Increased cool down & dkidnap removal while vehicle on fire

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BoSS

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Post by BoSS » November 4, 2016, 10:36 am
Your name: BoSS
Suggestion headline: Add a longer cool down (attempted rape)
Importance of suggestion: 5/10
Why should it be accepted: It is annoying when you are in a 1v2 situation and then you have a group of people rushing up to you attempting to rape multiple times. There's literally no cool down for attempting to rape again, make the cool down the same length as attempted robbery.

Your name: BoSS
Suggestion headline: Remove the ability to dkidnap while your vehicle is on low health (<200hp) or on fire
Importance of suggestion: 7/10
Why should it be accepted: It is stupid that you can dkidnap someone while your vehicle is on fire. They will end up dead and you will end up in a vehicle that is trying to explode. Unrealistic.

Zoroark

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Zoroark
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Post by Zoroark » November 4, 2016, 10:47 am
I completely agree on both +1
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Indognito

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Post by Indognito » November 4, 2016, 10:55 am
I can see many ways on how that will be helpful, I agree with both parts of the suggestion and feel that if implemented would give a better overall gameplay.


So a +1 is the direction I'm gonna go with this one.

Robin

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Post by Robin » November 4, 2016, 12:10 pm
Once the vehicle health reaches 250 it'll start to burn and explode not short later, so <= 200 HP means it's already on fire.

+1 on both tho.
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CXdur

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[Lsrcr]CXdur
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Post by CXdur » November 24, 2016, 3:10 pm
Suggestion accepted.

You can no longer /dkidnap if your vehicle health is below 500.
The recently kidnapped timer of a player is now 900 seconds.
The general cooldown of /dkidnap has been doubled.
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