Suggestion For /dkidnap(ers)

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AbdulFattahTheBoss

AbdulFattahTheBoss
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Joined: October 8, 2014, 5:15 pm

Post by AbdulFattahTheBoss » October 30, 2016, 5:00 pm
Your name: AbdulFattahTheBoss
Suggestion headline: /dkidnap(ers) should not be able to use /dkidnap while they have /lock their vehicle.
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Importance of suggestion: 8/10
Why should it be accepted: So i'm suggesting this because /dkidnap(ers) do /lock their vehicle and do /dkidnap easily then after getting wanted Cops can not /taze , /cuff and /arrest them and they die, and they come to kidnap players again and they boost their kidnaping scores and /rob score very fast, in my opinion this is an advantage to /dkidnap(ers) so this should be added that /dkidnap(ers) can not use /dkidnap command when they have locked their vehicle. I hope you guyz understood what i wanted to say.
Please give your opinions on this suggestion.

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RiseOfTheDark

RiseOfTheDark
Posts: 270
Joined: September 2, 2014, 6:32 pm

Post by RiseOfTheDark » October 30, 2016, 8:53 pm
-1

where did you see players with 500+ kidnap level players?
there are so few, so if a cop goes alone as like as he can be killed by a skilled group of criminals or a criminal who is driving-by, he can be killed by a kidnapper..

/dkidnap is too rare anyway, no need to weaken it.
Regards, RiseOfTheDark.
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Astrl

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[Lsrcr]Astrl
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Post by Astrl » October 31, 2016, 1:12 am
The /pull command was added for a reason.

If you cuff a player who enters a vehicle and locks it, /pull [ID] them and it'll pull them from the vehicle.

Suggestion denied.
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