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Zoroark

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Post by Zoroark » August 4, 2016, 7:50 pm
*gets wanted over 400, no one can arrest.* :3


I think only swat shouldn't be affected if this gets accepted only because they have to drive the criminals all the way to a checkpoint


A cop can simply /cuff 43 /ar 43 and the wanted is in jail so I can understand why this is suggested.
Last edited by Zoroark on August 7, 2016, 1:14 pm, edited 1 time in total.
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Mr.Nightmare

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Post by Mr.Nightmare » August 5, 2016, 3:37 am
+1 from me

Astrl

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Post by Astrl » August 5, 2016, 9:57 pm
I'm saying neutral as there's a balance right now, I prefer to team when I'm a criminal as I can have friends break me out of jail or use jailcards. Not really that hard.
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Naruk

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Post by Naruk » August 6, 2016, 1:12 am
Can someone suggest this? "Removal of the freezing effect brought by cuffing", which means cuffed players should be able to walk (but not run) while being cuffed. Pretty please, it's realistic and could balance the gameplay a bit

Thanks, credit plz jk

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Prettyxflacko

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Post by Prettyxflacko » August 6, 2016, 2:51 am
finally u suggest something good...+1 for me
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Mr.Goodman

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Post by Mr.Goodman » August 6, 2016, 9:02 am
Even if i actually playing in copskin i WILL GIVE THIS +1 CAUSE ITS REALLY EASY TO ARREST A SUSPECT CAUSE AS SOMEONE SAID COPS IS OVERPOWERED
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Raif

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Post by Raif » August 7, 2016, 5:18 am
Hawk wrote:
+1
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Indognito

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Post by Indognito » August 7, 2016, 5:39 am
Zoroark wrote:
*gets wanted over 400, no one can arrest.* :3


I think only swat shouldn't be affected if this gets accepted only because they have to dive the criminals all the way to a checkpoint


A cop can simply /cuff 43 /ar 43 and the wanted is in jail so I can understand why this is suggested.
Yup, they most certainly have to "dive" them to a checkpoint. Lol

Zoroark

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Post by Zoroark » August 7, 2016, 1:14 pm
Indognito wrote:
Zoroark wrote:
*gets wanted over 400, no one can arrest.* :3


I think only swat shouldn't be affected if this gets accepted only because they have to dive the criminals all the way to a checkpoint


A cop can simply /cuff 43 /ar 43 and the wanted is in jail so I can understand why this is suggested.
Yup, they most certainly have to "dive" them to a checkpoint. Lol
Blame autocorrect
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Thursday

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Post by Thursday » August 8, 2016, 9:37 am
Naruk wrote:
Can someone suggest this? "Removal of the freezing effect brought by cuffing", which means cuffed players should be able to walk (but not run) while being cuffed. Pretty please, it's realistic and could balance the gameplay a bit

Thanks, credit plz jk

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I agree,but your keybind will not working and probably gangbanged ,suspect /BC , how rude.
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