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army1 wrote:Are you sure? You are planning to modify 2004 game like GTA V? you wo8 mt, its not scriptable like you saying dropping money bag after 100 meters....That's quite more than scriptable, counting distance. And "dropping" a moneybag is no big deal honestly, you roll a dice every 100 meters (or whatever) that would give you a number between let's say 1 to 5 (for 20% chance to drop). if it's 1, remove the player's moneybag and put it on the same coordinate the player is at.
[Lsrcr]Nitro. wrote:Get the position of the player > check if he traveled 100 unites > randomize the chance of making the bag fall.army1 wrote:Are you sure? You are planning to modify 2004 game like GTA V? you wo8 mt, its not scriptable like you saying dropping money bag after 100 meters....That's quite more than scriptable, counting distance. And "dropping" a moneybag is no big deal honestly, you roll a dice every 100 meters (or whatever) that would give you a number between let's say 1 to 5 (for 20% chance to drop). if it's 1, remove the player's moneybag and put it on the same coordinate the player is at.
You could also roll the dice if the player goes over a certain speed for a certain amount of time.
Please comment regarding the suggestion itself, not whether it is scriptable or not. Leave that for Cxdur to decide.
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