Hacker Class - Share your ideas

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StephenKelly

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Post by StephenKelly » January 23, 2017, 1:16 pm
Hello everyone, The Dev team is currently working on a new update and one of the major ideas was a Hacker Class.

This class would work just like the other classes (rapist, con artist, hitman) as in there is no application required.

We have already came up with some ideas to inspire you:

-Can rob atms
-Can use a device bought from the BlackMarket to hack Alcatraz and break players out
-Can purchase a police radio
-Can purchase a device that disables an officers tazer for a time

The Hacker class should have a score/playtime limit so suggest what requirements you think would be fair.

Every opinion matters, so please share your opinions/ideas here.

Thank you, we look forward to your ideas.

The suggestion is already in motion, we just need your ideas as to what the hacker class should do.

Please suggest actual suggestions that the class could use rather than the requirements to use it as that will be decided last.
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Thursday

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Post by Thursday » January 23, 2017, 1:19 pm
My opinion is:

1000 score,50-100 hours playtime.
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Geri

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Post by Geri » January 23, 2017, 1:20 pm
-Can purchase a police radio
-Can purchase a device that disables an officers tazer for a time
Too op.
Only for this, negative with this suggestion.

Up to 1000 score to access the hacker class.
Last edited by Geri on January 23, 2017, 5:59 pm, edited 1 time in total.
glgy geri

Mizo19

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Post by Mizo19 » January 23, 2017, 1:29 pm
+1 why not

Nyut

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Post by Nyut » January 23, 2017, 1:55 pm
GalaxyGeri wrote:
-Can purchase a police radio
-Can purchase a device that disables an officers tazer for a time
Too op.
Only for this, negative with this suggestion.

Up to 10000 score to access the hacker class.
no need for that high of a score to reach it. 2500 score minimum to use Hacker skill and 100+ playtime hours is more than enough. Since tazes are OP already, i think it's fair if the equipment to disable the taze timed for like 5, 10 seconds maximum. The features for hacker skills is pretty good for me, at least. Probably someone got a better idea to add something.
Last edited by Nyut on January 23, 2017, 1:57 pm, edited 2 times in total.
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Zoroark

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Post by Zoroark » January 23, 2017, 1:57 pm
The hacker class should be 2000 rob score requirement. 100h of playtime.


If someone has no life they'd get this class in a week.
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Thursday

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Post by Thursday » January 23, 2017, 2:46 pm
I have suggestion that this skill won't attract police attention when doing criminal things for a minutes,This item can be bought in black market.

Im not sure,but if it is possible,because it is speacial,why not?
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CXdur

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Post by CXdur » January 23, 2017, 3:09 pm
Slam wrote:
I have suggestion that this skill won't attract police attention when doing criminal things for a minutes,This item can be bought in black market.

Im not sure,but if it is possible,because it is speacial,why not?
That doesn't seem like a bad suggestion! I'll definitely keep this in mind.

Guys, please keep in mind that we need more suggestions to features, the requirements we don't really worry too much about for now.
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Draco

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Post by Draco » January 23, 2017, 3:16 pm
Seeing how SWAT got the Bomb and Roadblocks, and how Army got the over-powered weapons and vehicles, whereas Pagati has nothing except a /hit command, that too, limited to UB+, I don't see this suggestion OP at all.

Also, while we're at it, how about a new heist? Like there's needed a team of 4 and one of them must be a hacker, the hacker hacks into the Casino/the new heist shop's securities/vaults and opens them, and then 1 of the player goes inside the vault and starts collecting the cash, while the other 2 protects him, if he leaves the place(checkpoint or smthing) before the time completes, let's say 30 seconds - the robbery won't fail but they will run away with the cash they managed to collect, and then the cash they collected is divided into 4 from the server itself and not by /gc'ing so that it avoids only 1 player fleeing with the cash. The amount robbed can be around 1 million and will pay 250k for each person, also as the pay's high, the casino/heist shop won't be robbed until 45 minutes irl time or something like that.

So that there's no conflicts, we can make the Hacker the mastermind, the first hacker to plot the heist will choose the other 3 members (server gives a dialog and the hacker puts in the IDs of his partners, and no other person can intervene, even if they do they won't be able to rob/ or they can be killed by the heist members).
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[Lsrcr]SkBoY

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Post by [Lsrcr]SkBoY » January 23, 2017, 3:16 pm
Zoroark wrote:
The hacker class should be 2000 rob score requirement. 100h of playtime.


If someone has no life they'd get this class in a week.
Sup bitch!
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