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Jaker wrote:It would be pretty unfair if you can stay hidden from robbing shops unlimited times with this jammer so I suggest to give it some MAX amount of usages; for example just like a wallet, you are safe for 3 attempts so then you'll be safe for 3 undetected robberies.Nilikos wrote:You mean some kind of lucky charm?What?
Nilikos wrote:Jaker wrote:It would be pretty unfair if you can stay hidden from robbing shops unlimited times with this jammer so I suggest to give it some MAX amount of usages; for example just like a wallet, you are safe for 3 attempts so then you'll be safe for 3 undetected robberies.Nilikos wrote:You mean some kind of lucky charm?What?
Notan wrote:The mobile jammers should be more expensive than beacons
The effect shouldn't be more than 180 second
One cannot cascade it (you can't buy two at a time)
Also, to keep it a bit balanced, we could add a command like /beaconloc which would tell us the location of the beacon.
A mobile jammer will only work for one criminal, beacon will work for all in its coverage
The cops will get a notification when a jammer is used, but it won't reveal user or location
A Jammer has been planted or something like that
A 5 minute cool down


TititMonyet wrote:+1 it will be helpful for everyone (criminal active players).We could make it so when a jammer is used, the suspect's location is reported as "Unknown"
But IMO, it's kinda useless because cops can always /loc wherever you're. As you know there are always minim criminals compared than LEO's so people rarely commit a crime and then the LEO's /loc the wanteds
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