Jail evasion - Never again - Solution by Mason [ACCEPTED]

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Robin

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Post by Robin » October 6, 2016, 8:18 am
Chilling with cops and gotta leave? Let the cops shoot you.
New players should know the rules and not leaving the server in order to get killed/arrested is common sence.



Bonus: /su jail evade timer, OnPlayerTakeDamage evasion timer (get shot or /su'd > leave in 1 min > autojail if returning in 30 mins).
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Mastro

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Post by Mastro » October 6, 2016, 10:31 am
New players should know the rules and not leaving the server in order to get killed/arrested is common sence.
And as Robin said, new players know that they must not leave the server while being chased, because of the common sense. New players are actually the ones who leave their cars // try to escape. High scored players are doing that (/q), not new ones.

And yeah, if you are roleplaying // chilling with a cop and you have to leave, then let him/her kill you. You will also help the cop earn some cash/score, not a big deal at all.
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Indognito

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Post by Indognito » October 6, 2016, 1:51 pm
Mastro wrote:
CXdur wrote:
/q is indeed a client sided command, but this can be put in the OnPlayerDisconnect callback. This also tells us if the player manually left the server, timed out or got banned. A time out can be faked as Mastro stated but this will in a lot of scenarios allow the cop to arrest you, I still however feel that the idea I had on solving it will make it so that this system could safely apply to players who time out.

An idea I came up with to solve it (give me your feedback)

The only issue with the /askleave is if the guy who timedout (ether cause of Internet screwing up or other issues) then they cannot send that message due to the fact that they cannot plan the timeout, that means a lot of people who innocently timedout will get penalized over something that was beyond the players control.
When I was talking about timeouts in my earlier post I thought we were talking about mass server timeouts, sorry, I understand now.

I have put some more thought into it and I came up with this:

If a wanted player leaves within the specified range of a law enforcement officer or multiple, one of the law enforcement officers (pick closest player, maybe prioritize tagged members?) will be given a message, maybe something saying

"Mastro(42) possibly jail evaded, use /jailevade judge if you believe this player left in order to evade you."
"You have 30 seconds to respond, if you confirm the player will be auto-jailed if he/she joins within 30 minutes"

/jailevade judge

Would open a dialog with the player's name and some information regarding his disconnection, this is meant for you to judge whether the player actually jail evaded or not. You would have 30 seconds to respond, this would mean that if you do not respond within 30 seconds the player would not be flagged for jail evasion. You could also reject the dialog, but this wouldn't be necessary as not responding would be the same thing. If you do respond and click confirm, the player will be auto-jailed when he connects (assuming 30 minutes have not passed, after 30 minutes this is no longer considered jail evade).

I am just drafting ideas still, I am really just curious about your guys opinion on solving it this way. I mean, making it so the LEO has to confirm that the player did this to jail evade (rather than having the /askleave, /accept command as these could be confusing).

I am not quite sure if this is abuseable in any way, only way I can think of is if certain cops try to get the closest to a friend before the wanted friend leaves, assuming the wanted friend has multiple LEOs on him and this player gets the closest so he can leave the server and then decline that it's jail evade. I guess it would be a good idea to strip administrators with the ability to prevent specific players from judging jail evades (for players who abuse repeatedly etc), but I actually doubt that it would ever get to this. I think this would mostly apply to rare scenarios. Also by prioritizing tagged members over non-tagged member ones we reduce the chance of this even further.

The dialog would have some information and guidelines, for example: if player timed out or left, warning regarding judging (saying that access is lost with abuse), and perhaps some guidelines on what to confirm and what to decline.

Keep in mind that these are just ideas that I have come up with, there might be (and there probably are) better ways to solve it, so let me know if you come up with anything. Also me putting so much effort into this doesn't necessarily mean that you will see this on the server, but if the feedback from the community and the admins is positive, and we come up with a smart way to solve this, I don't see any reasons as to why we should not add it


It's not a bad idea at all, but I am not supporting it either. I feel that players shouldn't be able to vote/judge, simply because they don't really care and their votes/opinions are based on their personal interests. For example, you are chasing your friend and then when he is about to get arrested, he leaves. You were chasing him for fun and you don't really care if he left the server, he's your friend. Then you ignore the /jailevade message and you actually 'assist' a rule breaker. You know, players are constantly rulebreaking and most don't really care. That can get even worse when multiple cops are chasing a criminal. Imagine 3 cops chasing 1 criminal, the criminal leaves and because one of those 3 cops is criminal's friend, he votes 'no' and the player who left gets away with it. And if you feel that a cop made an intended wrong decision how can you actually report him/her? I mean, no proofs.

Too many immature and careless people to do that. Plus each person has a different perspective, that means you may think that a X player left the server because he was lagging (so it would be better not to jail him) but I may think that this players wasn't lagging at all and that he left on purpose. It would be better everything to be controlled by the System. It will be able to detect a time out vs a regular leave. The range must not be too long nor too short. The /askleave might be used only when cops/criminals are chilling together // role-playing someting that will be useful in such cases imo. Otherwise that cmd is useless, and I suggested that because of the question 'what if a criminal is chilling with a cop and then wants to leave?'.
Then add a system that would notify the admins if it happens 3 or more times. Then the admin can be the final judge.

RollinZo

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Post by RollinZo » October 16, 2016, 10:46 pm
Positive +1
Last edited by RollinZo on October 17, 2016, 9:06 am, edited 1 time in total.
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Astrl

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Post by Astrl » October 16, 2016, 10:54 pm
Rollins. wrote:
Yes! Yes! Yes! Yes! Yes! +1
Please read this: viewtopic.php?f=620&t=50556
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Mastro

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Post by Mastro » October 23, 2016, 9:51 am
Any ideas/suggestions regarding this?
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Indognito

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Post by Indognito » October 25, 2016, 4:44 am
Mastro wrote:
Any ideas/suggestions regarding this?
For me as of now no but have not forgotten about this suggestion for it is still in the back of my mind.

StephenKelly

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Post by StephenKelly » November 28, 2016, 11:15 am
The devs will consider adding this in the future so for now it's accepted

Thanks for the suggestion
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Mastro

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Post by Mastro » June 19, 2019, 11:18 am
After a long time, range-check has now been implemented (it's on beta) and will be on the server in the near future along with other updates. Basically server now detects if a wanted player is near a LEO. If the criminal is within the range, leaves and comes back within 30 minutes then they get auto-jailed.

It's about taze range x9, just to compare it with something known to all of us. However a few tweaks might be made if we believe the range is too short/long. It's still very new to the server therefore we will see how it goes.

Hopefully this will eliminate reports for /q abusing and make players who have a hard time recording enjoy their gameplay to the fullest.
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