[Server] BlackMarket Additions (Great additions)

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StephenKelly

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Post by StephenKelly » October 10, 2016, 11:46 pm
On the ATM, It being realistic really doesn't matter in the slightest because we are not a roleplay server, There is flying base and shit lmao The fact that there is no ATM makes it so, if players need money, They have to leave and risk being caught by officers along the way. This makes it so there is more wanteds roaming Los Santos instead of staying inside the Black Market all day which is great.

For the second suggestion, It does sound fun but making a Gambling system would entice players to stay inside the Black Market rather than go outside. The lack of wanteds around LS really does get annoying as every LEO usually only have 2 or 3 suspects they can chase.
Also, about the gambling. You would only be betting against NPC's which really would get boring after awhile.

I don't believe the Black Market was ever meant to be a place were you hang around all day. It's more like a stopping point were you gear up and create a cop hunting team.

So it's a negative for both, Nice thought though.


Edit:
Indognito wrote:
There should be a rule about camping near the black market, and doing stuff mentioned above also that'd make sense but if it's just a low wanted level? i wouldn't see a point in not letting them gamble just cause there ether yellow or a little higher then that. There's a lot of other people to arrest and even if the amount of wanted people are low can't you role play with your cop buddies?
Was considered, The immunity system was added instead so people wouldn't spam the report section with useless reports.
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Indognito

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Post by Indognito » October 11, 2016, 4:37 am
StephenKelly wrote:
On the ATM, It being realistic really doesn't matter in the slightest because we are not a roleplay server, There is flying base and shit lmao The fact that there is no ATM makes it so, if players need money, They have to leave and risk being caught by officers along the way. This makes it so there is more wanteds roaming Los Santos instead of staying inside the Black Market all day which is great.

For the second suggestion, It does sound fun but making a Gambling system would entice players to stay inside the Black Market rather than go outside. The lack of wanteds around LS really does get annoying as every LEO usually only have 2 or 3 suspects they can chase.
Also, about the gambling. You would only be betting against NPC's which really would get boring after awhile.

I don't believe the Black Market was ever meant to be a place were you hang around all day. It's more like a stopping point were you gear up and create a cop hunting team.

So it's a negative for both, Nice thought though.


Edit:
Indognito wrote:
There should be a rule about camping near the black market, and doing stuff mentioned above also that'd make sense but if it's just a low wanted level? i wouldn't see a point in not letting them gamble just cause there ether yellow or a little higher then that. There's a lot of other people to arrest and even if the amount of wanted people are low can't you role play with your cop buddies?
Was considered, The immunity system was added instead so people wouldn't spam the report section with useless reports.


It's a light role play server, role play still goes on maybe not as often but it does happen from time to time, also an atm put right next to it wouldn't make sense, maybe if it was placed in the train station part then it'd make sense but anywhere in or outside of the black market no.

Sonit

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Post by Sonit » October 11, 2016, 6:22 am
Got a perfect idea.
Since I saw your thoughts and I realized that yeah, The government wont allow ATM in black market thus they shouldn't be included. Instead, for those who forgot to get the money to gear up, Simply, Gamble. Gamble & Earn money!

I also got a response with, Players gambling all day, not coming out of the Black Market and LEO will get annoyed, ain't no-one would gamble all the day & night, doing something successively will actually get him bored. One time, he'll come out of the market looking forward to cophunt, etc.
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Zoroark

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Post by Zoroark » October 12, 2016, 7:08 am
I want the black market to have no ATM Black markets IRL don't have them and they always change locationsto not get discovered by police but because I'm pretty sure it's annoying to try and script I'll accept that but not an ATM

Also how is a government bank truck going to deliver money to refill this ATM and the government just be ok with this but we get arrested for just buying stuff?



But gambling makes more sense because in most areas of the US (except Las Vegas) it's illegal to gamble and doing so you'd get introuble but gambling in the black market is fine cause you already buy illegal shit there to begin with (however gambling in cali for me right now is a grey area so gambling in LS could also be RPed as illegal but I'll look that up and edit my post in a few min if I don't pass out XD)


Too tired and can't focus as much as I want to but read this if you care to know. http://statelaws.findlaw.com/california ... -laws.html
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RollinZo

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Post by RollinZo » October 16, 2016, 10:39 pm
First suggestion ATM near Blackmarket: Negative.
Lol? IRL there atm near A black market? it will be crashed or robbed And cops Deposit there the money without knowing about there are a black markt near that ATM?

Second suggestion (Gambling): Positive
It will be fun and like IRL, good idea mate.
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TripleH

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Post by TripleH » October 26, 2016, 7:04 pm
ATM at blackmarket? no lol even in real life why would a bank place atm on train track?
Theres a ATM nearby at jefferson's carshop

For gambling,up!
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[Lsrcr]Invincible

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Post by [Lsrcr]Invincible » October 27, 2016, 5:37 am
[Lsrcr]Robin wrote:
ATGOggy wrote:
Negative on the ATM because The Black Market is supposed to be hidden from Law Enforcement Agents. Even the cops don't know about The Black Market so there's no way a bank would know about it. So it'll be unrealistic to place an ATM machine there.

Positive on gambling but I don't know if it's possible to script it. Either they'll have to script a whole new gambling system, which will be very difficult or they'll have to use San Andreas's gambling system but our anti-cheat does not allow gambling to prevent money cheaters.
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Astrl

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Post by Astrl » October 31, 2016, 1:17 am
CXdur wrote:
This seems like a very easy way to scatter money around. Imagine a player doing this with hacked cash or with a hacked account, it would be a bit hard to look into.

I have however considered adding gambling systems and other additions to the economy system. Maybe something like this in another and more limited way would be a very cool feature.
CXdur has said that he is looking at gambling and other things to add, possibility of this suggestion being partially accepted but I am not confirming anything.

Anyways, I like the idea of the gambling - if anyone else has anything else they think would be good to add to the black market, post your ideas here.
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Zoroark

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Post by Zoroark » October 31, 2016, 3:13 am
Skillzz wrote:
CXdur wrote:
Spoiler: show
Prepaid Visa cards that you can buy on rare occasions after you do a heist mission to supply the black market.

15k for a 25k card or 30k for a 50k card and so on (you can set the actual prices and card amount, however for it to make sense you'd have to set the sell price for lower than what's on the card.)

The cards can't be robbed but since they appear as legit you can go to any ATM to check the balance of the card and the card acts like cash in your pocket that you can't see. it expires after 2 in game days if you used it or not.

If needed to implant an RP reason as to how this is possible allow a side mission where you can play a heist to steal money from the bank, set a meet up point in the woods where you deliver it to a random house that houses a guy who is able to do stuff to the money to get the heat off of it then put it on cards he made and you deliver the cards to the black market after they are made and ready to be activated.


I doubt this is possible or going to be accepted so I never really suggested it till now just cause.


Importance 3.5/10

Importance breakdown
1 fun for players who like RP and playing as criminal

2 legit reason for a bank heist heist in LSRCR

3 People can use these cards without fear of being robbed but it's not often you can do the mission to be able to buy these cards

-6.5 it seems like a pain to script and I doubt people who love robbing people would like this, also it's not really something LSRCR needs and only thought of it for a cool thing for people to do. Also if my suggested didn't even It out enough then I wouldn't know what else to do to even it out.

(.5) it having a lasting effect after the heist would make it more enjoyable and people can have alittle extra spending money on rare occasions.


Last part the heist will require 4 people. It'd be kinda like Claude but instead of the LS bank use the LV bank because its farther away. Anyways one guy goes in, lays a smoke bomb and 2 run in to bribe the guards with a gift they got from the black market dealer and the 4th guy gets the vault opened. They all grab a money bag and run to said house hoping none get arrested because this requires teamwork and one getting arrested or killed fails the mission but if failed can be restarted (only when it's completed will it say "Cops still looking for the 4 most wanted players who robbed a bank. Maybe another time" then take long to be redone)
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Indognito

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Post by Indognito » October 31, 2016, 4:12 am
What I think would be a great addition to the black market would be false keys you can buy to get into other people's personal vehicles that the player isn't using you can only obtain one and when you get out the key would be used up, the importance of it would be a 4/10


It could be used for if your in situations where that's the only car on the road or only cars on the road, the key would have a cool down and can only get one use out of it, the cool down is to prevent it from being abused. It's just a nice little thought I came up with.
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