SWAT Improvements

If you have a new idea that could benefit the team, feel free to share it here!

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Sowhat

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Post by Sowhat » January 13, 2017, 1:21 am
Your Name: Sowhat..
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Your suggestion: Adding /tempcuff ( /tcuff ) command
The function of this command is to cuff suspects as well as civilians for a temporary amount of time, same other LEO cuffs, but suggested time 10-15 seconds
Reason: SWAT faces a lot of drive-by DMers and other people who just jump on the vehicle to ruin our game-play, adding such command will reduce the amount of such kind of players.
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Your suggestion: Ability to /swatdive to SFPD
Reason: Lately, SWAT got base at LV which is really nice, by time /swatdive from LS to LV and vice versa was added, so instead of asking for swat base in SF, just add the ability for swat members to use the command there.
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Your suggestion: Adding Seasparrow helicopter , one at each base.
Reason: Adding such vehicle will help SWAT to gain more mobility in water/sea, since it was denied by "very high ranked staff" I was thinking about adding a simple rule for it:
Used only against boats and players in water/sea.

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Your suggestion: Adding /swatrepair command
Reason: This command works like mechanic class, some beta info about it:
It can be only used by Specialist rank and higher
Works only on SWAT vehicles.
It repair to 500 HP only.
Cooldown around 5 minutes or even more.
Can be used by the driver only
This suggestion is not fully complete, yet.
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Your suggestion: Removing the failure attempt to /drag suspect from inside interior
Reason: I really don't understand why such thing was added in first place, other LEO can /arrest inside interior while we can't /drag, it has to be removed cause it make no sense.
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Last edited by Sowhat on January 13, 2017, 10:54 am, edited 3 times in total.
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[Lsrcr]SkBoY

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Post by [Lsrcr]SkBoY » January 13, 2017, 1:45 am
+1
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Exo

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Post by Exo » January 13, 2017, 3:59 am
[Lsrcr]SkBoY wrote:
+1
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Vic

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Post by Vic » January 13, 2017, 6:51 am
Great suggestions.

+1
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Mizo19

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Post by Mizo19 » January 13, 2017, 7:30 am
+1 From me

Nikola

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Post by Nikola » January 13, 2017, 8:52 am
+1, only suggestion for sparrow is that it could also be used against the air suspects, using planes, and helicopters, not only limited to water.

knifeboss

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Post by knifeboss » January 13, 2017, 9:33 am
+1 these suggestions would help us more and i like the most that temp cuff thingy.Hope they get accepted
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CopKilla

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Post by CopKilla » January 13, 2017, 9:38 am
Nikola_123 wrote:
+1, only suggestion for sparrow is that it could also be used against the air suspects, using planes, and helicopters, not only limited to water.
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Nilikos

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Post by Nilikos » January 13, 2017, 10:43 am
/tempcuff >> For real... It would be pretty unrealistic if an S.W.A.T member can cuff you to run for 15 seconds, wouldn't it?
/swatdive >> Why are you 2 lazy to drive there, if you are going to /dive then you don't got a car.
How will you be dragging the suspect?
sea-sparrow >> S.W.A.T had it in the past, removed by seniors.
/swatrepair >> Find yourself a mechanic... wanted mechanics can't fix their own car so why S.W.A.T should get the advantage to do so?
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Sowhat

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Post by Sowhat » January 13, 2017, 10:49 am
Nilikos wrote:
/tempcuff >> For real... It would be pretty unrealistic if an S.W.A.T member can cuff you to run for 15 seconds, wouldn't it?
/swatdive >> Why are you 2 lazy to drive there, if you are going to /dive then you don't got a car how will you be dragging the suspect?
sea-sparrow >> S.W.A.T had it in the past, removed by seniors.
/swatrepair >> Find yourself a mechanic... wanted mechanics can't fix their car so why S.W.A.T should get the advantage to do so?
First, temporary cuffs will be used in such scenarios:
Wanted AFK while we're at checkpoint, civilians trying to destroy the vehicle, we simply tcuff them to avoid getting the vehicle exploded instead of swat /cuff which we'll have to uncuff later on, not complicated at all.
/swatdive , because why not.
sea-sparrow , adding it with very limited usage which related to suspects in water, why not adding it?
/swatrepair , most of time SWAT get rammed and driveby deathmatched , to improve the gameplay of SWAT and not get the vehicle destroyed before we reach pay'n'spray, we can have such command to be added. Also, not everytime there's a mechanic available to team up with SWAT as well as /smh can be ruined.
Nikola_123 wrote:
+1, only suggestion for sparrow is that it could also be used against the air suspects, using planes, and helicopters, not only limited to water.
It's not SWAT duty to deal with air space related issues, so nope it shouldn't be used against planes/helicopters.

Suggestions list updated.
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