Add a cop system jammer for criminals

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Razer531

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Post by Razer531 » July 28, 2016, 12:42 pm
Mastro wrote:
Razer531 wrote:
https://ls-rcr.com/user/Mastro

I think the gameplay graph explains everything. I don't blame you or something. But I'm just telling you, since LEO is your favorite role on this server, you're just looking at the point from what will favor exclusively LEOs, you aren't considering both sides. In other words, you are wrongly assessing the suggestion.
Cops SHOULD NOT be stronger than criminals on this server. It IS a CnR, but it's NOT how it should be on THIS server.
I think there's absolutely NO reason to explain the balded, only unexperienced or people, who all they want is to do anything that would favor only LEOs, won't understand this.
I am always playing as a cop, yes. But that doesn't mean I don't want cops to get nerfed. I am up for some changes, for example reducing taze's range, civilians spawning with shock guns etc. Don't jump to conclusions.

And yes, Cops are supposed to be stronger than criminals. Not that stronger but slightly yes. Nerf cops, but Jaker's suggestion, in my opinion, wasn't a good one.

But I don't understand why would they have to be stronger than criminals. Because, what do criminals do except cophunt on this server? It's not like, you become criminal and this happens: https://www.youtube.com/watch?v=MmALnLGKJ4w
But if only thing criminals can do is cophunt, shouldn't criminals and cops be of EQUAL strength?

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Post by Mastro » July 28, 2016, 12:56 pm
I knew you'd vote -1 since you mostly play as a cop
No you didn't know if I was going with a positive or a negative. Like I said, yes, cops should be slightly nerfed.
There WILL be situations where the cop manages to get the first /taze off. Afterwards, the criminal will /shock and eventually he'll run of shock charges. After that, he has nothing to defend himself with. NOTHING. ABSOLUTELY NOTHING. I'm talking about a solo sitatuion.
And also there will be situations where the criminal manages to get the first /shock off, no? And in a 1v1 fight, a cop is and must be slightly stronger. If you have a shockgun though you have high chances to win.

Are you saying this because it makes sense since it is a CnR server and it happens irl? Do you really think there weren't situations IRL when a criminal overpowered a cop. Do you really think that?
And, do you really think there weren't situations IRL when a cop overpowered a criminal? Do you really think that? Most of the times, let's say 90℅, cops are stronger than criminals in a 1v1 fight, IRL aswell. And come on, don't make it look impossible to take down a cop in LSRCR when it comes to a 1v1 fight. Like I said, some skills and smart choices will lead to a victory, not always, but it can happen.
Deal with it. Due to a loss of significant amount of players, criminals can't have as much fun because they NEED someone to chase them. Often the cops will be busy with other suspects and not them. That's why they have to cophunt in order to have fun. Therefore, criminals NEED to have some counterplay for cops. This server isn't anymore what it used to be. Deal with it. I'm sad that it happened, but these are the facts.
I don't have to say anything here, yes maybe there aren't a lot players online nowadays, but, seriously, CnR turned into a Bloody Thirsty server. If there are, let's say, 20 criminals online, 70% of them are cop-hunting. It's becoming ridiculous. Reminder, Cops and Robbers. If you want to cop-hunt, do it, but don't complain that you can't just because cops are stronger than criminals (not talking to you Jaker because as far as I remember, you are mostly playing as a cop I guess). Yes they are and also, no you are not 'supposed' to cop-hunt. You are supposed to rob, escape and DEFEND yourself when it's needed.
How about this: reduce /taze or /cuff range, but DO NOT reduce /shock range. What do you say?
Yes up for it. In fact cuff's range is already short. You may make taze's range a bit shorter and increase shock's instead. However, what about adding a new class where you spawn with unlimited shock guns?
What if no one wants to team with you? What if you don't like to play with Mountain Bike?
That goes both ways. What if I hate using tazer gun and because of that I am getting raped by criminals? What if some criminals are teaming up and even if I want some help, other cops don't want to help me out by teaming up with me aswell?
Last edited by Mastro on July 28, 2016, 1:45 pm, edited 1 time in total.
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Mastro

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Post by Mastro » July 28, 2016, 1:08 pm
Razer531 wrote:
Mastro wrote:
Razer531 wrote:
https://ls-rcr.com/user/Mastro

I think the gameplay graph explains everything. I don't blame you or something. But I'm just telling you, since LEO is your favorite role on this server, you're just looking at the point from what will favor exclusively LEOs, you aren't considering both sides. In other words, you are wrongly assessing the suggestion.
Cops SHOULD NOT be stronger than criminals on this server. It IS a CnR, but it's NOT how it should be on THIS server.
I think there's absolutely NO reason to explain the balded, only unexperienced or people, who all they want is to do anything that would favor only LEOs, won't understand this.
I am always playing as a cop, yes. But that doesn't mean I don't want cops to get nerfed. I am up for some changes, for example reducing taze's range, civilians spawning with shock guns etc. Don't jump to conclusions.

And yes, Cops are supposed to be stronger than criminals. Not that stronger but slightly yes. Nerf cops, but Jaker's suggestion, in my opinion, wasn't a good one.

But I don't understand why would they have to be stronger than criminals. Because, what do criminals do except cophunt on this server? It's not like, you become criminal and this happens: https://www.youtube.com/watch?v=MmALnLGKJ4w
But if only thing criminals can do is cophunt, shouldn't criminals and cops be of EQUAL strength?
What do you mean? Only thing criminals can do is cop-hunt? No of course. They can rob stores/players, rape, kidnap, take care of hits etc. Cop-hunting is a new trend (not sure about it as I am a new player here, but correct me if I am wrong, wasn't here a rule clearly not allowing cop-hunting?). A civilian commits a crime, then he tries to escape and when it's needed, he tries to protect himself. No one forced you to get a heli and start heli-blading cops. If you are a blood thirsty person you can do the same thing but as a cop because 1. You get cash 2. You are 'forced to'. But still, if your wish is to cop hunt, then OK. But doing something you aren't supposed to do may lead to a defeat, most of the times.

If you want to get cash as a criminal, then start robbing. Let's also not forget that there are legal ways to earn cash (e.g trucking) in case you tell me 'Making money in LSRCR is impossible'.
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Mastro

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Post by Mastro » July 28, 2016, 1:14 pm
e.e wrote:
It's still a good suggestion. Mastro,sorry but on a server like this, cops shouldn't be stronger. They've got already the SOC advantage.
2nd the cops will be forced to use deadly forces for an amount of time.
(He meant the jammer will work for an amount of time, for example 30 seconds)
So they can fight the time down, wait or kill the suspect.
Every LEO vs Crime situation ends in a leo win.
5 Leos vs 10 crimes -> good soc'ers rape the crimes.
Not necessarily. If there are 10 skilled criminals, cops got no chances.
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e.e

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Post by e.e » July 28, 2016, 1:26 pm
Mastro wrote:
e.e wrote:
It's still a good suggestion. Mastro,sorry but on a server like this, cops shouldn't be stronger. They've got already the SOC advantage.
2nd the cops will be forced to use deadly forces for an amount of time.
(He meant the jammer will work for an amount of time, for example 30 seconds)
So they can fight the time down, wait or kill the suspect.
Every LEO vs Crime situation ends in a leo win.
5 Leos vs 10 crimes -> good soc'ers rape the crimes.
Not necessarily. If there are 10 skilled criminals, cops got no chances.
And if there are 5 skilled cops, crimes get rekt.. deal with it. I remember when we were with 4 guys on 1 car (it was with realize and more, they are skilled) and 1 cop just jumped infront and CUFFED + arrested me in a second.

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Post by Mastro » July 28, 2016, 1:37 pm
e.e wrote:
Mastro wrote:
e.e wrote:
It's still a good suggestion. Mastro,sorry but on a server like this, cops shouldn't be stronger. They've got already the SOC advantage.
2nd the cops will be forced to use deadly forces for an amount of time.
(He meant the jammer will work for an amount of time, for example 30 seconds)
So they can fight the time down, wait or kill the suspect.
Every LEO vs Crime situation ends in a leo win.
5 Leos vs 10 crimes -> good soc'ers rape the crimes.
Not necessarily. If there are 10 skilled criminals, cops got no chances.
And if there are 5 skilled cops, crimes get rekt.. deal with it. I remember when we were with 4 guys on 1 car (it was with realize and more, they are skilled) and 1 cop just jumped infront and CUFFED + arrested me in a second.
He managed to arrest you, but did he also manage to arrest the rest guys aswell? I doubt that.
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122policeofficer

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Post by 122policeofficer » July 28, 2016, 3:47 pm
Jaker you're a smart and fine boy I have to tell you.But this is wrong suggestion.Law Enforcement officials (cops,swat,army) should NOT HAVE any limit of tazing,cuffing,searching suspects.Law Enforcement should get some advantages,because this is at least half Role play server.Balancing cops and criminals so that both have same opportunities without one having some small advantages will lose sense of roleplay and that's bad from my side of view.
Also small note:
-Imagine two criminals that has been chased by single cop.After car which were suspects in explode,they will get out and simply disallow police officer to use his tools and will be simply killed because of jammer.If we add rule we'll just flood report section more than it is now.Sorry but I am not supporting this.
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