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Skillzz wrote:There has been a chainsaw anti-dm system that has been implemented into the server, plus the heliblading anti-dm (Auto-Warn, quiz & jail etc.)You're right. It has become better after the chainsaw anti-dm update!
The rest of the anti-dm system like the disarming players who shoot you (even in crossfire) is irrelevant at this point, we have a large staff team that is fairly active and there's almost always a staff member in game at any given time (usually).
I don't see the point in adding the whole anti-dm system back, but we're working on anti-dm updates (Chainsaw stuff etc.)
Skillzz wrote:I feel players who are experienced will start to think, oh look I only lose a score for this it must be OK and just frowned upon. It'll cause more problems than good, we already have systems in place being the following:Yours isn't exactly the same but it's going along the same lines.
- Anti-Chsinsaw DM (Disarm the players Chainsaw)
- Anti-DM (Stop players from taking damage from bullets shot by other players without reason)
- Anti-Car Damage (Again, will stop their vehicle taking damage from players shooting them without reason)
I'm denying this suggestion for now, as I feel that it'll cause more problems.
It's the same as /kill yes, people do it all the time - People don't care about losing 1 score.
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