DollarMan

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Post by Mr.DollarMan » March 14, 2016, 11:45 am
I will go with a neutral here. It can be abused in a way. A player can choose a bounty hunter skill and get weapons from the checkpoint. After he got the weapons he can change his skill into any other skill like rapist/hitman/weapon-dealer/Salesman or any other thing, this will decrease the use of ammunation.
It can also be abused in score boosting way. Player can be a weapon-dealer and then he sells weapons to a player after than he changes his skill to salesman and sells the same player the items, so with rapist so with hitman.. I hope you got what I'm saying.
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Robin

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Post by Robin » March 14, 2016, 12:22 pm
[Lsrcr]Mr.DollarMan wrote:
I will go with a neutral here. It can be abused in a way. A player can choose a bounty hunter skill and get weapons from the checkpoint. After he got the weapons he can change his skill into any other skill like rapist/hitman/weapon-dealer/Salesman or any other thing, this will decrease the use of ammunation.
It can also be abused in score boosting way. Player can be a weapon-dealer and then he sells weapons to a player after than he changes his skill to salesman and sells the same player the items, so with rapist so with hitman.. I hope you got what I'm saying.
Lets say you spawn at Idlewood, you have to go to LSA in 30 second and take all weapon in just 30 seconds.
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Lolmomlol

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Post by Lolmomlol » March 14, 2016, 12:32 pm
[Lsrcr]Robin wrote:
[Lsrcr]Mr.DollarMan wrote:
I will go with a neutral here. It can be abused in a way. A player can choose a bounty hunter skill and get weapons from the checkpoint. After he got the weapons he can change his skill into any other skill like rapist/hitman/weapon-dealer/Salesman or any other thing, this will decrease the use of ammunation.
It can also be abused in score boosting way. Player can be a weapon-dealer and then he sells weapons to a player after than he changes his skill to salesman and sells the same player the items, so with rapist so with hitman.. I hope you got what I'm saying.
Lets say you spawn at Idlewood, you have to go to LSA in 30 second and take all weapon in just 30 seconds.
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well then there could be rules about it ;D
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ZToPMaN

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Post by ZToPMaN » March 14, 2016, 12:43 pm
-1
REASONS: It can be easily abused, like what did dollarman say and, when ever you spawn as a hit, and incront of you a contract, he will try to kill u and u just /change skill dafq



You can easily /kill , you can gaz your self and you can blow a car to kill your self etc etc.

Yuvi

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Post by Yuvi » March 14, 2016, 1:09 pm
[Lsrcr]Mr.DollarMan wrote:
I will go with a neutral here. It can be abused in a way. A player can choose a bounty hunter skill and get weapons from the checkpoint. After he got the weapons he can change his skill into any other skill like rapist/hitman/weapon-dealer/Salesman or any other thing, this will decrease the use of ammunation.
It can also be abused in score boosting way. Player can be a weapon-dealer and then he sells weapons to a player after than he changes his skill to salesman and sells the same player the items, so with rapist so with hitman.. I hope you got what I'm saying.
Why not when /changeskill your weapons get removed and you will get the original weaps of the skill you chose

Mr.DollarMan

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Post by Mr.DollarMan » March 14, 2016, 4:03 pm
[Lsrcr]Yuvi wrote:
[Lsrcr]Mr.DollarMan wrote:
I will go with a neutral here. It can be abused in a way. A player can choose a bounty hunter skill and get weapons from the checkpoint. After he got the weapons he can change his skill into any other skill like rapist/hitman/weapon-dealer/Salesman or any other thing, this will decrease the use of ammunation.
It can also be abused in score boosting way. Player can be a weapon-dealer and then he sells weapons to a player after than he changes his skill to salesman and sells the same player the items, so with rapist so with hitman.. I hope you got what I'm saying.
Why not when /changeskill your weapons get removed and you will get the original weaps of the skill you chose
It's possible, but a simple thing will get more complicated for tamer to script it and you missed my other point of score-boosting, which is one other reason for me to vote neutral here.
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Kaosx234

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Post by Kaosx234 » March 14, 2016, 4:30 pm
When you use a gadget that has a skill, you may no longer change your skill. +1 (you also may not change to Hitman skin at all, no matter what)
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Kurtiso

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Post by Kurtiso » March 16, 2016, 6:08 am
well, most of you atleast must have chosen a skill that they didn't want to
How about, when you spawn, you will have only 20 seconds to change your skill. Or else, you will no longer be able to.
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