Add ping limit.

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Kaosx234

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Post by Kaosx234 » April 21, 2016, 1:01 pm
Naruk wrote:
Why do you get annoyed anyways? And besides, I've heard these words from someone. "calm down bro, it's just a game okay?"
Pingers got used to the lag, we didnt.
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Post by e.e » April 25, 2016, 1:15 pm
Kaosx234 wrote:
Naruk wrote:
Why do you get annoyed anyways? And besides, I've heard these words from someone. "calm down bro, it's just a game okay?"
Pingers got used to the lag, we didnt.
Yea, high laggers got advantages since lagcomp is on.
They 'register' the hits later than normal user, so if I have a 40 ping and my enemy 300+ and I hit him, he loses just like 2 seconds later health.
And with sniper they're unkillable so..

Anyway, a Ping limit of 400-500 would be good, more is unplayable.
Like you get 1/3 warns, after every min (sometimes you have ping jumps, thats why warns)
And if your ping isn't fine after 3 mins, u get kicked.

CriticaL

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Post by CriticaL » April 25, 2016, 1:40 pm
Naruk wrote:
You all think of yourselves, bich please, just because you can't damage those with higher ping doesn't also mean they could damage you as advantageous as you think they could, but no. No, speaking in behalf of the high pingers ranging 300+. We can't even blow a single tire without using a hundred bullets, and if you think you're the only one suffering the phenomenon where you barely damage, well think again. Maybe it's because we high pingers are already used to it that's why we don't complain not damaging at all, since we were destined to be born afar from the host, we gotta deal with it and just play.

Now, you with low pingers, complain every fucking time you missed / your supposed bullet that has hit a player wasn't able to damage. Please, reconsider this, as we asians could have lag spikes more than 500+, and this could be more than hours.

And oh, the thing that appears when you step on any police checkpoint, the red one? It does appear after like 1-2 sec before re appearing again, and so are the other weapon shops.

Sorry, but we gotta get this straight, high pingers arenot advantagious.
Yes, we all care about ourselves, I'm not supposed to kill a guy who has 300ms+ ping. He literally teleports on my screen and that pisses everyone off. They have an advantage as their opponents are more like not moving on their screen and it's indeed easy for them to damage whose ping is 150ms or less.

Well, whatever it's not fair to kick em for that, but there should be limitations, I'm out of ideas atm.

Lacky

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Post by Lacky » April 25, 2016, 5:03 pm
More vote please!
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Naruk

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Post by Naruk » April 26, 2016, 11:33 pm
Kaosx234 wrote:
Naruk wrote:
Why do you get annoyed anyways? And besides, I've heard these words from someone. "calm down bro, it's just a game okay?"
Pingers got used to the lag, we didnt.
And it's time for you to be...

@Crit if you are starting to see high pingers blink, then they're probably at their lag spikes 700+. Well, in your perspective they're gods, but actually, everything is also late in their shoes mate.
Last edited by Naruk on April 26, 2016, 11:48 pm, edited 1 time in total.
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Naruk

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Post by Naruk » April 26, 2016, 11:46 pm
e.e wrote:
Kaosx234 wrote:
Naruk wrote:
Why do you get annoyed anyways? And besides, I've heard these words from someone. "calm down bro, it's just a game okay?"
Pingers got used to the lag, we didnt.
Yea, high laggers got advantages since lagcomp is on.
They 'register' the hits later than normal user, so if I have a 40 ping and my enemy 300+ and I hit him, he loses just like 2 seconds later health.
And with sniper they're unkillable so..

Anyway, a Ping limit of 400-500 would be good, more is unplayable.
Like you get 1/3 warns, after every min (sometimes you have ping jumps, thats why warns)
And if your ping isn't fine after 3 mins, u get kicked.
Get your facts straight mate, what you stated was a complete opposite to what really happens.

Imagine a number line, an integral number line. We higher pingers, let's say, are plotted on point -10, and you guys are on 10. no matter what you do, the distance between each other is 20, 20 units hinder them from each other, and each others' poerspective shpuld realy be 20 units, either of the two points. The point is, basically, what you suffer is also being suffered by the higher pingers.

It might be true that ping is something that resembles how fast you "register" and how fast you "receive" other players' gameplay, it's basically an upload and download rate of your overall gameplay to the server, you might upload yourself earlier than higher pingers. But hey look, if we might be late at "register"-ing our selves, then you might as well consider us "receive"-ing things also late.

@Critical, it's good that you find 300+ pingers unkillable, and it's not so good that you find this as an adavantage. Because, first of all, if you couldn't damage him the way it's supposed to be, then much more probably he couldn't too. Lower pingers might have a dream come true if they'd play with each other since no lag is about to interfere, but when higher pingers even play with the same 300+ ping, still the same is happening, still late lol
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P.A

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Post by P.A » April 27, 2016, 1:58 pm
I don't agree because this is like international players and not just you had a ping problem, we came from different country so we won't be able to get a good net or something. Just accept it because lagging is a part of game, chill m8 this suggetion no need to be add inside the server.

Nilikos

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Post by Nilikos » April 28, 2016, 7:40 am
Raskit wrote:
50 ping limit anyone?
+1
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Razer531

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Post by Razer531 » April 28, 2016, 9:58 am
[Lsrcr]Demon. wrote:
Everyone should be able to play in this server, it's not their fault for their ping. I get about 80-70 ping with this new update but I'm still -1 on this.

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Post by Raduki » April 28, 2016, 11:32 am
NotAnAdmin wrote:
500+ ping should get this message every 3 minutes:

WARNING Your ping is too high, consider joining the server at a later time to avoid unfair bans due to lag.
+1
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