
Carl_J wrote:I think he's added it nowJaker wrote:Handcuffs lockpick has also been added ^_^ OP was updatedyeah cx forgot to add it I guess
anyway, buying it from an items salesman / 24/7 gets you 3 cuff picks, however buying it from black market gets you 5 instead
CXdur wrote: Handcuff lockpicks
/pcs [ID] OR /pickcuffs [ID]:
- /pcs [ID]
- 50% chance to succeed
- Player cannot be in a vehicle when trying to use /pcs [ID] or /pickcuffs [ID]
Zoroark wrote:Indognito wrote:I love where the black market is located.Yeah back in the day with the GTA SA awkward multiplayer on console we'd be pretending it was some kind of black market that we couldn't let the each other get to.
Carl_J wrote:buying if from an items salesman also give's wanted level???Jaker wrote:Handcuffs lockpick has also been added ^_^ OP was updatedyeah cx forgot to add it I guess
anyway, buying it from an items salesman / 24/7 gets you 3 cuff picks, however buying it from black market gets you 5 instead
SumairAli wrote:NoCarl_J wrote:buying if from an items salesman also give's wanted level???Jaker wrote:Handcuffs lockpick has also been added ^_^ OP was updatedyeah cx forgot to add it I guess
anyway, buying it from an items salesman / 24/7 gets you 3 cuff picks, however buying it from black market gets you 5 instead







Mastro wrote:Great updates. It's way more challenging for us (cops) now and way more balanced than it used to be. Of course cops are still slightly stronger but that's how it must be, but good thing they are not that much.Thanks for your feedback!
However I don't like this protection thing that criminals have after leaving the Black Market. Why would they have? If that because cops might be 'camping' outside, then it makes no sense. In order to get wanted level you either committed a crime inside the market (raped/robbed/milled) someone or just simply entered it while being wanted. So why are cops not allowed to arrest you? After all it's your fault that you committed a crime there/entered an interior because there's a lack of space (lke fightclub for example, cops can't enter it but of course they can arrest a player who just left the arena, simply because they are doing their job and it's criminal's fault). At least, decrease protection's length to 3-5 seconds, 25 seconds is way too much.
You actually do gain wanted level just from purchasing items in here so this is why it is this way. 25 seconds is a bit more than what it takes approximately to run out of the tunnel which seems like a fine time to me.
Another thing, Black Market should be either accessible to everyone to prevent rulebreaking by entering the market in order to escape from a cop (not a good idea at all though, now criminals have their own 'base' and that's good) or criminals should not be able to enter the Black Market while being chased (cop should NOT be visible on the minimal in order to enter it). At the moment, the range is way too short. For example, if you are being chased from Jefferson by a cop, and your car/motorbike is faster than cop's car/motorbike (or if the cop simply get rammed/crash somewhere in the tunel), then you will easily overcome him and definitely be able to enter the Market. Was the criminal being chased? Yes. Yet he managed to get inside. And I am afraid that even if it's a rulebreak and player's intention was to enter the Market so be can escape, you can't actually report him because of lack of proofs (unless you are recording 24/7 something that no one does nor will ever do). There's already a minor issue with players entering the FC to escape from cops while being chased, but this time it will be a bigger one because almost everyone is going to use the Black Market to purchase guns, drugs and so on from now on.
You're already unable to enter if a cop is nearby and entering it in a chase will be considered abuse just like for fight club
That's my suggestions, feel free to share your thoughts. Whatever, great updates and keep it up guys!
Users browsing this forum: No registered users and 1 guest