Add magnet to the Leviathan

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Jaker

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Jaker
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Post by Jaker » September 10, 2016, 8:07 pm
Your Name: [Lsrcr]Jaker
Your suggestion: Add magnet to the Leviathan
Reason: We could really benefit from it. It would be used for various tactics, like taking away criminals' vehicles etc. It isn't OP cause the Leviathan is slow and can be easily brought down.

Excellent

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Post by Excellent » September 10, 2016, 8:12 pm
Jaker wrote:
Your Name: [Lsrcr]Jaker
Your suggestion: Add magnet to the Leviathan
Reason: We could really benefit from it. It would be used for various tactics, like taking away criminals' vehicles etc. It isn't OP cause the Leviathan is slow and can be easily brought down.
+1
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CresP

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Post by CresP » September 11, 2016, 4:51 pm
I support this suggestions ,let's see what Cxdur will say.
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CXdur

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Post by CXdur » September 12, 2016, 1:26 pm
There's sadly no simple way to add a magnet, it would have to be scripted from scratch and it could possibly cause a lot of bugs (without the usage of SA:MP plugin I found there's no way for it to collide with buildings and such - and then again I'm not sure how it would be for custom objects).

This is simply too much work for something that wouldn't benefit us too much.
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